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Old 03-02-10, 12:13 AM   #181
Reece
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Originally Posted by DivingDuck View Post
Then this one seems to be another patch than the one I´ve found via the LSH site (http://www.lsh3.com/v5/tools_en.html). The 4GB patch that is advertised by the LSH team (http://ntcore.com/4gb_patch.php) does only affect the selected *.exe. So, I can´t imagine this one will do any harm to other applications. There´s nothing written about needed changes to be applied to the boot.ini.

Regards,
DD
The first patch/link is for Vista & Win 7, the second is for x64 systems only or those that recognize 4Gb or more memory, x86 windows only recognizes 3Gb, of which 2Gb is reserved, the /3Gb switch in the boot.ini forces windows kernel to use 1Gb only, but as I said, a lot of applications wont run without the full 2Gb reserved.
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Old 03-02-10, 12:24 AM   #182
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No, the 4Gb Patch is also for 32 Bit Systems.

A note for clarification of the whole patching thing!

64bit systems like Vista 64Bit or Win7 64 Bit can use more than 3.5 Gb of Ram.
And the also can adress a programm to use more than 2Gb. BUT, the .exe should be allowed to use more than 2GB from the creator!
So.. the 4Gb patch only patches the exe file to let the exe file use more than 2GB for SH3.

The 3Gb switch for WInXP32 Bit let the operatings system adress more than 2GB for programmes (.exe files) like SH3.

So.. it does not make sense to apply the 4Gb patch if the operating system can not handle this like stock XP. This won´t have any effect.
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Old 03-02-10, 12:27 AM   #183
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Originally Posted by HanSolo78 View Post
No, the 4Gb Patch is also for 32 Bit Systems.

A note for clarification of the whole patching thing!

64bit systems like Vista 64Bit or Win7 64 Bit can use more than 3.5 Gb of Ram.
And the also can adress a programm to use more than 2Gb. BUT, the .exe should be allowed to use more than 2GB from the creator!
So.. the 4Gb patch only patches the exe file to let the exe file use more than 2GB for SH3.

The 3Gb switch for WInXP32 Bit let the operatings system adress more than 2GB for programmes (.exe files) like SH3.

So.. it does not make sense to apply the 4Gb patch if the operating system can not handle this like stock XP. This won´t have any effect.
So what you are saying is that the patch only will work on 32 bit win XP without adding switches to the boot.ini file?
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Old 03-02-10, 12:36 AM   #184
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So what you are saying is that the patch only will work on 32 bit win XP without adding switches to the boot.ini file?
No, the opposite! The 4Gb patch will only work WITH the change of the boot.ini file!
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Old 03-02-10, 12:46 AM   #185
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No, the opposite! The 4Gb patch will only work WITH the change of the boot.ini file!
That is right, that is why the link: http://www.subsim.com/radioroom/showthread.php?t=162357
It is not worth patching the game when the 3Gb switch in the boot.ini file kills many other apps, Yes SH5 will run great but the cost is too high!!
I even set USERVA down to 2100 (USERVA=2100), but many other games and applications still would not work, this is a nasty side effect of forcing the kernel down lower than 2Gb.
More on this: http://www.subsim.com/radioroom/show...=160270&page=7 see #94 on.
and: http://www.subsim.com/radioroom/show...=160270&page=9 #123
Maybe if I applied the patch to all the applications giving problems, like my TV card.
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Old 03-02-10, 01:11 AM   #186
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This is strange as [SJ]nailz has a 64bit system running Win7 at 4GB RAM. Win7 is able to allocate 4GB without any additional help. So, if 2GB are reserved for the system, then there is plenty of RAM left for applications. Besides he didn´t even mention anything about messing with the boot.ini. According to the LSH site, the 4GB patch is already included in their actual release. This however implies that they have either added a modified boot.ini to their mod, which i doubt, or this patch is indeed working without any alterations to this file.

On the other side both my laptops run the mod, naval academy, single mission, career.

1. T2300 @1.6GHz, 4GB RAM, Win7 Ultimate, ATI Mobility Radeon X1600
2. P9500 @2,?GHz, 4GB RAM, WinXP Pro Sp3, GF 9800M GT

The older one is having severe fps drops, but it´s loading fine without CTD.
I have not applied any mem patches or whatsoever. But I frequently use good old 'clearmem.exe' (DOS command).


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Old 03-02-10, 01:16 AM   #187
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64 bit operating systems only need to patch (4gb_patch.exe) the sh3.exe file!
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Old 03-02-10, 03:05 AM   #188
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Memory problem! Need Vista or Win 7 64 bit!!
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Old 03-02-10, 03:20 AM   #189
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See post #194
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Old 03-02-10, 04:01 AM   #190
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Hi chaps,

I did some extensive testing yesterday evening and solved nearly all my problems. I un-installed all my mods and discovered that just the New FM interior on it's own caused a CTD so I removed the sh3.sdl file from the mod's sound folder and activated it again and all was fine. I re-installed all my mods including the new Animated Sub Pens mod and again a CTD (at St. Nazaire) in a new campaign even though I had previously edited this mod's sh3.sdl file to include the sdl entries from the Lifeboats and Debris sh3.sdl file. So I removed the sh3.sdl file from the Sub Pens mod as well and hey presto everything worked perfectly including a St. Nazaire new campaign start but of course no new FM interior and Sub Pens sounds. It looks like, at least for me, its the sh3.sdl files which cause my CTDs so that's where I will focus my attention this evening.

Below my JSGME enabled mods (no editing of any files neccessary) installed on top of GWX3.

Combat Radio Frequency
Torpedo damage Final ver2.0
GWX - Main movie - 'Das Boot'
Compulsory U-boat Headdress - GWX 2.0
Intro Music - Das Boot Theme
Waterstream+Exhaust Combi V2.3 for GWX3
LifeBoats&Debris_v4
Elite U-boat Binoculars
HaloNotVisibleThroughBody
Foam
Luftwaffe Buoy
Buoys
Hitman U-505 Compass Graphics v1.0
SOF_Scope
New Uboat Guns 1.2
Subphones
Dönitz Aces - Custom Emblems
RL_E v2 Daily Double 0600_2300
Officer symbol
ManosEvironmentPro v3 (M.E.P v3)
SH-5 Water for GWX 3.0 V0.6 Atlantic campaign (default)
ExteriorLightmaps VIIc
DFant_subFlag_2010
FM30_UpDown_final
BillCar's Active Sonar Ping Mk.I
Sobers 3D waves
Rapt0r's Das Boot Skin
Offiziersmütze mit emblem v.1.0
Sidecap v.1
Flags_enlighten
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
GWX_Test_penns_4subFlag_2010
FM_NewInterior_V1.0
FM_NI_Fix_for_Anvart_FM30_UpDown
Rapt0r's Instruments V3.5 [Without Red Circle]
WAC4.1 SubPen_animated_18.02.2010
Conning Tower open Hatch TestFMfood

As you can see there's some very big mods in there, a few like the Sidecap and Offiziermutze mods could come out as they've been overwritten by Raptor's new uniform mod. Luca's new Tower hatch mod includes Anvart's, Flakmonkey's and Diving Duck's commands.cfg lines (but not the new shift+e command AFAIK) so everything seems to be working fine as noted above, I will test more tonight.

Hope this heps,

Best Regards,

Aces

Intel Core 2 Quad 2.5GHz with 4GB RAM, Windows XP-Pro, no 3GB patch installed.

Edit: Does anyone with similar problems have Realtek HD Audio onboard sound. Their drivers have a memory problem and I'm reverting back to the hacked 2.14 drivers I was previously having which solve my T34 vs Tiger BSOD problems it might have a bearing on my sh3.sdl issues, just be interested to hear if anyone else has this onboard sound chipset.

Last edited by Aces; 03-02-10 at 04:29 AM.
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Old 03-02-10, 04:31 AM   #191
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The new interior has been working great for me so far without a single CTD ( I even start at St Nazaire ). The only problem I have encountered is excessive engine noise, its started to get very loud and drowned out every other sound as well as an odd doppler effect when moving around in free cam.

So I opened sh3.sdl with Silent 3ditor and found the very last entry ( DD_Engine.DieselEx ) and changed the volume down to around 95%. Seemed to solve the problem! No more extra loud engines and doppler effect! (I can even set the volume back to 100% without the problem returning) I've even made a new interior diesel engine sound and applied that to DD_Engine.DieselEx so I can manually tweak the wav file in a sound editor to get it just the right volume and enviromental effects without affecting other sounds.
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Old 03-02-10, 04:45 AM   #192
Aces
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Interesting, a quick question if I may, is the Submarine_diesel_exterior.wav a stock SH3 file because it's not included in FM's Interior mod Sound Folder?.

Thanks and regard

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Old 03-02-10, 04:48 AM   #193
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Quote:
Originally Posted by Reece View Post
64 bit operating systems only need to patch (4gb_patch.exe) the sh3.exe file!
Hi Reece,
About which patch are you talking about. I asked it someone in the
past but got no answer. I have win7 ultimate 64bit.

Thanks a lot in advance !
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Old 03-02-10, 04:52 AM   #194
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Quote:
Originally Posted by Aces View Post
Interesting, a quick question if I may, is the Submarine_diesel_exterior.wav a stock SH3 file because it's not included in FM's Interior mod Sound Folder?.
I think it is stock but GWX replaces it with a better diesel engine sound. No sure, been a long time since I played stock.
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Old 03-02-10, 04:57 AM   #195
Aces
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Thanks,

I have just edited and combined the three sdl files form the Lifeboats and Debris mod, the Animated sub Pens mod and the FM interior mod. One interesting thing I need to check is that the Sub Pens mod's .sdl contains an entry for snorkel.wav, must check it's actually in y sounds folder otherwise (except for the missing Hammer.wav which I made myself) everything checks out. If this fails I shall start looking towards my Realtek HD drivers there's a problem with their drivers which dropping back to my hacked version might fix.

Cheers

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