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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Mate
![]() Join Date: Apr 2005
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#32 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
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Yeah, i just been playing with it.
And now that i "see the light", i think it's awesome you can type in the values. I would prefer a better AOB entry control though. I much prferred the more natural SHIV dial than the SH3 "scraatchpad one". I want to rotate a ship so it matches my scope.. not rotate an arrow around a stationary ship image. |
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#33 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#34 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
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Yes, but there are some times when you'd want to do it visually.
Atleast it's linked to the scope. So you only have to set it once. |
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#35 |
The Old Man
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wowowow, wait, you can TYPE values?! Oh god please tell me this is not just for a few hardcoded items, please please....
Gutted, can you post a pic when typing the value for range for example? And question, once you set a TDC solution, save and load the game. Does the game remember those values? |
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#36 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
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I dunno if it saves the solution.. but one thing i noticed is that currently it does not save any of your map plotting. Bummer.
As for typing, you can type in the AOB, the Range, the Bearing & the Speed. The TDC entry is menu driven. You have to click the range hotlink, then go to the next page and type it.. then back out.. and select speed etc. etc. Somewhat combersome.. but pretty nifty that we can finally type. I'd still like some dials. I dont really care for the menu version. |
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#37 |
The Old Man
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I hate dials. No wonder after I had to make 50 dials for KiUB
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#38 | |
Seaman
![]() Join Date: Nov 2007
Location: Germany
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#39 |
Commodore
![]() Join Date: Dec 2009
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Just use the manual targeting.
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#40 |
Old Gang
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There should be 3 options:
1) Manual TDC - You do everything manually. 2) Auto TDC - You lock and fire. 3) WO Assist - You point and ask him, after 10-20 seconds the guy comes up with the data and send it to the TDC. 3 is the most realistic, imo.
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To each his own |
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#41 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
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by the time you do al the manual targeting and input, the target has sailed off into the sunset..
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#42 |
Admiral
![]() Join Date: Jun 2005
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#43 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
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well I checked and Gutted was right, with manual TDC and map updates off, the map shows a predicted path for a locked ship which appears to be accurate.
As an experiment, I tried plugging in a solution in the TDC which was clearly wrong and then turning TDC off, but the path still appeared to follow the locked ship's true path. This will have to be looked at in greater detail, it's a bit too gamey for my taste...
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#44 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
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#45 |
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
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After seeing these screenies and reading the discussion of targeting I'm really jonesing for this game now.
![]() As one who was in the wait and see crowd, it's going to be hard not to pick up a game if I come across one in a store.
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