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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
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![]() Quote:
Don't worry tho, this GUI is highly moddable.
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#17 |
The Old Man
![]() Join Date: Apr 2005
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Ok i see what our differences are now.
If you have TDC Off: If you rotate your scope over a target and DONT lock it, the weapon officer will compute "his" solution for you. It's likely inaccurate and it's also highly bugged in it's behaviour. When you move your scope off it, the torpdoe path doesn't adjust back to your scope. It's stuck at whatever lead angle he computed at the moment you put your scope on the target. You have to flip TDC On and back off again to rest it. BUT.... If you instead LOCK the target, you have to aim it yourself. The torpdo path is slaved to your scope and you get aiming cues. THIS is what im talking about. |
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#18 | |
Korvettenkapitän
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#19 |
The Old Man
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Here's a screenie of what it looks like. It's not the best shot, because he saw me and is coming at me.. but you can clearly see that you have to aim it yourself. (the target is locked btw)
You can see where he will be at times 1, 2, & 3.. and where the torpdeo will be at times 1, 2, & 3. Just manuever in, aim it so they will collide at some point in time. Either on 3, or halfway between 2 & 3 etc etc. ![]() |
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#20 |
The Old Man
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And here it is with our "time 3's" overlapped.
At this point, i have the correct lead angle if he doesn't turn. Too bad he's alert though, and will just dodge it. A Spread would have been in order. ![]() ![]() |
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#21 |
Korvettenkapitän
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Its more like officer assistance than an auto solution
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#22 |
Silent Hunter
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Gutted, your explanation does not match up with what I am seeing and I have been pouring over the TDC this weekend to try to master it.
The solution the XO gives you is a gross estimate and usually way off in terms of speed and range. I believe turning TDC off just allows you to manually point and shoot. but I will recheck tonight when I get home and report back tomorrow.
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#23 |
The Old Man
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Yeah, i may use this for alittle while, until the manual TDC operation is alittle less annoying.
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#24 | |
The Old Man
![]() Join Date: Apr 2005
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Again, my screen shots are with Manul Targetting On and No map contacts. |
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#25 | |
Korvettenkapitän
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If you do the math properly it doesn't matter if you have a crummy looking interface, all the info is there to enter data into the TDC..... except there is no way to set a spread except to do it manually by changing the bearing fast, which is the one lame thing in my opinion. Anyone to figure out how to set the spread will get a hero biscuit. Are you guys using math to find your solutions?
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#26 |
The Old Man
![]() Join Date: Apr 2005
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BilgeRat:
Look at page 23 in the manual. The description is alittle vague.. but it has pictures. |
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#27 | |
The Old Man
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I still hate the recognition manual though, it's too small for these eyes. |
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#28 |
Born to Run Silent
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And the devs said they were going to make this game easier for the casual players
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#29 |
Mate
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![]() ![]() please and thank you! edit: My observation as well Neal !!! |
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#30 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
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You can type your numbers into the screen you have been seeing in the screen shots. Everyone was worried that you could only set speed in increments of 2. You can type in any number actually via the keyboard. Simple fast, effective for on the fly math and real time adjustments.
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