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Old 03-01-10, 02:51 PM   #16
ddrgn
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Quote:
Originally Posted by Galanti View Post
True, but the controls look like utter ass compared to SH3/SH4. Just sayin'.

So is the OP saying that those retarded paint-by-numbers torpedo number things are always on? Uggh.
I hate to be disagreeing so much, but its clean quick and precise IMO. The immersion factor here is the fact that the captain wouldn't be looking at TDC dials and compasses and dials all the time especially with the scope up.

Don't worry tho, this GUI is highly moddable.
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Old 03-01-10, 02:56 PM   #17
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Ok i see what our differences are now.

If you have TDC Off:

If you rotate your scope over a target and DONT lock it, the weapon officer will compute "his" solution for you. It's likely inaccurate and it's also highly bugged in it's behaviour. When you move your scope off it, the torpdoe path doesn't adjust back to your scope. It's stuck at whatever lead angle he computed at the moment you put your scope on the target. You have to flip TDC On and back off again to rest it.

BUT....


If you instead LOCK the target, you have to aim it yourself. The torpdo path is slaved to your scope and you get aiming cues. THIS is what im talking about.
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Old 03-01-10, 02:58 PM   #18
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Quote:
Originally Posted by gutted View Post
Ok i see what our differences are now.

If you have TDC Off:

If you rotate your scope over a target and DONT lock it, the weapon officer will compute "his" solution for you. But it's highly bugged. When you move your scope off it, the torpdoe path doesn't adjust back to your scope. You have to flip TDC On and back off again.

BUT....


If you instead LOCK the target, you have to aim it yourself. The torpdo path is slaved to your scope and you get aiming cues. THIS is what im talking about.
HHAHA between me and you this game will be nothing but a set of bones with the meat picked off ;]
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Old 03-01-10, 03:09 PM   #19
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Here's a screenie of what it looks like. It's not the best shot, because he saw me and is coming at me.. but you can clearly see that you have to aim it yourself. (the target is locked btw)

You can see where he will be at times 1, 2, & 3.. and where the torpdeo will be at times 1, 2, & 3.

Just manuever in, aim it so they will collide at some point in time. Either on 3, or halfway between 2 & 3 etc etc.

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Old 03-01-10, 03:20 PM   #20
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And here it is with our "time 3's" overlapped.

At this point, i have the correct lead angle if he doesn't turn. Too bad he's alert though, and will just dodge it. A Spread would have been in order.
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Old 03-01-10, 03:30 PM   #21
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Its more like officer assistance than an auto solution
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Old 03-01-10, 03:37 PM   #22
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Gutted, your explanation does not match up with what I am seeing and I have been pouring over the TDC this weekend to try to master it.

The solution the XO gives you is a gross estimate and usually way off in terms of speed and range. I believe turning TDC off just allows you to manually point and shoot.

but I will recheck tonight when I get home and report back tomorrow.
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Old 03-01-10, 03:40 PM   #23
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Yeah, i may use this for alittle while, until the manual TDC operation is alittle less annoying.
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Old 03-01-10, 03:41 PM   #24
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Quote:
Originally Posted by Bilge_Rat View Post
Gutted, your explanation does not match up with what I am seeing and I have been pouring over the TDC this weekend to try to master it.

The solution the XO gives you is a gross estimate and usually way off in terms of speed and range. I believe turning TDC off just allows you to manually point and shoot.

but I will recheck tonight when I get home and report back tomorrow.
Turn TDC off.. and lock a target. With a target "locked".. it overrides the XO's solution and gives you cues to help you aim it yourself.

Again, my screen shots are with Manul Targetting On and No map contacts.
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Old 03-01-10, 03:44 PM   #25
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Quote:
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Yeah, i may use this for alittle while, until the manual TDC operation is alittle less annoying.
Hows it annoying? You can now type in your data rather than losing time trying to drag your mouse on a dial.

If you do the math properly it doesn't matter if you have a crummy looking interface, all the info is there to enter data into the TDC..... except there is no way to set a spread except to do it manually by changing the bearing fast, which is the one lame thing in my opinion.

Anyone to figure out how to set the spread will get a hero biscuit.

Are you guys using math to find your solutions?
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Old 03-01-10, 03:44 PM   #26
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BilgeRat:
Look at page 23 in the manual. The description is alittle vague.. but it has pictures.
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Old 03-01-10, 03:46 PM   #27
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Quote:
Originally Posted by ddrgn View Post
Hows it annoying? You can now type in your data rather than losing time trying to drag your mouse on a dial.

If you do the math properly it doesn't matter if you have a crummy looking interface, all the info is there to enter data into the TDC..... except there is no way to set a spread except to do it manually by changing the bearing fast, which is the one lame thing in my opinion.

Anyone to figure out how to set the spread will get a hero biscuit.
You can type it? LOL i didn't even think to try that AHAHAHA. I was banging my head on the desk clicking the left/right arrows over and over again.

I still hate the recognition manual though, it's too small for these eyes.
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Old 03-01-10, 04:08 PM   #28
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And the devs said they were going to make this game easier for the casual players
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Old 03-01-10, 04:10 PM   #29
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Hey guys, followed your posts on this " firing solution/TDC " . You've already dug out more info than the manual gives for sure but you say you can type in data related to a solution. What data exactly and where/how????
please and thank you!


edit: My observation as well Neal !!!
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Old 03-01-10, 04:15 PM   #30
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Originally Posted by subsimlee View Post
Hey guys, followed your posts on this " firing solution/TDC " . You've already dug out more info than the manual gives for sure but you say you can type in data related to a solution. What data exactly and where/how????
please and thank you!


edit: My observation as well Neal !!!
Hehe, this is an informative thread indeed.

You can type your numbers into the screen you have been seeing in the screen shots. Everyone was worried that you could only set speed in increments of 2. You can type in any number actually via the keyboard.

Simple fast, effective for on the fly math and real time adjustments.
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