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Old 03-01-10, 02:14 PM   #1
gutted
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Quote:
Originally Posted by ddrgn View Post
Do yourself a favor and fire using what you see as your track in the attack map. On 100% realism, that solution he offers will not hit its way off, he doesent update the speed, the range etc.

He only shows the direct line to the ship on the map (bearing).

If you fire with his solution which isn't complete you will miss.
you're not even making sense.

The path you see for your torpedoes are the actual path they will take. It has nothing to do with target bearing, range, or speed.

There are 3 dots, corresponding to different time intervals.. of where they will be at future points in time.


When you lock up a ship, you will see that same type of information coming out of the front of the target ship (though with map contacts off, you wont actuall see the ship.. just the line). The speed and heading is done automatically for you. The direction of the line is his heading (it updates in realtime.. .ie he turns, the line changes). The dots are spaced out according to his speed.

All you have to do is move your scope around to align one of the torpdoe's intervals with one of his intervals and fire. The ship and torpedo will converge at that "interval".

There is no solution involved. No input of data.

I just hit a ship 2000m+ away, and never entered anything. The torpdoe's impacted right where it was supposed to.


Again.. this is with the TDC turned OFF.
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Old 03-01-10, 02:34 PM   #2
ddrgn
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Your solution is still wrong, you may have hit, but I followed those intervals 1,2,3 along the torp track (line it takes) it meant nothing at all. I looked at the clock and they did not match up to any time. For instance 1 was at 45 seconds. I did the thing you did only further like 3100 meters and its a huge miss, no data entered...

True math will beat this "auto" solution every time.

Heres a screen, its gonna miss i tell you...

This screen also shows why the SCOPE is off in the corner. You can adjust the size of the attack map.

Meaning, you have the ATTACK MAP, SCOPE, TDC AND FIRING CONTROLS, on one screen. I spent hours looking for away to add the TDC controls to the attack map in SH4. This is huge IMO.

OH and if you look close you can see a tab on the left corner you can click to pull up your tools and edit the map with scope, tdc, attack map and firing controls on one screen.

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Old 03-01-10, 02:40 PM   #3
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Quote:
Originally Posted by ddrgn View Post

Meaning, you have the ATTACK MAP, SCOPE, TDC AND FIRING CONTROLS, on one screen. I spent hours looking for away to add the TDC controls to the attack map in SH4. This is huge IMO.
True, but the controls look like utter ass compared to SH3/SH4. Just sayin'.

So is the OP saying that those retarded paint-by-numbers torpedo number things are always on? Uggh.
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Old 03-01-10, 02:51 PM   #4
ddrgn
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Quote:
Originally Posted by Galanti View Post
True, but the controls look like utter ass compared to SH3/SH4. Just sayin'.

So is the OP saying that those retarded paint-by-numbers torpedo number things are always on? Uggh.
I hate to be disagreeing so much, but its clean quick and precise IMO. The immersion factor here is the fact that the captain wouldn't be looking at TDC dials and compasses and dials all the time especially with the scope up.

Don't worry tho, this GUI is highly moddable.
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Old 03-01-10, 02:56 PM   #5
gutted
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Ok i see what our differences are now.

If you have TDC Off:

If you rotate your scope over a target and DONT lock it, the weapon officer will compute "his" solution for you. It's likely inaccurate and it's also highly bugged in it's behaviour. When you move your scope off it, the torpdoe path doesn't adjust back to your scope. It's stuck at whatever lead angle he computed at the moment you put your scope on the target. You have to flip TDC On and back off again to rest it.

BUT....


If you instead LOCK the target, you have to aim it yourself. The torpdo path is slaved to your scope and you get aiming cues. THIS is what im talking about.
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Old 03-01-10, 02:58 PM   #6
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Quote:
Originally Posted by gutted View Post
Ok i see what our differences are now.

If you have TDC Off:

If you rotate your scope over a target and DONT lock it, the weapon officer will compute "his" solution for you. But it's highly bugged. When you move your scope off it, the torpdoe path doesn't adjust back to your scope. You have to flip TDC On and back off again.

BUT....


If you instead LOCK the target, you have to aim it yourself. The torpdo path is slaved to your scope and you get aiming cues. THIS is what im talking about.
HHAHA between me and you this game will be nothing but a set of bones with the meat picked off ;]
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Old 03-01-10, 03:09 PM   #7
gutted
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Here's a screenie of what it looks like. It's not the best shot, because he saw me and is coming at me.. but you can clearly see that you have to aim it yourself. (the target is locked btw)

You can see where he will be at times 1, 2, & 3.. and where the torpdeo will be at times 1, 2, & 3.

Just manuever in, aim it so they will collide at some point in time. Either on 3, or halfway between 2 & 3 etc etc.

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Old 03-01-10, 04:10 PM   #8
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Hey guys, followed your posts on this " firing solution/TDC " . You've already dug out more info than the manual gives for sure but you say you can type in data related to a solution. What data exactly and where/how????
please and thank you!


edit: My observation as well Neal !!!
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Old 03-01-10, 04:15 PM   #9
ddrgn
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Quote:
Originally Posted by subsimlee View Post
Hey guys, followed your posts on this " firing solution/TDC " . You've already dug out more info than the manual gives for sure but you say you can type in data related to a solution. What data exactly and where/how????
please and thank you!


edit: My observation as well Neal !!!
Hehe, this is an informative thread indeed.

You can type your numbers into the screen you have been seeing in the screen shots. Everyone was worried that you could only set speed in increments of 2. You can type in any number actually via the keyboard.

Simple fast, effective for on the fly math and real time adjustments.
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Old 03-01-10, 04:17 PM   #10
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Cheers!
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Old 03-01-10, 04:19 PM   #11
gutted
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Yeah, i just been playing with it.

And now that i "see the light", i think it's awesome you can type in the values.

I would prefer a better AOB entry control though. I much prferred the more natural SHIV dial than the SH3 "scraatchpad one". I want to rotate a ship so it matches my scope.. not rotate an arrow around a stationary ship image.
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Old 03-01-10, 02:40 PM   #12
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Old 03-01-10, 02:44 PM   #13
gutted
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why is your torpedo path not in your scope cone?

Mine is always centered in it. Thats probably why we are seeing different behaviour.



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Old 03-01-10, 03:37 PM   #14
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Gutted, your explanation does not match up with what I am seeing and I have been pouring over the TDC this weekend to try to master it.

The solution the XO gives you is a gross estimate and usually way off in terms of speed and range. I believe turning TDC off just allows you to manually point and shoot.

but I will recheck tonight when I get home and report back tomorrow.
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Old 03-01-10, 03:41 PM   #15
gutted
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Quote:
Originally Posted by Bilge_Rat View Post
Gutted, your explanation does not match up with what I am seeing and I have been pouring over the TDC this weekend to try to master it.

The solution the XO gives you is a gross estimate and usually way off in terms of speed and range. I believe turning TDC off just allows you to manually point and shoot.

but I will recheck tonight when I get home and report back tomorrow.
Turn TDC off.. and lock a target. With a target "locked".. it overrides the XO's solution and gives you cues to help you aim it yourself.

Again, my screen shots are with Manul Targetting On and No map contacts.
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