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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 | |
Sea Lord
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Definitely works - at least in WAC4.1! I tested now several starts in different years. Memomy usage about 2,2Gb free Ram. @DD Could you please write me a pm with the changes of the additional WAC fix? greetings Han |
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#137 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
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Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#138 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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I think Han Solo might be right about the Memory issue. I also am having intermittent CTDs when loading campaigns...
1. Standard GWX 3.0 (Starting Position: Wilhelmshaven) - No problem. 2. Standard GWX 3.0 (Starting Position: Kiel) - CTD at end of loading 3. Med Mod for GWX 3.0 (Much smaller than GWX campaign) - CTD at end of loading 4. Single Missions, GWX 3.0 - No problem. I think it might have something to do with the sophisitication of the graphics in the near vicintity rather than total file size of the missions/campaign. My Med Mod for GWX is much smaller than the GWX standard campaign yet I can launch from Wilhelmshaven in Standard GWX 3.0 with no problem. Launching near Salamis in my mod crashes every time. ![]() I will try an experiment tonight and try starting the same campaign but at sea and see if that makes a difference. |
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#139 |
Sea Lord
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For testing purposes a hint from myself... starting carreers or single missions will demand more system memory because more units will be loaded.
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#140 |
Ace of the Deep
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Thanks gentleman that's very helpful. I will try again tonight, I'm really looking to get as many of these great mods working together as possible. The Norway base is very much smaller than St. Naziare. I will post any finding here. BTW I'm not running the St. Nazaire GWX3 sleuses mod.
Much appreciate the feedback, BTW HanSolo I'm running GWX3 I did edit my sh3.sdl as Reece kindly advised and I now get the new sounds in the pens except, as Reece mentioned the hammer.wav sound which was missing from my Sounds folder so I created my own hammer on metal sound which I think sounds pretty good, but it still didn't play?. Many thanks again, such amazing mods. Regards Aces |
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#141 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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I've completed 2 patrols with my mod setup, listed maybe 20 or so posts back... working fine, looks great (I did nuke the sound for this 2nd patrol.) No issues.
Very, very nice work! |
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#142 |
Bosun
![]() Join Date: Aug 2009
Posts: 66
Downloads: 102
Uploads: 0
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I loved the mod, but I keep getting kernel errors on many of the single player missions. So looks like i'm not going to use it until I get my Ram upgraded from 3gb to 4gb. Hopefully that will fix it.
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#143 |
Lieutenant
![]() Join Date: Jan 2008
Location: Netherlands
Posts: 263
Downloads: 68
Uploads: 0
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I kept having problems and like said it turns out there are certain ports that will cause a ctd. I was trying to start in St.Nazaire but kept crashing. Starting in Wilhelmshaven does work. Also with several mods enabled.
By the way, I'm running Win 7 Home Premium 64 bits with 4 GB DDR3 RAM, so it happens on a 7 platform too.
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#144 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Guys it's definitely a memory problem.
You all shouldn't expect to enable this on top of your heavily modded SH3 and make it work right away. For me I have lots of extra ships, campaign additions that cost memory, and without the (/3GB switch and exe patch) it will CTD on campaign start. So I recommend to people that have the hardware and that use XP (4GB RAM), to try those memory solutions. For other people, you might have to decide on which mods to use. You could disable big memory consuming mods to get the Interiors to work. It's just not plug&play in my experience.
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#145 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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This is great! Thank you for what would seem to be a major piece of work.
The only issue I had was the extra loud sound of that diesel engine. I found out that it is only loud if you visit the engine room and come out of it. It could be a mistake but after about a half hour I went below again to the control room and it was again reasonable. I have only just started out in career mode, about 50 km out, but so far all is well. Again, nice job! SH3 has now pushed ahead of SH4 and might even be better than SH5. But SH5 is another story... ![]()
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#146 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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as far as CTDS im convinced that some of them are due to commander. I have tested and concluded that when I try to load older careers and try to start a new patrol I get CTD when Commander launches the game. I can create a new career and then don't have the crash. In other words the game engine has no problem loading all the data and handling the memory, however there is some conflict with commander and careers. Can anyone verify this?
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#147 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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![]() Quote:
![]() ![]() also this is for sure, the hatches do not open in my old career, but in a new career, they open Last edited by brett25; 03-01-10 at 02:49 PM. |
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#148 |
Lieutenant
![]() Join Date: Jan 2008
Location: Netherlands
Posts: 263
Downloads: 68
Uploads: 0
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I can only say that with ONLY GWX and the Int. mod it still CTDS when trying to start your career in St. Nazaire. Try Wilhelmshaven and it works like a charm...Didn't try any other ports. Doesn't matter if I start the game using commander or not.
When I found out it does work in wilhelmshaven I started to activate mods again and it still works.
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#149 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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This all reminds me of Apollo 13, where they have to work out a way to get the ship to work while staying within a strict voltage limit to avoid it blowing a fuse.
![]() They managed it though...
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#150 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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No mate, I am using SH3 Commander and the game loads and runs fine... More the Commander doesn't change big things over the game, in fact the commander can be seen as a SH3 Launcher that haves some extra tweaking and options, it does not have direct impact on you game loading cause it changes files that is already there in the game or Mods, and it increases campaign situations.... The problem here must be your Machine power, or Graphic card, or the usual XP memory issue... I am using the Commander and the game loads fine, yes it takes a lot more to load, and yes it pushes a lot more for mi machine and hardware, cause I can ear it...lol ![]() |
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