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Old 03-01-10, 10:37 AM   #1
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Have any of you on this thread got SH5 and have seen first-hand the sub-on-rails problem, or are you all just going off a few seconds of video? If it proves to be the case, then the Trigger Maru MOD also improved the subs behaviour in this respect.
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Old 03-01-10, 10:39 AM   #2
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Have any of you on this thread got SH5 and have seen first-hand the sub-on-rails problem, or are you all just going off a few seconds of video? If it proves to be the case, then the Trigger Maru MOD also improved the subs behaviour in this respect.
One of the marinesims' videos shows it pretty well, both from external view and from bridge as the boat goes through the wave and the wave then goes through the bridge. Also, you can see the aft of the boat "hanging" in mid air at one point.

Sub on rails is definitely still there.
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Old 03-01-10, 10:54 AM   #3
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That is a shame. Strange how The Devs have never seemed bothered to learn anything from all the modding that's been done. There are few problems that have not changed since SH3.
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Old 03-01-10, 03:32 PM   #4
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Quote:
Originally Posted by The General View Post
Have any of you on this thread got SH5 and have seen first-hand the sub-on-rails problem, or are you all just going off a few seconds of video? If it proves to be the case, then the Trigger Maru MOD also improved the subs behaviour in this respect.
I think they all left... this post was two years old. .
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Old 03-01-10, 04:50 PM   #5
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There's three different ways to fix the sub on rails if i remember correctly.

1.) LargewaveCoef in the scene.dat. This was a global property, not in one of the 4 wave states if i remember correctly. (i recall this beiing a quick hack of a fix)

2.) Recalibrate and redo all 4 wave states. (You will most likely have to recalibrate the AI's visual detection after doing this. Tons of fun. )

3.) The two wave amplitude settings at the top of the file in the sim.cfg. (You will most definatly have to recalibrate the AI visual detection, and make crash depth adjustments in the zones.cfg. Increasing wave size like this will have the best visual effect, but will causes ships to combust/flood after a random period of time due to flooding via increased wave size. Also tons of fun to adjust )

or any combination of 2 and 3. Anywho, my memory is foggy, so i could have it wrong.

edit:
BTW, if folks from SH5 are looking/researching answer for this issue, try asking W_clear. I think he's into SH5, and he'd have more info on the issue then i would.

Last edited by Ducimus; 03-01-10 at 05:10 PM.
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Old 03-01-10, 08:05 PM   #6
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It would've been nice if this was done by The Devs in the first place. I mean it's been something like 10 years since SH3 went into development and getting something like this right should've been job 1 after creating the water and sub model.
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Old 03-01-10, 08:26 PM   #7
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The sub on rails effect was introduced with SH4.
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Old 03-01-10, 09:49 PM   #8
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i saw some sh3 videos on utube, subs on rail was in sh3.
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Old 03-01-10, 11:30 PM   #9
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Maybe that was prepatch 1.4b. I honestly don't remember sub on rails in SH3, quite the opposite, i seem to remember subs interacting substantially better with the enviorment in SH3. But, it was awhile ago for me, i could be wrong.
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