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Old 03-01-10, 08:44 AM   #121
Reece
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Hi JCWolf, I can run with no problems Single missions Campaigns etc with the following:

b25_SF@Grass_1024
DD_OH_V3.09+DC + Conning Fix
DFant_subFlag_2010
FM NewInterior (Static Beta)
SubPen Animated
Merchant Fleet Mod v4.1
Rapt0r's Das Boot VII Skin

Now if I remove all of these and just leave:

Merchant Fleet Mod v4.1
FM_NewInterior_V1.0

Only works in Naval academy, all else CTD.

@ Damo, beware of the 3Gb mod, I would check here first: http://www.subsim.com/radioroom/showthread.php?t=162357
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Old 03-01-10, 08:55 AM   #122
Uber Gruber
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Single missions will most likely work but, as JCWolf says, its a memory issue and I've experienced the same over the years with SH3. The game engine does not handle its resources as well as it could do, consequently there is a limit to the number of things you can load into memory. The actual number of mods doesn't matter, its what they contain that count. So if you have a memory heavy mod and you activate it alongside a couple of other memory heavy mods then KAPOW...CTD.

If you have more than 2GB then use whatever mem switches you can find and the 4GB patch that WAC modders highlighted earlier in life.

I have a gut feeling you are more likely to suffer these CTDs on XP than Windows 7 but I cannot back that up with real data.

All in, we've maxed out the weaknesses of SH3.
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Old 03-01-10, 08:55 AM   #123
Aces
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Hi chaps,

Thanks for the info. I'm holding off of the 4GB patch, only as a last resort maybe. XP-Pro with 4 GB (3.5 reported by OS).

I'm gpoing to sit down and try and get all these mods working together in all circumstances if at all possible. IMHO all these mods are pretty much "must haves" once the wrinkles are ironed out.

Best Regards

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Old 03-01-10, 08:58 AM   #124
Captain Nemo
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Started a new patrol with this mod and made a save in AN49 and exited. The save reloaded fine but at first the engine animation wasn't working, ordered a change in speed and all is well again.

My rig is getting on a bit:

3 GHz P4
3 GB of RAM
ATI x1650 pro 512 MB video card
XP Home Edition - No memory switches being used.

Mods enabled:

GWX 16km atmosphere
GWX Enhanced Damage Effects
GWX Merged Campaign
Torpedo Damage Final Ver 2.0
Lifeboats & Debris V4
Hitman U505 Compass Graphic Ver 1.0
Waterstream & Exhaust Combi Ver 2.3 for GWX
Ultimate Aircraft Sound Mod
SH4 Style Flags for GWX
Unofficial Rockets Fix GWX 3.0 16Km
New Clearsky Clouds
Q Ship Mod GWX 3.0
FM NewInterior V1.0

As mentioned earlier, the only change I made to the Interior mod was reverting back to stock/GWX sounds.

Nemo
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Last edited by Captain Nemo; 03-01-10 at 11:28 AM.
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Old 03-01-10, 09:06 AM   #125
JCWolf
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Quote:
Originally Posted by Reece View Post
Hi JCWolf, I can run with no problems Single missions Campaigns etc with the following:

b25_SF@Grass_1024
DD_OH_V3.09+DC + Conning Fix
DFant_subFlag_2010
FM NewInterior (Static Beta)
SubPen Animated
Merchant Fleet Mod v4.1
Rapt0r's Das Boot VII Skin

Now if I remove all of these and just leave:

Merchant Fleet Mod v4.1
FM_NewInterior_V1.0

Only works in Naval academy, all else CTD.

@ Damo, beware of the 3Gb mod, I would check here first: http://www.subsim.com/radioroom/showthread.php?t=162357
Could be the Merchant Fleet Mod v4.1 conflict mate some ship ID maybe??!!
Try out removing it, or Start a new career and see if it works...

I Have a strong Machine , that I've built just 2 months ago,
and still the game takes much longer to load and It is hell when I exit to load items on the Desktop, so it is a XP issue mate, it is not wrong
installs it is the XP memory usage that is crap...



Quote:
Originally Posted by Uber Gruber View Post
Single missions will most likely work but, as JCWolf says, its a memory issue and I've experienced the same over the years with SH3. The game engine does not handle its resources as well as it could do, consequently there is a limit to the number of things you can load into memory. The actual number of mods doesn't matter, its what they contain that count. So if you have a memory heavy mod and you activate it alongside a couple of other memory heavy mods then KAPOW...CTD.

If you have more than 2GB then use whatever mem switches you can find and the 4GB patch that WAC modders highlighted earlier in life.

I have a gut feeling you are more likely to suffer these CTDs on XP than Windows 7 but I cannot back that up with real data.

All in, we've maxed out the weaknesses of SH3.

yes, Thank God JCWolf here is changing the XP to Windows 7 this year!
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Old 03-01-10, 09:18 AM   #126
Damo
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Thanks for the info on the switch, I always wondered whether it actually made a difference or not, placebo effect anyone? Anyway, I had 2 lines in my boot.ini that gives me the option to start XP either with or without the switch and I've now reverted back to the default one. I'm also a clutz, it seems that when I did try and load a new patrol with the interior mod I actually loaded a mid patrol save that I exited in my eagerness to install this mod, lol. We all know what they say about enabling mods mid patrol don't we, eh?

Seems I spent so many times going in and out of the Naval Acadamy (was experimenting with the sounds in Silent3ditor), I semi fried my brain. It was only when I reloaded my mid patrol save after removing the mod that I thought 'Hang on, why is this still here, it should have been deleted when I rolled back to port...', except I didn't roll back did I...? At least I still have a bunk in my VIIB, think I need a lay down...

So, please disregard my earlier comments about my CTD's with this mod and I'll have another go after I get back to port, with my non 3GB XP.

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Old 03-01-10, 09:22 AM   #127
don1reed
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It runs fine on my XP machine but will not run on my W7 machine (SH3 is not in program files)

more later...off to the taxman.
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Old 03-01-10, 09:44 AM   #128
DivingDuck
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Moin,

itīs hard to keep up with all these posts. So Iīll not be able to satisfy all of you if even one alone.

I canīt tell about the CTD when switching to career or single mission mode. The point is, that in naval academy missions there is a limited amount of units loaded to the game whilst in career all traffic scripted into the campaign files will be loaded in addition to the missionīs traffic. The game engine keeps track of every unitīs position at all times. Whenever one of these units enters a certain range, the game engine starts rendering itīs 3d meshes, no matter if you can see it already or not. This certainly implies a great pressure on any CPU/GPU. So this would possibly be an explanation for CTD on loading. But what makes me suspicious is that CTD have been reported while loading single missions too. I never had problems like these on my rigs. Even my older laptop (T2300 @1.66GHz, 4GB, ATI Mobility Radeon X1600, Win7) does not CTD, although framrates drop to something like 1-2FPS. Will have to run more tests.

Keep the reports coming!

Report SYSTEM SPECS along with your problems!


@ALL who are annoyed with the sound:

-disable FM_NI
-go to MODS/FM_NewInterior_V1.0/data/...
-delete the SOUND folder
-re-enable FM_NI

It seems that the sound problem is of higher importance than assumed by me.



Regards,
DD
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Old 03-01-10, 09:56 AM   #129
java`s revenge
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You have to double check your modorder.

A couple of weeks ago i had also this (these) errors.
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Old 03-01-10, 10:10 AM   #130
HanSolo78
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Moin DD!

CTDs on single missions sound o0bvious to me like CTDs in career mode because also in single missions all data from campaign layers will be loaded.
I would bet my horse (I donīt own one ) that most CTDs are because of system memory problem.

Iīll make a test with wac installed and report of memory usage.

greetings
Han
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Old 03-01-10, 10:22 AM   #131
Damo
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In regards to the sounds, I came at it with the assumption that it should work in the same way as when on the conning tower, whereas you move towards the engines and the sound gets louder. What I'm now starting to realise is that inside the boat, although you have a freecam, you are in effect standing still in the same position in the CR so you have to move the sound source to get the desired result, which is far from ideal, and not a problem easily solved. Even if you place a static sound source in the engineroom and move toward it in freecam, the freecam doesn't actually move your position, so acoustically you will not notice any volume changes.

Am I right? Or close? This is really making me think, and learn, so it's all good.
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Old 03-01-10, 10:25 AM   #132
ReallyDedPoet
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Why not just turn the sound down a notch or two? It is a little loud, but the effect is nice
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Old 03-01-10, 10:26 AM   #133
Aces
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Hi HanSolo,

Thank you for your great sub pens mod, can you please confirm that there's no problem with CTD when starting a career in the pens at St.Nazaire, I always CTD there but Norway works absolutely fine.

Thanks

Regards

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Old 03-01-10, 10:35 AM   #134
silversurfer
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I'm now getting CTD when ever I use the mouse and pointer to issue orders...Such as speed telegraph, depth change What a pain in the ass!!!
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Old 03-01-10, 10:55 AM   #135
Grim Nigel
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Working perfectly on my old system! Not a single problem so far in Career mode ( both new patrol and saved patrol )

Only 2 small issues but I can live with them
Weird doppler effect to engine sounds when moving around in free cam.
When a save is loaded, engine animations wont start until a new speed is ordered.

Win Vista Basic.
3GB RAM
2.0 GHZ Dual Core.
Nvidia GeForce with 1.5GB vid Mem.

Mods in Use (in order):

GWX - 16km Atmosphere.
GWX - Lite Harbor Traffic.
GWX - No Medals on Crew.
GWX - Captain America's Officer Icons.
SH5 Water for GWX 3.0 v1.6.
Water Streams + Exhaust Combi v2.3.
FM_NewInterior_V1.0
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