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Old 03-01-10, 05:45 AM   #1
Leandros
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Screw them, it wouldn't have been the Germans that won the war but the Nazis..
You mean, if Germany had won the war the German people would have dethroned Hitler and his cohorts for winning it....
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And you are quite right, the Atlantic War was the key to the entire European Theater. If Doenitz had had more subs at the beginning, he might've been able to scare the British into ceasefire or capitulation..
Hardly, Churchill might have been deposed but moved to Canada where he could continue consuming fat cigars and cognac, continuing the war with Empire resources.
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And then, in December 1941, Hitler declared war on the US, mostly because of their support for the Brits with convoys and escorts. Even so, as late as 1943 the Uboats still had the chance to cut of Europe, but failed..
Particularly if Hitler had not declared war on the US. I have a hard time imagining that the US would have declared war on Germany with the hard time they had in the Pacific in the beginning.
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The real surprise was that they were so effective until then.
That I can agree upon......
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Old 03-01-10, 05:55 AM   #2
THE_MASK
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By the look of the modding tools posted in the mods section i would say you can have what ever campaign you want
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Old 03-01-10, 08:03 AM   #3
Hartmann
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A dense net of u-boats in 1941 around the island with the continuation of the air attacks targeting ports, aircraft factories, and airfields using long range bombers and fighters could did the job in england. ( adolf galland said that with aditional fuel tanks Me-109 can scort german bombers at long range targets and not be limited to half territory)
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Old 03-01-10, 08:21 AM   #4
Schunken
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So much technical effort only for get men in skirts and fish and chips ???

No offend my british friends


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Old 03-01-10, 10:43 AM   #5
janh
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Back on topic! I would also be interested to know how this new "dynamic campaign" system really works. From Neal's preview it was totally clear to me whether you are being put in an area of operation, say Mediterrainean, for a certain number of missions/days. And then be put somewhere else.

Or whether you can still roam around freely on the world seas as in SHIII, just contributing to a mission/campaign goal if you happen to be in the area.

So what can you really tell us about the campaign now? What is dynamic about it? And does it really affect? Or is it tonnage "BRT" counting as before?

How about wolf packs and friendly surface raiders? Any interactions with them? How about AI (surface ships and air)?
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Old 03-01-10, 11:21 AM   #6
karamazovnew
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I'm talking out of my arse right now as I haven't yet played the game. But you can see from the screenshots that there are certain "long term missions" in some areas. Campaign objectives like "Sink 100,000 tons before 1941" that will alter the campaign layers. This is sounds like a very neat sort of "scripted-random" campaign. With enough modding you could for example change the course of the war by protecting the Bismark. What's more, I can't think of any reason we should be able to mod the game to play until 45 (or more). The invasion of the US sounds nice.

EDIT:
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You mean, if Germany had won the war the German people would have dethroned Hitler and his cohorts for winning it....
No, I meant that no matter how much one can value the bravery and fighting spirit of German soldiers (the Kriegsmarine in particular), they were still fighting under the wrong banner and for the wrong reasons. Had they won, we'd be kneeling before the picture of such great men as Goering and Goebbles.
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Old 03-01-10, 11:30 AM   #7
Drifter
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Originally Posted by karamazovnew View Post
I'm talking out of my arse right now as I haven't yet played the game. But you can see from the screenshots that there are certain "long term missions" in some areas. Campaign objectives like "Sink 100,000 tons before 1941" that will alter the campaign layers. This is sounds like a very neat sort of "scripted-random" campaign. With enough modding you could for example change the course of the war by protecting the Bismark. What's more, I can't think of any reason we should be able to mod the game to play until 45 (or more). The invasion of the US sounds nice.
You know, I just realized the same thing about scripting campaigns. and posted it in the other thread. This is VERY exciting news indeed.
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