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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Ah Ok, so I will have to use the original TDC page then. Thanks. Have PM'ed this to maerean_m. But will post here in case anyone else could uptake. "Hi maerean_m, can you tell me if there are any plans to do some simple tutorials on modding SH5. This would be great for us newcomers to modding that are completly lost, even trying to understand what others have done with there mods is impossible as you cant tell whats been altered in some of the files. For example a simple tutorial on how to introduce a single working dial eg the AOB dial into the User Interface. This would show how to access the Editor, where to place the holders for the graphics, what .ini files are created and what scripts are required to introduce them into the game. Just been able to see one solid example of how thing are done, would help people to go on from that and experiment." Last edited by reaper7; 03-22-10 at 07:48 AM. Reason: Tutorial requirments |
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#2 |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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Whenever I try to edit a value in a drop-down box of the Goblin Editor, the drop down box flickers persistently, and when I try to make a choice from the drop-down options, they flash only briefly in the upper-left hand corner of my desktop. Is there a reason for this?
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Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#3 | |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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I have vista 32 bit, and for goblin editor, do not use themes setting is on, and use as adminstrator, and then no more flicker. ![]()
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SH ![]() Last edited by Captain von Keldunk; 04-10-10 at 03:57 AM. |
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#4 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Excellent tip, thanks!
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#5 | |
The Old Man
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Themes
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Right click the SH5 exe
Properties Compatability |
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#7 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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SH5.exe od goblin editor
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#8 |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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Hello guys!
I need a little help - spent hrs trying to find info but failed. Working with .dds files I am using Photoshop with nVidia plug-in installed I also have DXTBMPX just in case. I am puzzled by .dds files that after opening looks like this: I am trying to make a dial more readable by photoshoping it - but how I can get into it with all those dials and gauges being in pile like this and everything is black/white? There are bunch of other .dds files that opened just fine - so I am able to edit actual image in color. Can someone kick me in the right direction on how to work properly with those files. I've noticed that most of them have "AO" in their file names. |
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#9 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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If its for the 3D views steelviking will be better to help you locate the relevant textures. For the UI you will find them in data/menu/Gui/TDC or layout ![]() |
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#10 |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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Thanks.
I am looking for radar_dial - it's an object behind radar wheel and it's very dark, especially bottom part from 90 degrees to 270 degrees - very hard to see bearing reading. I've look everywhere, I even pulled up with search every .dds file that game have and went through them for like 2 hrs - still no luck. ![]() |
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#11 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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As for dials - For ages (it seems) I've been wondering about these dials by Brinklebritt; Metres or KMs... I don't think you should dive that deep, or? ![]() |
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#12 |
Bilge Rat
![]() Join Date: Mar 2010
Posts: 1
Downloads: 11
Uploads: 0
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Ok....
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#13 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Does anyone know what parameters in the hdr_underwater file I need to mess with to DECREASE water clarity? I think the environmental mods for this game are great but the water is far too clear. I want to make it more murky.
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#14 | |
中国水兵
![]() Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
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For the last week or so I've been sitting in the bunker rearranging my MOD list prior to starting a new career and setting sail. Before posting that list in another thread I ran the JSGME Mod Validator and while it said that all MODS were installed correctly there were several conflicts. I've attached a small portion of the conflict section here;
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Any help in understanding this would be most appreciated. |
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#15 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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If there weren't any conflicts it would mean no files are changed. If no files are changed when you activate an optional mod - what's the point in running that optional mod? But I see what you mean about that yellow text. Like Arnold said - I'll be back. ![]() |
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