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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which time-setting should Silent Hunter VI have? | |||
World War I |
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18 | 12.77% |
World War II |
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85 | 60.28% |
Present Day |
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31 | 21.99% |
The Future |
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7 | 4.96% |
Voters: 141. You may not vote on this poll |
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#16 |
The Old Man
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I voted for WW2.
I would also like to see WW1, but most of the sinkings then were made with deck guns. Torpedoes could only shoot straight (I think) and there was no TDC. So it could be fun... The Cold War had zero sub battles so fudge that... And the present is even more pacifist. Damned hippies. ![]() |
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#17 |
Watch Officer
![]() Join Date: Dec 2009
Posts: 332
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No offense, but I think a Cold War version would get mighty boring. Unless it's a hypothetical WWIII scenario, you wouldn't get to shoot at anything... you'd just go listen to stuff and follow other subs. Of course, you'd have a bigger boat to walk around. You probably wouldn't get to go aft though, since the Navy would have a hissy fit if someone modeled one of our "confidential" nuclear engine rooms, even though there's really nothing of interest there, either.
Modern day subs would be boring too (I know... I was there.) Even if you did had a hypothetical WWIII scenario, you can't use the scope... that damn thing gets picked up on radar the second it breaks the surface... so you'd be doing sonar-only intercepts the whole time. If it's set in the future... uggh... no thank you. I can't stand any game that's not based on reality.
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#18 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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Main purpose of a submarine in...
WWII - Sink ships, a lot of ships Cold war - launch missiles So not very surprising if the ''sinking ships'' game gets more votes. ![]() Although I must admit I would love to give a try to the German type 212. |
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#19 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
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I think there is still a lot of mileage to be had with SH set in WWII , ok I played
![]() I hope there is a next one and I hope its still set in WWII , voice commands would be a good add as well as DX11 though not the top of a WL. |
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#20 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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I have always wanted a well done WWI sub game, and I have always had a soft spot for the "starter" boats in all the sub games I have played.
It's the purity found in simplicity that I love. Mission centric, tools are incidental... Find them, sink them. Create fear. |
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#21 |
Torpedoman
![]() Join Date: Feb 2004
Location: Here, sometimes there
Posts: 113
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I would love to see a sturgeon and/or skipjack class boat done in Silent Hunter Style, 1960's or 1970's cold war, I find it annoying in the 688i/SC/DW series where I feel like i'm in a two man minisub and the other guy is the work experience kid along for the ride leaving me to do everything personally.
Of course the idea of a Red Storm Rising game just goes without saying, we'd all love that.
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It all started with a goat, a golf club and a pack of Marlboro Red's... |
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#22 |
Helmsman
![]() Join Date: Apr 2009
Posts: 108
Downloads: 31
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None of the above for me.
Destroyer command II set in WWII, to link in with SH5. Multiplayer would be so much fun. Ridley |
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#23 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
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WW2 or WW1 for me.
I think info on modern day subs is limited (due to Top secret issues). All the modern subs i've been on i wasnt even allowed a camera onboard. And i dont like the idea of being able to launch nukes and ending the war in one shot... lol ![]() Before moving to NZ (from Plymouth, UK) I went to Navy days every 2 years. ![]() http://www.royalnavy.mod.uk/operatio...avy-days-2009/ http://www.justplymouth.co.uk/events/Navy-Days.php HMNB Devonport, the largest naval base in western europe with over 5000 ship movements a year. And is the only UK site equipped to conduct nuclear refits. Subs and warships were a common sight. ![]() http://www.royalnavy.mod.uk/operatio...mnb-devonport/ HMS Turbulent ![]() P.S. the naval base is in the wrong position in SH3. It's further up the river Tamar (left river) in RL
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. Last edited by jwilliams; 02-28-10 at 09:33 AM. |
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#24 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
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***THE GENERAL*** |
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#25 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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Nobody cares, its like saying lets do a SH episode about the italian submarine force during WW2. Its going to sell what 10 copies ? ![]() What you ask is the stuff for modders to do. There is only so much you can do and have a mass market appeal, and after 5 episodes of SH in WW2 its time to go elsewhere. WWI perhaps ? Or maybe a cold war sim ? That could be very interesting. |
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#26 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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![]() Submarines have many purposes, one of them is to sink high value surface assets. Another is to hunt down other submarines (something that wasn't even possibile in WW2 were you were limited by technology to only hunt surface vessels). And just to set the record straight, the only real submarine of WW2 was the Type XXI. All the other were just surface vessels that could submerge at the last minute to attack convoys. They were useless for any other kind of mission. |
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#27 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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Really! thanks! I've learn another thing new today! So in the Cold war the main purpose of a submarine was to sink high value surface assets and not to target major cities! Again, I've learn another thing today, great! Thanks! Last edited by Méo; 02-28-10 at 09:43 AM. |
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#28 |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
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We still miss a surface vs subsurface sim.
If not implemented in future patches of SH V, SHVI should include human controlled escorts so we can finally have decent naval multiplayer battles with escorts hunt subs while sub hunt merchies and escorts, instead the boring cooperative ones where some players just share the same virtual ocean. This is what we do miss and this is what would make Naval sim world alive with flotillas, destroyer squadrons, tactics, tournaments, wars.......... my two cents. Ahh the time frame WWII of course, for a modern sim we would need a much different interfaces than we have in SH series and also would require players to "study" a bit more as was required in Dangerous Waters and that was a sales trouble since actual publishers pretend all their products sell as much as AVATAR or Harry Potter. ![]()
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#29 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
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Yep multi player should be surface ships ( player 1 (ASW vessel) has to escort a convoy from A to B and player 2 (sub) has to stop them).
even a MMO sub game. although i think the time compresion would cause a bit of a headache for the designers and devs.
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#30 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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Hear hear, many players still miss SH II vs Destroyer Command.
Things are interesting only so much when you go ALWAYS against AI dumb convoys. Once you learn the pattern/s, there is no more challenge. Players versus players is a whole different ballgame though. And one that could improve dramatically the SH series. Alas Ubisoft has no intention of resucitating a multiplayer multistation cooperative/competitive environment. |
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