SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

View Poll Results: Which time-setting should Silent Hunter VI have?
World War I 18 12.77%
World War II 85 60.28%
Present Day 31 21.99%
The Future 7 4.96%
Voters: 141. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 02-27-10, 11:33 PM   #16
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
Downloads: 151
Uploads: 0


Default

I voted for WW2.

I would also like to see WW1, but most of the sinkings then were made with deck guns. Torpedoes could only shoot straight (I think) and there was no TDC. So it could be fun...

The Cold War had zero sub battles so fudge that...

And the present is even more pacifist. Damned hippies.
karamazovnew is offline   Reply With Quote
Old 02-27-10, 11:40 PM   #17
jerm138
Watch Officer
 
Join Date: Dec 2009
Posts: 332
Downloads: 35
Uploads: 0
Default

No offense, but I think a Cold War version would get mighty boring. Unless it's a hypothetical WWIII scenario, you wouldn't get to shoot at anything... you'd just go listen to stuff and follow other subs. Of course, you'd have a bigger boat to walk around. You probably wouldn't get to go aft though, since the Navy would have a hissy fit if someone modeled one of our "confidential" nuclear engine rooms, even though there's really nothing of interest there, either.

Modern day subs would be boring too (I know... I was there.)

Even if you did had a hypothetical WWIII scenario, you can't use the scope... that damn thing gets picked up on radar the second it breaks the surface... so you'd be doing sonar-only intercepts the whole time.

If it's set in the future... uggh... no thank you. I can't stand any game that's not based on reality.
__________________
jerm138 is offline   Reply With Quote
Old 02-28-10, 12:02 AM   #18
Méo
Ace of the Deep
 
Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
Default

Main purpose of a submarine in...

WWII - Sink ships, a lot of ships

Cold war - launch missiles

So not very surprising if the ''sinking ships'' game gets more votes.

Although I must admit I would love to give a try to the German type 212.
Méo is offline   Reply With Quote
Old 02-28-10, 12:25 AM   #19
walsh2509
XO
 
Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
Default

I think there is still a lot of mileage to be had with SH set in WWII , ok I played and yes trying to hunt a Boomer and getting away with out being detected was good stuff , but with nukes and fire and forget it takes away I think from the satisfaction of games like the SH series.

I hope there is a next one and I hope its still set in WWII , voice commands would be a good add as well as DX11 though not the top of a WL.
walsh2509 is offline   Reply With Quote
Old 02-28-10, 01:57 AM   #20
U-Bones
Grey Wolf
 
Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
Default

I have always wanted a well done WWI sub game, and I have always had a soft spot for the "starter" boats in all the sub games I have played.

It's the purity found in simplicity that I love. Mission centric, tools are incidental...

Find them, sink them. Create fear.
U-Bones is offline   Reply With Quote
Old 02-28-10, 02:13 AM   #21
Yak
Torpedoman
 
Join Date: Feb 2004
Location: Here, sometimes there
Posts: 113
Downloads: 0
Uploads: 0
Default

I would love to see a sturgeon and/or skipjack class boat done in Silent Hunter Style, 1960's or 1970's cold war, I find it annoying in the 688i/SC/DW series where I feel like i'm in a two man minisub and the other guy is the work experience kid along for the ride leaving me to do everything personally.

Of course the idea of a Red Storm Rising game just goes without saying, we'd all love that.
__________________
It all started with a goat, a golf club and a pack of Marlboro Red's...
Yak is offline   Reply With Quote
Old 02-28-10, 08:27 AM   #22
ridley
Helmsman
 
Join Date: Apr 2009
Posts: 108
Downloads: 31
Uploads: 0
Default

None of the above for me.

Destroyer command II set in WWII, to link in with SH5. Multiplayer would be so much fun.

Ridley
ridley is offline   Reply With Quote
Old 02-28-10, 08:39 AM   #23
jwilliams
Ace of the Deep
 
Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
Default

WW2 or WW1 for me.

I think info on modern day subs is limited (due to Top secret issues). All the modern subs i've been on i wasnt even allowed a camera onboard.

And i dont like the idea of being able to launch nukes and ending the war in one shot... lol

Before moving to NZ (from Plymouth, UK) I went to Navy days every 2 years.

http://www.royalnavy.mod.uk/operatio...avy-days-2009/

http://www.justplymouth.co.uk/events/Navy-Days.php

HMNB Devonport, the largest naval base in western europe with over 5000 ship movements a year. And is the only UK site equipped to conduct nuclear refits. Subs and warships were a common sight.

http://www.royalnavy.mod.uk/operatio...mnb-devonport/

HMS Turbulent



P.S. the naval base is in the wrong position in SH3. It's further up the river Tamar (left river) in RL
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz).
Radeon HD4870 (1gb gddr5). 6gb Ram.

Last edited by jwilliams; 02-28-10 at 09:33 AM.
jwilliams is offline   Reply With Quote
Old 02-28-10, 08:44 AM   #24
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default

Quote:
Originally Posted by Neal Stevens View Post
SH6 will be about Cold War subs. And since the SH6 release date is 2025, Cold War subs will be old history.
Wow, you heard it here first folks!
__________________
***THE GENERAL***
The General is offline   Reply With Quote
Old 02-28-10, 08:53 AM   #25
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Q3ark View Post
I vote WW2. There's still so much to explore, they've done the US and German boats there's still the UK or maybe the Russians to do next

Nobody cares, its like saying lets do a SH episode about the italian submarine force during WW2. Its going to sell what 10 copies ?
What you ask is the stuff for modders to do.

There is only so much you can do and have a mass market appeal, and after 5 episodes of SH in WW2 its time to go elsewhere. WWI perhaps ? Or maybe a cold war sim ? That could be very interesting.
goldorak is offline   Reply With Quote
Old 02-28-10, 09:01 AM   #26
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Méo View Post
Main purpose of a submarine in...

WWII - Sink ships, a lot of ships

Cold war - launch missiles

So not very surprising if the ''sinking ships'' game gets more votes.

Although I must admit I would love to give a try to the German type 212.
Yeah thats why all modern subs have basically ditched torpedoes and carry only missiles eh ?
Submarines have many purposes, one of them is to sink high value surface assets. Another is to hunt down other submarines (something that wasn't even possibile in WW2 were you were limited by technology to only hunt surface vessels). And just to set the record straight, the only real submarine of WW2 was the Type XXI. All the other were just surface vessels that could submerge at the last minute to attack convoys. They were useless for any other kind of mission.
goldorak is offline   Reply With Quote
Old 02-28-10, 09:32 AM   #27
Méo
Ace of the Deep
 
Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
Default

Quote:
Originally Posted by goldorak View Post
Quote:
Originally Posted by Méo View Post
Main purpose of a submarine in...

WWII - Sink ships, a lot of ships

Cold war - launch missiles
Yeah thats why all modern subs have basically ditched torpedoes and carry only missiles eh ?
Sorry, I didn't know the Cold war was still ongoing in our ''modern'' days. thanks! I've learn something new today!

Quote:
Originally Posted by goldorak View Post
Submarines have many purposes
Really! thanks! I've learn another thing new today!

Quote:
Originally Posted by goldorak View Post
one of them is to sink high value surface assets
So in the Cold war the main purpose of a submarine was to sink high value surface assets and not to target major cities!

Again, I've learn another thing today, great! Thanks!

Last edited by Méo; 02-28-10 at 09:43 AM.
Méo is offline   Reply With Quote
Old 02-28-10, 09:43 AM   #28
Furia
Ensign
 
Join Date: Mar 2001
Posts: 224
Downloads: 95
Uploads: 0
Default

We still miss a surface vs subsurface sim.

If not implemented in future patches of SH V, SHVI should include human controlled escorts so we can finally have decent naval multiplayer battles with escorts hunt subs while sub hunt merchies and escorts, instead the boring cooperative ones where some players just share the same virtual ocean.

This is what we do miss and this is what would make Naval sim world alive with flotillas, destroyer squadrons, tactics, tournaments, wars..........

my two cents.

Ahh the time frame WWII of course, for a modern sim we would need a much different interfaces than we have in SH series and also would require players to "study" a bit more as was required in Dangerous Waters and that was a sales trouble since actual publishers pretend all their products sell as much as AVATAR or Harry Potter.
__________________
Peace and freedom are not free.
Furia is offline   Reply With Quote
Old 02-28-10, 09:50 AM   #29
jwilliams
Ace of the Deep
 
Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
Default

Yep multi player should be surface ships ( player 1 (ASW vessel) has to escort a convoy from A to B and player 2 (sub) has to stop them).

even a MMO sub game. although i think the time compresion would cause a bit of a headache for the designers and devs.
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz).
Radeon HD4870 (1gb gddr5). 6gb Ram.
jwilliams is offline   Reply With Quote
Old 02-28-10, 09:51 AM   #30
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Furia View Post
We still miss a surface vs subsurface sim.
Hear hear, many players still miss SH II vs Destroyer Command.
Things are interesting only so much when you go ALWAYS against AI dumb convoys.
Once you learn the pattern/s, there is no more challenge.
Players versus players is a whole different ballgame though.
And one that could improve dramatically the SH series.
Alas Ubisoft has no intention of resucitating a multiplayer multistation cooperative/competitive environment.
goldorak is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:38 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.