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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
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I bet that's only for above water sound. SH4's underwater sound travelled at the speed of light. Still, I can hope
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#17 |
Commander
![]() Join Date: Apr 2005
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"Deck gun projectile path"-what, they put a colored parabolic trail on your shells, a quasi-tracer?
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#18 |
Commodore
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The screenshots from the German mag showed what looked like a blue dotted line to help aim the gun on easy level. That might be it.
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#19 |
Seaman
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Location: Flagstaff, AZ
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#20 |
Grey Wolf
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![]() ![]() ![]() ![]() We are still in the same place !!! The worst possible solution. If someone forgets to set correctly signed to fair-play clan game and start play multiplayer then what? I wrote on the UBI forums: 1) Let the host manages this option 2) New option: KIA = signatures on, SURV = signatures off ![]() ![]()
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#21 |
Ocean Warrior
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About twice the speed in water than in air, but still nowhere near instantaneous.
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#22 |
Watch
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#23 | |
Seaman
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Wiki Link Anyways....I'm just glad to have this option, even if it isn't in effect below the surface. ![]() edit: uppp^^^...you beat me to it. |
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#24 |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
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i think about 330m/s in air and about 1530m/s in seawater. Depending on temperate and pressure..
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Gute Jagd und fette Beute! |
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#25 | |
Eternal Patrol
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That's already in SH4 - three years old now.
Quote:
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#26 | |
Ocean Warrior
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And salinity (more salt makes it faster as it's more dense) ;-)
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#27 | |
Chief of the Boat
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![]() No need to look it up now ![]() |
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#28 |
Watch Officer
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jupp, thats why I wrote 'seawater', more specific 'north atlantik seawater', but I think we have it good enough
![]() would be interesting to hear the sonar reporting the explosion and then hear it 'yourself' in the tower... but quickjump from sonar to tower is not possible i think.. cheers
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Gute Jagd und fette Beute! |
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#29 | |
Eternal Patrol
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#30 | |
Samurai Navy
![]() Join Date: Feb 2008
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![]() PS / EDIT: Got it. Within typical hydrophone detection ranges the delay between the two is so short that it's not detectable by ear, right? AFAIR the shortest delay the human ear / brain combo decodes as an aural delay is some 20-30 milliseconds, and anything less than that is heard as a phase shift / comb filter effect... am I right? Last edited by msalama; 02-27-10 at 04:44 PM. |
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