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Old 02-26-10, 06:21 AM   #61
GREY WOLF 3
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Its got to be this little beauty
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Old 02-26-10, 07:42 AM   #62
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Type VII B or C.
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Old 02-26-10, 08:26 AM   #63
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I just can not c why anyone would favor the VII above the IX? What is it that I dont get? You have "half" the torpedoes to spend in the VII. Ranges are shorter, right; one advantage with the VII, you have more deck gun shells onboard, whoa, try your luck up from end '42 with it :P

I just dont get the point of stretching as far as possible to the middle of the atlantic where the sky is clear, to be enforced to turn back witin a few days cause you ran out of torp?

The boat is a platform, it gives mobility to the tropedoes. But what if you dont have any onboard? nice platform.... mobile, but waste of efford and risk i guess.

Aye
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Old 02-26-10, 10:25 AM   #64
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Quote:
Originally Posted by Ancient Mariner View Post
My sub of choice lately has been the type VIIC, I normally patrol round the denmark straight's southern entrance near to the "Milch cow"(forget the name at the moment) giving me some flexability to head states side or back south.

Looking forward to giving a IXC a blast and hunting in the warmer waters of the carribean..tankers galore in that region

Overall I would rate

Type VII as fave-She got my first 200K worth of shipping
IX-Have sailed one a while ago,was good slow dive times though
Type II-Sailed briefly,hasn't got the range or weapons capacity I enjoy
XXI-Sailed once,used a mod to set up a hypothetical career...sank a grand total of 2 ships for 10k before being sunk myself. Disaster in shallow waters,will have another go in the deeper water at some point,before passing a final judgement
Try using the XXI with the mod that lets you start using it in 1939 and Wolfie's Tweak Pack that lets you have homing torpedoes for ALL YEARS in EVERY TUBE. You can cruise forever underwater without being detected by aircraft and the advanced radar and sonar will find ships much better than just visual detection. You can sneak into a convoy at slow speed without being detected, do your damage, and sneak out. Destroyers can be sunk pretty much at will. I usually pick all of them off first and then go after the cargo ships. But yes, stay out of shallow water.
The AA guns are pretty efficient ont he XXI if they are manned by petty officers with the AA rating and a goodly number of medals (they earn them quickly in an XXI). It only gets really flakey when you run into swarms of aircraft.
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Old 02-26-10, 10:30 AM   #65
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Hmmm, its all about realism i realise. Do you have that MOD with which you can use ICBMS and take out England in about 30 minutes? Coole one! Down side the game ends afterwards
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Old 02-26-10, 10:32 AM   #66
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Originally Posted by Matador.es View Post
I just can not c why anyone would favor the VII above the IX? What is it that I dont get? You have "half" the torpedoes to spend in the VII. Ranges are shorter, right; one advantage with the VII, you have more deck gun shells onboard, whoa, try your luck up from end '42 with it :P

I just dont get the point of stretching as far as possible to the middle of the atlantic where the sky is clear, to be enforced to turn back witin a few days cause you ran out of torp?

The boat is a platform, it gives mobility to the tropedoes. But what if you dont have any onboard? nice platform.... mobile, but waste of efford and risk i guess.

Aye
LOL...following that line of thinking, why would anyone take a Type IX over a type XXI? I have SIX torpedo tubes and ALL my reserve torpedoes are inside the boat, so no surfacing to load reserve torpedoes. No deck guns to slow down the sub. It's a TRUE submarine that is more efficient UNDERWATER than on the surface.

I don't see the point of travelling all the way out to the middle of the Atlantic to be detected because of a noisy boat, and then being sunk by a destroyer to end your hunt.

To each his own.
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Old 02-26-10, 10:32 AM   #67
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Originally Posted by Deputy View Post
Try using the XXI with the mod that lets you start using it in 1939 and Wolfie's Tweak Pack that lets you have homing torpedoes for ALL YEARS in EVERY TUBE. You can cruise forever underwater without being detected by aircraft and the advanced radar and sonar will find ships much better than just visual detection. You can sneak into a convoy at slow speed without being detected, do your damage, and sneak out. Destroyers can be sunk pretty much at will. I usually pick all of them off first and then go after the cargo ships. But yes, stay out of shallow water.
The AA guns are pretty efficient ont he XXI if they are manned by petty officers with the AA rating and a goodly number of medals (they earn them quickly in an XXI). It only gets really flakey when you run into swarms of aircraft.


Hmmm, its all about realism i realise. Do you have that MOD with which you can use ICBMS and take out England in about 30 minutes? Coole one! Down side the game ends afterwards
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Old 02-26-10, 10:34 AM   #68
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Originally Posted by Matador.es View Post
Hmmm, its all about realism i realise. Do you have that MOD with which you can use ICBMS and take out England in about 30 minutes? Coole one! Down side the game ends afterwards
hypothetical career
If they had a mod that allowed a towed barge with a V2 missile I'd probably try it.
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Old 02-26-10, 10:41 AM   #69
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Heck, if they come up with a SSN-774 Virginia sub mod, I'll even give that a try!!! It can be a hypothetical "Nazi Germany in the future after the US economy collapses" campaign.

Last edited by Deputy; 02-26-10 at 11:08 AM.
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Old 02-26-10, 11:00 AM   #70
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Another vote for the type VIIB
Dunno,when I think u-boat I alway picture the VII

Who know's,one day I might even survive long enough to get the chance to try one of the big new boats
c'est la vie
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Old 02-26-10, 01:00 PM   #71
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Quote:
Originally Posted by Matador.es View Post
I just can not c why anyone would favor the VII above the IX? What is it that I dont get? You have "half" the torpedoes to spend in the VII. Ranges are shorter, right; one advantage with the VII, you have more deck gun shells onboard, whoa, try your luck up from end '42 with it :P

I just dont get the point of stretching as far as possible to the middle of the atlantic where the sky is clear, to be enforced to turn back witin a few days cause you ran out of torp?

The boat is a platform, it gives mobility to the tropedoes. But what if you dont have any onboard? nice platform.... mobile, but waste of efford and risk i guess.

Aye

This is coming from someone who likes the big ladies...

but the type VII is a lot more survivable. Harder to pick up for ASW ships, more nimble for sudden course changes to throw them off or to get into the right firing position.

Your tonnage may not even be that much higher with a type IX. Let's assume I have sunk a few juicy merchants or a capital ship and would do my little victory dance if I wasn't afraid some British sonar operator would pick it up...
often enough I'd simply sneak away in a type VII but fight it out with the escorts in a type IX, because shaking pursuers becomes noticably harder.

As I said, I prefer to take down troublesome ships on my tail rather than run, so I don't get as much from the better stealth capabilities and appreciate the bigger loadout. In a type VII, this leaves rather few eels for merchants once you can't sink 10 of them with shells any more.
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Old 02-26-10, 09:35 PM   #72
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Quote:
Hmmm, its all about realism i realise. Do you have that MOD with which you can use ICBMS and take out England in about 30 minutes? Coole one! Down side the game ends afterwards
It would be fun to play an immersive game that allowed nuclear weapons.

I would love to see the simulation external cam of an attack on a convoy using a nuclear torpedo.
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Old 02-26-10, 10:02 PM   #73
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I just started a campaign in the XXI, using one of those mods. I gotta say, having all those bells and whistles is really nice, right up until I run into a situation where I would rather gun down a merchant than waste an eel on it. I'm only three patrols in and already suffering deck gun withdrawals.

I'm getting myself back into a Type VII ASAP.
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Old 02-27-10, 08:56 AM   #74
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Quote:
Originally Posted by Iranon View Post
often enough I'd simply sneak away in a type VII but fight it out with the escorts in a type IX, because shaking pursuers becomes noticably harder.

As I said, I prefer to take down troublesome ships on my tail rather than run, so I don't get as much from the better stealth capabilities and appreciate the bigger loadout. In a type VII, this leaves rather few eels for merchants once you can't sink 10 of them with shells any more.
I agree on both
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Old 02-27-10, 09:06 AM   #75
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Type VIIC, and maybe XXI
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