SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-25-10, 10:55 AM   #16
Rapt0r56
Commodore
 
Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
Default

First Post edited, Mod Version 2.0 released!
__________________
“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea
My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/
Rapt0r56 is offline   Reply With Quote
Old 02-25-10, 12:59 PM   #17
verte
Sparky
 
Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
Default

Quote:
More Screensots in my Albums on my Site!

Where is your site?
verte is offline   Reply With Quote
Old 02-25-10, 01:13 PM   #18
brett25
Seasoned Skipper
 
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
Default

downloading now! thanks for all these goodies!


edit. hey raptor, was the attack periscope rectangular shaped like that for real? Or was it the O scope that was like that?

Last edited by brett25; 02-25-10 at 01:40 PM.
brett25 is offline   Reply With Quote
Old 02-25-10, 02:13 PM   #19
Captain Nemo
Ace of the Deep
 
Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
Default

Raptor, as brett25 said, thanks for all these mods you are putting out. Just one question regarding this particular mod, will using the high resolution fix have any affect on how the interface looks. I currently use 1280x1024 which improves the graphics in SH3 but was wondering if they are compatible?

I would also like to know where your web page is so I can look at more screenies.

Thanks.

Nemo
__________________
"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic".

Sir John Slessor GCB, DSO, MC, DL
AOC-in-C Coastal Command RAF
___________________________________________
Captain Nemo is offline   Reply With Quote
Old 02-25-10, 02:42 PM   #20
Rapt0r56
Commodore
 
Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
Default

Hey,
Quote:
Raptor, as brett25 said, thanks for all these mods you are putting out. Just one question regarding this particular mod, will using the high resolution fix have any affect on how the interface looks. I currently use 1280x1024 which improves the graphics in SH3 but was wondering if they are compatible?
I don't know the High resolution fix, did it alters the Camers.dat? If it does, it's not compatible at jsgme standart, but you can simply open your Cameras.dat with S3D and making changes to it so it works with my Mod. the Readme and the Cameras.dat Tweak File that shows you what to change should do the trick. (Make a Backup before!)
Quote:
downloading now! thanks for all these goodies!


edit. hey raptor, was the attack periscope rectangular shaped like that for real? Or was it the O scope that was like that?
The Screen of the Scope shows the Overlay of the Obs Scope, the Attack Scope didn't had it. I made two versions, one with my Scopes and extra TDC Slideouts from the Aces Of The Deap Modpack, and one Version with Hitman Optics.

Quote:
Where is your site?
I didn't write it. Sry it's my Profile, just click on my Name.
__________________
“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea
My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/
Rapt0r56 is offline   Reply With Quote
Old 02-26-10, 04:28 AM   #21
arnahud2
Frogman
 
Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
Hi,

Many thanks, Raptor,

' downloaded your mod, installed it and tried it : adopted !!!

I loved the new big depth, speed and compass indicators, which appear only if needed. I mean they bring more realism.

Good job !!!

Ar Nahud II

Last edited by arnahud2; 02-26-10 at 05:13 AM.
arnahud2 is offline   Reply With Quote
Old 02-26-10, 06:19 AM   #22
Ktl_KUrtz
Commodore
 
Ktl_KUrtz's Avatar
 
Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 917
Uploads: 12
Default

This looks very good, realistic, as I imagine a serhorer to be!
Is there anyway this mod can be made compatable with Stock 1.4?
Thanks if you can.
KUrtz
__________________
Schleichfahrt Rudder: GWX KC.vQ
https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file
Ktl_KUrtz is offline   Reply With Quote
Old 02-26-10, 06:26 AM   #23
Rapt0r56
Commodore
 
Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
Default

I have said that I will do once a version for WAC and LSH, but I can't promise a 1.4 Version yet. At the moment I still have no plans Sorry.
__________________
“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea
My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/
Rapt0r56 is offline   Reply With Quote
Old 02-26-10, 06:28 AM   #24
Captain Nemo
Ace of the Deep
 
Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
Default

Quote:
Originally Posted by Rapt0r View Post
Hey,
I don't know the High resolution fix, did it alters the Camers.dat? If it does, it's not compatible at jsgme standart, but you can simply open your Cameras.dat with S3D and making changes to it so it works with my Mod. the Readme and the Cameras.dat Tweak File that shows you what to change should do the trick. (Make a Backup before!)
Thanks for the reply. I don't think the resolution fix affects the file you mention, it only contains the following files:

d3d9.cfg
d3d9.dll
SHIII.sdb
SP2 Rez fix uninstall.bat
SP2 Rez fix.bat

I'll give your mod a try and see what happens.

Nemo
__________________
"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic".

Sir John Slessor GCB, DSO, MC, DL
AOC-in-C Coastal Command RAF
___________________________________________
Captain Nemo is offline   Reply With Quote
Old 02-26-10, 09:15 AM   #25
Uber Gruber
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I love interface mods.....thanks
  Reply With Quote
Old 03-07-10, 11:36 AM   #26
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
Default

Quote:
Originally Posted by Rapt0r View Post
I have said that I will do once a version for WAC and LSH, but I can't promise a 1.4 Version yet. At the moment I still have no plans Sorry.

You have a PM mate!
__________________


JCWolf Mediafire SHIII Page

User name : JCWolf
Password : stefre@jcm
JCWolf is offline   Reply With Quote
Old 03-23-10, 11:41 PM   #27
el cheguevara
A-ganger
 
Join Date: Mar 2009
Location: Walla Walla, WA
Posts: 72
Downloads: 579
Uploads: 2
Default

I can honestly say good job mate. Having the slideouts with no fixed menu adds alot of immersion to it. One recommendation is to add a commands to assaign a button to unlock the tdc so you can manually input data on the tdc slideout, although i'm not saying it's a must have. Overall, two thumbs up .
el cheguevara is offline   Reply With Quote
Old 10-11-11, 09:25 AM   #28
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

Is this version 2.0 now compatible with GWX 3.0 please?
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 10-11-11, 07:58 PM   #29
Fish In The Water
Prince of
the Sea


SUBSIM
Welcome
Committee

 
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
Default

Quote:
Originally Posted by Josef von Posorschitz View Post
Is this version 2.0 now compatible with GWX 3.0 please?
From the first post:

Quote:
Originally Posted by Rapt0r View Post
Rapt0r's Interface V2.0
===================================


Only compatible with GWX 3.0!
__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell.


Fish In The Water is offline   Reply With Quote
Old 10-12-11, 03:54 AM   #30
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

Aaaaargh, I´m blind! Sorry for my stupid question "fish in the water"
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:38 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.