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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Part 3 of the tutorial is now up! See 3rd post.
P.S. @ peabody, thanks for stepping in and helping out! ![]()
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Great tutorial on a difficult topic. Appreciate the time you put into it. Peabody
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#3 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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![]() Quote:
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__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#4 |
Nub
![]() Join Date: Mar 2010
Posts: 4
Downloads: 147
Uploads: 0
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This is AWESOME!!! Now I can make my Ohio a death ship, even without nukes. Now I'm just curious, how would I go about setting up the guns so they are stored in the missile tubes, and then on the surface, the tubes open and the guns pop out.
I just want to see how to get the tubes to open, and get the guns to lower and raise. If possible, I'd like to learn how to set up the commands/timing so the guns come out only when the guns are manned, so that the sub looks like a regular Ohio until I call GQ. ![]() Kinda like a Q-ship, just really fast, mean, and quiet. I hope it's not too much trouble, I'm just a complete n00b in this stuff and want to learn. |
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