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#1 |
A-ganger
![]() Join Date: Mar 2007
Posts: 75
Downloads: 20
Uploads: 0
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ah ok. I do like a challenge. makes a merchant going to davy jones so much sweeter.. I think i still have the default crew in there, I relied on the crew to report the contacts. I'll check the crew management and dive deeper then. I really dont fancy going out of tc often to manually listen. I slack-play most of the time, lurking about just waiting for a sonar contact and then go to action. cheers!
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#2 |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
Uploads: 0
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I'm assuming you are not using RSRDC. I haven't seen a Liner in many, many hours of gameplay.
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"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting ![]() OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
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#3 |
A-ganger
![]() Join Date: Mar 2007
Posts: 75
Downloads: 20
Uploads: 0
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Correctly assumed, just 1.5 stock and RFB 2.0 and the later patch.. It was one of the old ones, not the huge european
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#4 |
A-ganger
![]() Join Date: Mar 2007
Posts: 75
Downloads: 20
Uploads: 0
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After some more testing with the sonar issue. on different depths and such. I have noticed that sound contacts that i can hear loud and clear (And even see from periscope). Are totally invisible to my crewmen, even when at battlestations. At p-depth and i even went down to 40 meters, same result. My engines are off to assure no other noise. So i assume that the RFB crew if completely deaf
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