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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Swabbie
![]() Join Date: Aug 2005
Location: Black Forest, Germany
Posts: 13
Downloads: 9
Uploads: 0
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My guess about Japan and Korea is, that they already make extensive use of fibre glass technology which ist much much faster than the good old copper lines....unfortunately fibre tech is much more expensive therefore in most countries copper still rules the market.
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#62 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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#63 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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#64 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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The complete failure of the UI as an immersive device aside, I'm a little excited, if only because I'm eager to see if the new approach will actually make the sim more immersive, but in a different way that I'm accustomed to. I'm curious to see of they've managed to succeed in convincing the player that he is more of a kaleun, and less of a jack-all-of-trades. So far, with a few caveats, it's looking good from that perspective.
However, I'm not looking forward to the months, if not years, before mods, patches and DRM removal finally make it into a product I will play over and over again. |
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#65 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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Saddened not excited.
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#66 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
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I'm actually eager to see how all this turns out, and how everyone ends up buying it.
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#67 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#68 |
Mate
![]() Join Date: May 2008
Posts: 54
Downloads: 2
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Brace yourselves, here comes a rave:
Maybe I will just go back to spending most of my spare time coding. Why? Well, when I used to be a coding freak, at least I had total control over all aspects of the project I was working on. Granted, being a practicing programming addict was seriously detrimental to any and all relationships, (romantic and friendships), but at least I had the satisfaction of deciding whether something was worth making optional. I also never stopped working on a project if there were any serious/annoying bugs/problems. All work I did was a labor of love, even if now and then I did a favor for someone and they tossed me a few bucks. Which brings me to the next point. The majority of games I have ever played I have found serious bugs/problems within 24 hours. This amazes me considering the big list of testers you find in the credits. If I was a tester, it wouldn't be long before I was found floating belly-up in the local river. It is so frustrating, (I suppose more so for anyone who has written their own small projects), when something is wrong/annoying with a game, and design decisions/copy protection/management decisions make it difficult to remedy the situation. Yes, these games are huge, complex projects. However, there are also big teams and big money involved. Next point. Why don't they do some research and get the historical aspects right? Time is money, yes. But I'm willing to wager that the amount of time required to be historically correct is tiny compared to the time needed for the rest of the definition/design/implementation/debugging process. Sigh, I was so happy when I was making my own games. I'll probably go back to it and spend less time and money on the commercial games. Danny |
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#69 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
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I'm more exited about NTW, I have my box sitting in front of me, but have to wait for Steam to unlock the game at 12.00am GMT! Damn them!
__________________
"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#70 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
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#71 |
Commodore
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I'm excited for what the game is now and even more for what it will become. Yes, it'll have its share of bugs and I'm sure the DRM will give me fits at times. I was fully aware of that when I ordered it. Considering how many $50 games I've bought and tossed aside after a couple of hours, I have no doubt I'll get many times my money's worth out of this one.
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__________________
- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#72 | |
Commodore
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__________________
- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#73 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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#74 |
Seaman
![]() Join Date: Feb 2009
Posts: 33
Downloads: 36
Uploads: 0
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I'm not excited about SH5 just like I wasn't when SH4 is announced. What it looks to me it will be just like SH4. Just a show of graphics. Nothing more. Gameplay spirit like in SH3 is missed by way too much, hej but that is my opinion. I don't like it and I won't buy it.
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#75 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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it reminds me something...
---- - I don't like sushis!! - Have you tasted it? - No... ---- At least if people would say such things after trying the demo... ---- Do what you wish mate.. ![]() Last edited by Méo; 02-25-10 at 02:02 PM. |
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