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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Born to Run Silent
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You get that impression because you think that if someone does not rage against it, they must like it
![]() I will explain exactly what I think, again. I do not like DRM, I do not like CD serial keys, having the CD in the tray to play, online activation, user passwords, firewalls, Captcha, virus protection, anti-spambot Q&A, ATM pin codes; I don't like any of it, Sam I am. But they are necessary because people steal, people do things they should not do and they are hidden by lies and anonimity. So, DRM has become necessary. I am not closing my eyes to the real fact that game companies should get paid if someone plays the game. And I won't argue "piracy <> lost sales", or the other typical stuff we have seen 1000 times. If the DRM works, then hopefully Ubisoft will make a good pile of $$ on SH5 and fund another one with a bigger budget and more generous development cycle. No, I don't like DRM, but I'm not going to go all mob and pitchforks over it either. Ok? ![]() Disclaimer: I do not think that all people who oppose the DRM are software pirates. Some are, some are not. Peace.
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SUBSIM - 26 Years on the Web |
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#2 | |||
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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I was insinuating nothing, only attempting to clarify the meaning of Neal's posts on the subject. That was the point of my post, not that I need to justify it to you. Thanks.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#3 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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That's a good point. It's not the pirates who are complaining, they're probably smiling and rubbing their hands at having a new project to 'work' on.
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#4 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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necessary for them to have it!). That they don't, shows it isn't. It may be advantageous, but it can't be necessary. Somewhere between no DRM and cutting off fingers of gamers to prevent piracy, there is a happy medium between the the need of producers to protect their game and the need of customers to have rights to what they paid for. You appear to think that Ubisoft's new DRM has not crossed the line and become to much of a problem for the customer to justify. Fair enough. It's all about what you are prepared to put up with in the battle against piracy. What it isn't about is having to put up with something because it is necessary. It evidently isn't. It may yet be revealed to be the case that not having such intrusive DRM is necessary for a game to sell. That all depends on where people draw the line.
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