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#1 |
Machinist's Mate
![]() Join Date: Jun 2008
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By any chances, is there one or more SAM defense base somewhere around ?
They can shot down missiles from your sub before they reach their targets. Either try to destroy some of those bases by launching several missiles on them, hoping one will get through, or plan the missiles waypoint to move far from the possible SAM reach. |
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#2 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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This exactly was discussed short time ago. However at the moment I don't see how to look at older threads
![]() Edit: found it: http://www.subsim.com/radioroom/showthread.php?t=160189 .. but as I look at it, they don't seem to come to any conclusion anyway. You have to select longer time range in the combo down on the page.
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#3 |
Mate
![]() Join Date: Jan 2009
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Thanks! I've searched plenty, but none of the keyword combinations I used seemed to be in that thread.
I'm somewhat happy to see that it wasn't just me, but still sad that there doesn't seem to be a decent solution to the problem. |
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#4 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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this might actually be a different problem. Or maybe it's the same. Hard to say for sure.
What's going on in this mission is the missiles are being shutdown for hitting the water. BUT, in some cases, DW can treat missiles striking on land as if they've hit water, if its close enough to the coast. In other words, TLAMs suck on the coast. It doesn't help that the target is actually on the water. I'm going to see if I can find a way to hit this thing by playing around a little. So far setting it to hit 500yd inland isn't working, but maybe if I alter the flight path a bit... I might have to seriously consider giving the TLAMs an upgrade to TACTOMs for 3.10. That might be a solution to this problem---to allow the weapon to home in on coastal objects the same way it would for a ship (which would also give the weapon some ASUW capability as well)
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#5 | |
Stowaway
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It is a stock a brutal mistake of the engine of game. In RA mod the attempt is made to minimize this bug. We have refused any base principles which used SCS in the doctrines. Also have constructed the new algorithm doctrines for -RA- addon. Now, any of mod (Lwami or Alfa Tau Mod) which is under construction on the basis of the stupid reserved algorithm from SCS - will have the same bug (However as well as many others the same bugs). Get -RA- v 1.1 - and you will not receive inconvenience from these bugs. I think, for the informed people already it is clear that LWAMI or AT3 he is simply dead - he corpse ... :-) |
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#6 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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OK...
I've had some success by placing the final waypoint on the land directly next to the target AND adjusting the other waypoints so that the missile approaches from overland (in this case, from the north). Good enough to complete the mission? Probably not. The damage per hit is only around 10% and it looks like the triggers are set up to require all 3 buildings to be destroyed. I think you can get one. As mentioned in the other post with the airport, the way to go might be to scale down the damage needed to about 25%.
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#7 | |
Admiral
![]() Join Date: Apr 2005
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RA 1.1 is still not available. ![]() On the other hand, AT3 yeah seems to be dead and its a pity because some years ago they were planning big features for the 3.2 version. In any case some of those big features have been implemented finally in RA (working DSRV ![]() Most old timers, really don't know about AT3 or RA, and prefer Lwami because it was the first mod to come out for DW and the database is open so anybody can peek, change values and so on. |
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#8 | |
Stowaway
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And even AT3 would be inaccessible without our help. :-) We love DW..... |
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#9 | |
Admiral
![]() Join Date: Apr 2005
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Quote:
![]() ![]() Well its not a surprise since you have quite a talent for "hacking" the files. |
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Tags |
bug, campaign, dangerous waters, lwami, tlam |
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