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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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#2 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
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What is the best way we (people who don't have sufficient skills, time, experience, etc.) could support the 'Modder'? Any idea.. ![]() (of course make a donation to subsim is always good, but I thought maybe we could do something else) |
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#3 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Make some time, learn the skills, gain experience, get stuck in and share the load! ![]() Anyone can learn a little bit. There is no other way - you cannot start paying a modder, (at least not in public ![]() ![]() The Publisher would go nuts if you didnt get their permission, modifiying the contents of licensed software and distributing it for FREE is already treading on thin ice from a legal perspective. But 'FREE' is the only reason they are cool with us doing it - generally speaking. Last edited by JU_88; 02-23-10 at 08:59 PM. |
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#4 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
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![]() Is there a ''Modding for dummies'' ![]() ![]() Sh!t... it really exists!!! http://www.amazon.com/Modding-Dummie.../dp/0764575767 No.. not really about it.. Last edited by Méo; 02-23-10 at 09:06 PM. |
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#5 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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I dont think we will ever see a mass combined community effort with total co-operation accross the board because: Constant communiaction is needed to avoid duplicating work and keeping consistancy People will always disagree on what and how it should be done or driven Some are unable to handle critism or take things personally. Some will not want to share their successes or know-how with others. Some will want to exploit others successes or know-how for ther own personal gain (rather than just learn from it). Some will want to be 'in charge'. Some will just want to compete. Its all very sillly really -but hey ho thats just the way it goes from time to time... we're only human after all. Dont get me wrong, we are lucky to have a great modding community for SH, but not everyone is sailing under the same flag ![]() Last edited by JU_88; 02-23-10 at 09:34 PM. |
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#6 | |
Bosun
![]() Join Date: Feb 2006
Location: 310 meters above sea level, (Qc)
Posts: 63
Downloads: 0
Uploads: 0
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__________________
My Ubi's SH5 forum banner entry (close but no cigar) ![]() |
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#7 |
Helmsman
![]() Join Date: Jul 2004
Location: Aberdeen Scotland
Posts: 108
Downloads: 379
Uploads: 0
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I appologise I meant steel beasts pro not the original steel beasts, ( but i'm sure you probably knew which one I meant ) with regards to SH3 it sold very well, but its sequel ( SH4) did not, had UBI released constant upgrades including stuff such as graphics updates, new ships, better models, better stability, wolfpacks, proper weather, better simulation... ect. We could have had the sim or our dreams by now sure it might have cost us more but there's the rub. After all i forget what version of call of duty were on now isnt that really what their doing there.
Iam amazed at what the modding community have done with both silent hunter 3 & 4 but with no access to the SDK they are limited to what can be done. I personaly would have rather paid for several really good upgrades to Silent Hunter 3 over the last 5 years ( other than buying SH4 or SH5 ) which would of improved the game in many aspects keeping it up to date and addressing many of the gameplay and simulation issues. Last edited by skip; 02-24-10 at 12:14 PM. |
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#8 |
Rear Admiral
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Having a huge workload will wear any modder out fast. I think very few people have any idea how much work goes into some of the mods, let alone a supermod. I know i won't ever attempt what i did in SH4 ever again, it's just too much work. Nobody here will probably believe it, but for awhile, between my normal RL job, and modding at night, i was having 18 to 20 hour days for a week or two at a time.
edit: One reason why i never tried to form an official team with TMO. |
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#9 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
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It would be so great if you guys could work on it as a full time job. But that's probably just impossible, seems like there's way too much dissent and/or legal issues. ![]() |
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#10 | ||
Rear Admiral
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#11 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
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@Ducimus
I have no idea what would be the solution, but... If I can do anything to support the genre, I will. No matter ATO or PTO (even if I have a preference for ATO, and hopefully with wolfpacks ![]() And who knows, maybe someday I'll be tired of ATO and will discover new aspects of PTO.. ![]() |
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#12 | |
Ace of the deep .
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#13 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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And after keeping that up for months I couldnt even stand to play the game |
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#14 | ||
Rear Admiral
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#15 | |
Ace of the Deep
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Then I would say, lock them up and keep them hungry! ![]() ![]() |
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