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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
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In terms of manual plotting, my favorite system was in the Sonalyst series. In "Dangerous Waters", the crew will identify and plot target bearing/range/speed but only based on currently available data from sonar/radar/periscope, so the estimate will be grossly off at the beginning, but will be gradually refined as more info is collected.
Your job as captain was to help collect the info and judge how accurate was your crew's target solution. I had always hoped the SH series would eventually adopt that method rather than the current choice between GPS Auto-plotting or no plotting whatsoever.
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#32 | ||
Pacific Aces Dev Team
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One day I will return to sea ... Last edited by Hitman; 02-22-10 at 02:41 PM. |
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#33 |
Rear Admiral
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^^ = awesome.
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#34 |
Stowaway
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@Hitman: Awesome post indeed!
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#35 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Germany
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thanks hitman - great! I haven't seen that detailed procedures before.
The best thing I read in this forum so far! |
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#36 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
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Pah, me not seeing the thread.
![]() This info gives a good feel for "how it was generally done" but not good enough to do it yourself from the description; or better yet, mod Silent Hunter 5's design so it more accurately matches historical. Compare: http://www.hnsa.org/doc/attack/index.htm#chap05 The difference in detail between any German info I've found and the U.S. Navy info above is staggering. The German info is always a "guide" or "tips" or an "overview" while the U.S. Navy info is assuredly a manual/textbook. What I'm trying to tickle out is if these differences in information mean that the German U-boat attack was more "fluid, casual" and the Fleet Boat attack was more "process, rigid" or if no one has found the truly detailed German info. |
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#37 | |
Pacific Aces Dev Team
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I know that US manual, and have readed it through several times
![]() If you are looking to the german equivalent, then good luck. I have been researching this matter for YEARS in a lot of different sources, and still haven't been able to find such stuff, probably because it simply never existed (As I haven't found references to it either). German officers went to a common naval school, where they were taught all matters common to all type of ships, and that included artillery and torpedo shooting. I know there were official text books, but I have NEVER seen mentions of specific phraseology to the level of detail in the US manual for submarines. Quote:
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One day I will return to sea ... |
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#38 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
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One thing I wonder about this 'new' system in SH5: how do I set it up so that, after setting AoB and speed, I can just point and shoot for ANY target?
Remember the great 'fast 90' method? I used to set up all my solutions in SH3 using the mathematics i.e. compare the target course with my own, work out difference hence set a dummy 90 AoB when the periscope was pointing at the right bearing; the only thing that mattered then was speed and torp depth. How do you do that in SH5? |
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#39 |
Seaman
![]() Join Date: Nov 2007
Location: Germany
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Very interesting Information Hitman, thank you.
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#40 | |
Sea Lord
![]() Join Date: Sep 1998
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Of course, the downside was that they didn't remain in command very long. They were quickly replaced by younger, more aggressive commander who understood that the objective of the patrol was (in the immortal words of Adm. Lockwood) "Sink enemy shipping". JCC |
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#41 | |
Stowaway
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You misunderstand. I'm not referring to the objectives handed down by the HQ or the mentality of the captains. I'm referring to the absolute objectives set down by the game, i.e. Sink xxxxx tons of enemy shipping or the mission is failed and you have to repeat it. In those terms the only objective is to stay alive. |
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#42 | |||||
Seasoned Skipper
![]() Join Date: Apr 2005
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Watch http://www.youtube.com/user/Subsim#p/u/5/t3sOA-UWk74 at 1:25, 2:50. Notice how the AoB changes as the periscope is moved. I think that when "Bearing: Follow my Periscope" mode is on, AoB updates in this way. This way Fast90 and similar "Auto AoB compensation" works just fine. Quote:
This is OK right? Even if it is very hard to goto Campaign B it is not as though your "failed" by going to Campaign C... just a different path. |
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#43 | ||
Pacific Aces Dev Team
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One day I will return to sea ... |
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#44 | |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
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Cheers |
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#45 | |
Stowaway
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The point I was initially trying to make was that being given an objective of the sort "sink xxxxx tons of shipping" detracts from realism and game immersion. |
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