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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Oct 2008
Location: Croatia
Posts: 173
Downloads: 73
Uploads: 0
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would be grate to close the bulkheads to separate the flooded compartments to prevent flooding in the complete sub.
If you open a flooded compartment then the whole water comes in the actual compartment. Ah, that would be great ![]() |
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#2 | |
Commodore
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In this game, with the ability to open and close doors, you can't really abstract that, or more accurately, you have to abstract it in a different manner. Will flooding still be tracked at the compartment level and the doors matter or will be represented as a generic flooding level throughout the entire boat? I'd be willing to bet the latter.
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#3 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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i must agree with Kretschmer the IV because there is so much talk about realism yeah right...... how could a boat sink or a person drown when the water is only up to your ankles come on ubisoft us subsimers wernt born yesterday
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#4 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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yes there is a audio bug in the death screen. in mp games if you switch to observer mode, you can still hear your crew give call outs lmao..
while sinking to the murky deep.
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#5 |
Navy Dude
![]() Join Date: Oct 2008
Location: Croatia
Posts: 173
Downloads: 73
Uploads: 0
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actually it's only modelled that the flooding is going right under the hatch.
So i guess it's impossible? or hard to mod. You'll have to mod the water, raising over the hatchborder, going to the next compartment and so on. Currently its on 100% when reaching the hatch. ON the other side, you will see the water goin to the top, while the other compartment is not flooded - and hatch is open lol... |
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#6 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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whos going to undertake this project
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