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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: May 2009
Posts: 2
Downloads: 181
Uploads: 0
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Good afternoon! Sorry for my bad English. There are no problems to make one file - Flags.dat. But there is no any sensein it. The positive effect is absent.
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#2 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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There is a sense behind this mod: If you have all the nations involved in one flag.dat file then any future modders wanting to add additional nation to their mod can just "tap" into nation already in it.
Also, I was planning on releasing, besides the .dat file, all flags' .dds and also recognition manuals' .dds Unfortunatey, I'm failing miserably in creating the .dat file in S3ditor.
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#3 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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What problem are you having? Are you copying the flag nodes and then assigning a material, with new flag graphic to the object?
EDIT: You may get a better response posting this in the SH4 Mod forum instead.
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#4 | |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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![]() Quote:
I know how to assign new graphics to the object but the structure of the .dat file is complete mystery to me.
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#5 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
The other nodes are for the mesh and animation. Some countries have two flags, one civilian and one military and usually have an m or a C somewhere in the name. Picture one shows the Material/texture or the picture of the flag. Notice at the right side there is a place to import/export the image. ![]() The next picture is with the FLG node selected. Notice the Material Box has the material from the other picture which you put in using the "Add" button. If you click the "3D Model" node you will see the ID listed at the top of the window for the 3D model is the number after "Model ID" ![]() So to make a new flag you can copy an existing flag and then you need to import a new image and change the name "Japan" and give the nodes new IDs. Here is dat file file I used in the example, you can play with your own flag images and then do a Remap IDs and import the dat into the flag.dat using "File/Import/dat file" and do it again with another flag. http://www.filefront.com/15665911/Flagtemplate.dat Peabody
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#6 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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I'm getting close but still getting error: "The node is referencing a model, but the index of the model is higher then the index of the node."
What does that mean? THX
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#7 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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See where it says 'Index' in the right hand panel? The 'index' of the 3D Object node has to be lower than the 'parent' node that references it.
In the screenshot above, the parent node 'Node - Japan_FLG' has a 6: in front of it. The 3D Object below it, which that node is referencing has an index of 3, and the sub controller 4 and 5. You have to move the 3D objet so that it has a higher index, by either typing in the index number directly into the index box, or clicking the 'move index up/down' buttons.
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