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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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I would also like to see this implemented.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#2 |
Mate
![]() Join Date: Jan 2010
Location: Poland
Posts: 59
Downloads: 15
Uploads: 0
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Im really looking forward for that kind of mods! Well, maybe after half year i get SHV only to install mods and play with pleasure.
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SHV CREW: cook lvl 3 tomato soup unlocked, torpedo man lvl 2 - +50% torpedo damage unlocked, deck gun lvl 6 - 50% to critical dmg, 10% to stun enemy and 25% to freeze enemy.
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#3 |
Swabbie
![]() Join Date: Jul 2007
Posts: 11
Downloads: 142
Uploads: 0
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There's some really good and innovative ideas being discussed in this thread. It's long been my wish to have this kind of interaction and verbal feedback from the crew.
See my post from nearly 2.5 years ago in regard to SHIV : http://www.subsim.com/radioroom/show....php?t=121913- many of my ideas echo the ideas at the beginning of this thread. Will the modders be up to the challenge? |
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#4 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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I swear I wrote something similar a while ago. It was "Standing Orders and Alerts" or some such. The first half of the idea was to construct custom "macros" out of simple commands to take a lot of the micro out of commanding. The second half was to have TC auto-drop to 1x on custom alerts like "we lost visual on that freighter we were end-around-ing" or "the hydrophone contact crossed the 030 bearing" so I could set such a contextual alarm and go to sleep (high TC) when doing boring maneuvers.
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