SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-21-10, 07:56 AM   #1
tienman75
Swabbie
 
Join Date: Jul 2005
Location: Germany
Posts: 11
Downloads: 22
Uploads: 0
Default

How about today with a new video?

Please, Neal!!!
__________________
tienman75 is offline   Reply With Quote
Old 02-21-10, 08:39 AM   #2
Michal788
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by tienman75 View Post
How about today with a new video?

Please, Neal!!!
Yes Neal please the 2 weeks waiting are difficult.
  Reply With Quote
Old 02-21-10, 09:58 AM   #3
Steeltrap
Grey Wolf
 
Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
Default

It's a real shame after all the time discussing the way trcking/plotting was done, leading to firing, that they've chosen the "same old system" and not a 'bearing, mark' etc etc.

Also, WHO calls out "ship sighted" when the periscope is raised? How the hell could they see through it????
Steeltrap is offline   Reply With Quote
Old 02-21-10, 12:53 PM   #4
Heretic
Commodore
 
Join Date: Mar 2005
Location: Nebraska
Posts: 617
Downloads: 240
Uploads: 2


Default

There's a very simple reason that things are the way they are - business. That's not a dirty word. It's the reason that companies exist. Every software project has two absolutes that require an act of God to change - time and money. There's never enough of either one to do what you want. Also your project must make a profit for the company. That's the only reason it's being made. For any given budget, there is a sales target that must be met to justify the expense. And it's designed with that in mind.

Let's say SH5 has to sell 100,000 copies to justify it being made. The devs have the experience and knowledge to make the sub sim of our dreams. Unfortunately, that game wouldn't sell 100,000 copies, so it can not be made. Every development decision is driven by that. Does this feature help me or hurt me in meeting my sales target? What percentage of that target represents hardcore sub simmers? 5%, at best? So, it becomes very difficult to justify spending precious development money and time for features that only appeal to a tiny fraction of your target audience. And if that comes at the price of cutting something that appeals to the larger audience, it's a no-brainer. It can't be done.

Everything becomes a trade-off. Details are simplified or left out, not because the developers are stupid or lazy or hate hardcore gamers, but because the development resources must go to the things that give the biggest bang for the buck. Things that make the game more accessible to the causal gamer will always have a higher priority than those that appeal to the hardcore minority. To do otherwise would just put your company out of business.
Heretic is offline   Reply With Quote
Old 02-22-10, 04:53 PM   #5
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
Default

Quote:
Originally Posted by Heretic View Post
There's a very simple reason that things are the way they are - business. That's not a dirty word. It's the reason that companies exist. Every software project has two absolutes that require an act of God to change - time and money. There's never enough of either one to do what you want. Also your project must make a profit for the company. That's the only reason it's being made. For any given budget, there is a sales target that must be met to justify the expense. And it's designed with that in mind.

Let's say SH5 has to sell 100,000 copies to justify it being made. The devs have the experience and knowledge to make the sub sim of our dreams. Unfortunately, that game wouldn't sell 100,000 copies, so it can not be made. Every development decision is driven by that. Does this feature help me or hurt me in meeting my sales target? What percentage of that target represents hardcore sub simmers? 5%, at best? So, it becomes very difficult to justify spending precious development money and time for features that only appeal to a tiny fraction of your target audience. And if that comes at the price of cutting something that appeals to the larger audience, it's a no-brainer. It can't be done.

Everything becomes a trade-off. Details are simplified or left out, not because the developers are stupid or lazy or hate hardcore gamers, but because the development resources must go to the things that give the biggest bang for the buck. Things that make the game more accessible to the causal gamer will always have a higher priority than those that appeal to the hardcore minority. To do otherwise would just put your company out of business.


Unless every subsimmer who wants a 100% realistic subsim is willing to pony up $500 a copy, we will never get our dream sim out of the box. There is no market for it.

The best we can hope for is the current model, a Subsim lite, which will appeal to casual gamers, but moddable, so us Subnuts can make our own approximation of a hardcore Sim. Don't forget that Ubi leaves the game easily moddable for exactly that purpose...think of it as a model kit...

__________________
Bilge_Rat is offline   Reply With Quote
Old 02-22-10, 05:21 PM   #6
Sanuck
Sailor man
 
Join Date: Feb 2010
Posts: 48
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Bilge_Rat View Post


Unless every subsimmer who wants a 100% realistic subsim is willing to pony up $500 a copy, we will never get our dream sim out of the box. There is no market for it.

The best we can hope for is the current model, a Subsim lite, which will appeal to casual gamers, but moddable, so us Subnuts can make our own approximation of a hardcore Sim. Don't forget that Ubi leaves the game easily moddable for exactly that purpose...think of it as a model kit...

Totally agree
see my thread cheap lunch

Regards S
Sanuck is offline   Reply With Quote
Old 02-22-10, 06:19 PM   #7
longam
Admiral
 
Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
Default

I'd would sign up but then I would never use it again and would forget my credentials for the next time.
longam is offline   Reply With Quote
Old 02-21-10, 01:16 PM   #8
Diopos
Ace of the Deep
 
Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
Default

Quote:
Originally Posted by Steeltrap View Post
...
Also, WHO calls out "ship sighted" when the periscope is raised? How the hell could they see through it????
Easy one... They own the servers!

Part of the new game "experience" ... "On Offer additional eyes in back of head for 5.0 € only!!!"

Actually the "ghost" observer is already present on SH4.





.
__________________
- Oh God! They're all over the place! CRASH DIVE!!!
- Ehm... we can't honey. We're in the car right now.
- What?... er right... Doesn't matter! We'll give it a try anyway!
Diopos is offline   Reply With Quote
Old 02-21-10, 01:55 PM   #9
Rykaird
Weps
 
Join Date: Jan 2007
Posts: 356
Downloads: 36
Uploads: 0
Default

The manual TDC video is extremely disappointing. In fact, I would argue it was misnamed, since I never saw the TDC. I saw a menu system hiding in a dialog box.

My favorite aspect of the game is twiddling those TDC dials as I lock in a manual solution.

I don't want to work with menu systems, I want to interact with the actual interface to the sub - the mechanical switches, knobs, and dials. In SHIII for example I would always manually ping the depth under keel, raise and lower the periscope with the periscope switch, etc. That interaction with the equipment on the sub was a huge part of the immersion factor for me.

Oh well. I know they have to design for the mass market, I was just hoping they would carry both interface options in the game. I know everyone is up in arms about DRM, but honestly, this is the deal breaker for me.
Rykaird is offline   Reply With Quote
Old 02-21-10, 03:31 PM   #10
COWBOY10
Gunner
 
Join Date: May 2005
Posts: 92
Downloads: 17
Uploads: 0
Default

Quote:
Originally Posted by Rykaird View Post
The manual TDC video is extremely disappointing. In fact, I would argue it was misnamed, since I never saw the TDC. I saw a menu system hiding in a dialog box.

My favorite aspect of the game is twiddling those TDC dials as I lock in a manual solution.

I don't want to work with menu systems, I want to interact with the actual interface to the sub - the mechanical switches, knobs, and dials. In SHIII for example I would always manually ping the depth under keel, raise and lower the periscope with the periscope switch, etc. That interaction with the equipment on the sub was a huge part of the immersion factor for me.

Oh well. I know they have to design for the mass market, I was just hoping they would carry both interface options in the game. I know everyone is up in arms about DRM, but honestly, this is the deal breaker for me.
I know what you mean mate, However I think with this one they have made a different type of sim than the ones we know and love, at first I was hoping for a upgraded version of SH3, a Submarine simulator, where we can do everything ourselves, Problem with that though, no matter how enjoyable it was, I dont think it was truly accurate. I may be wrong.

I certainly dont profess to knowing alot about uboat ops, and I know the knowledge some of you have would blow me away, But a uboat crew was a team, each person had there own job and no one person did everything, SO I dont think a Cap, would be on the scope and plotting and setting the Tdc, Im guessing he calls out and someone else sets it. Thats what I think they are going for here.

When I think of this as another submarine sim, I do get fed up, they have missed out this and that and yes it does seem like they have dummed it down, However When I think of this as a Sub Captain sim it all makes sense. He wouldnt be setting the tdc, He would be calling out orders to his crew, and unless we have full voice coms, the best way to do that at the mo is with menus. I dont think this will be better or worse than Sh3, It's just different thats all. If you want a sub sim, then I think the best choice may be to stick with Sh3 and all the great mods, IF however you want a captain sim, Then go with Sh5, All depends on how you look at it.

either way, we will all have a great time, im sure.
COWBOY10 is offline   Reply With Quote
Old 02-21-10, 04:00 PM   #11
Lord Justice
Previously 4Para
 
Join Date: Sep 2009
Location: Britain
Posts: 609
Downloads: 51
Uploads: 0
Default

Quote:
Originally Posted by COWBOY10 View Post

When I think of this as another submarine sim, I do get fed up, they have missed out this and that and yes it does seem like they have dummed it down, However When I think of this as a Sub Captain sim it all makes sense. He wouldnt be setting the tdc, He would be calling out orders to his crew, and unless we have full voice coms, the best way to do that at the mo is with menus. I dont think this will be better or worse than Sh3, It's just different thats all. If you want a sub sim, then I think the best choice may be to stick with Sh3 and all the great mods, IF however you want a captain sim, Then go with Sh5, All depends on how you look at it.
Sir Cowboy, i cannot yet tell, therefor i see not of entering into reasonings and justifications, i have only to repeat what i said some time past, having once obtained the sim and completed at least 3 missions, whensoever oppertunity shall recomend it, or circumstances require it i will post my lot, then indeed i may have cause to be convinced. Iam glad you are looking foward to it as i, and hope no more try to extinguish our hopes. Good Day
__________________
If you cant be a good example, then you'll just have to be a horrible warning!
Lord Justice is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:45 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.