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Old 02-19-10, 10:55 AM   #1
Gunnodayak
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Originally Posted by martes86 View Post
This has been in development for quite some years now. It's way too slow a progress that it has, doesn't even get close to SH3 in looks after all these years (no offense), and I think they're using SDL to develop it... too complicated me thinks, I prefer Ogre, it's much much easier to plug stuff in, there's a big and solid community for it, and there's the advantage I'm already working on a project that uses it, I guess I'm biased.
And, projects right out of the zip file look much better than what DftD has archieved. So, if you're going for a subsim, use Ogre, and I'll try to cooperate as well.

Cheers
I don't agree with you in the "graphics area". Look at the water and you will see one difference between Danger From The Deep and SH3, the water it's like in SH5. Overall, SH3 looks better graphically speaking, but this is not the point, I know for sure that there are some rotten things that cannot be changed in SH3 or SH4, no matter how hard modders will try. Maybe concentrating to a new raw, uncorrupted and opened source code, like Danger From The Deep has, it can be a much more viable option.
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Old 02-19-10, 11:07 AM   #2
martes86
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Originally Posted by Gunnodayak View Post
I don't agree with you in the "graphics area". Look at the water and you will see one difference between Danger From The Deep and SH3, the water it's like in SH5. Overall, SH3 looks better graphically speaking [...]
There's a contradiction. You don't agree with me but later you say SH3 looks better overall (which is kinda my point anyways).
The water in DftD looks good... well, good for them (it's been some time since I saw it last time, so I can't counter that) I never mentioned any specific details anyways, but anything else doesn't, in fact, they use a full 2D interface (like in SH2) which, as a developer myself, I can't think of ever implementing in a modern game, no matter how well it worked back then.

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Old 02-19-10, 11:15 AM   #3
Gunnodayak
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There's a contradiction. You don't agree with me but later you say SH3 looks better overall (which is kinda my point anyways).
The water in DftD looks good... well, good for them (it's been some time since I saw it last time, so I can't counter that) I never mentioned any specific details anyways, but anything else doesn't, in fact, they use a full 2D interface (like in SH2) which, as a developer myself, I can't think of ever implementing in a modern game, no matter how well it worked back then.

Cheers
I am talking here from the position af a subsim member who would rather play a subsim game with an interface close to SH3 (and Danger From The Deep has the potential to overcome SH3 in this area, that's for sure!) but very good fom historical and simulation point of view, than the stillborn Role Playing Game Internet Mandatory Connection SH5, with an eye-candy graphics.
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