![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 916
Uploads: 12
|
![]()
I have atempted too reproduce the sound of an Asdic ping as heard by the U-Boats!
Click on the link in my siggy to download. KUrtz
__________________
Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
![]() |
![]() |
![]() |
#2 | |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
|
![]() Quote:
----- Ktl_KUrtz, you are writting in readme: "My thanks to Letum and Hitman for raising the issue of how the Asdic was heard by the U-Boats, they were the inspiration for this mod!" Could you point me to such a post? |
|
![]() |
![]() |
![]() |
#3 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
|
![]() Quote:
Just checked BillCar's also, those are good too ![]()
__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
|
![]() |
![]() |
![]() |
#4 |
Engineer
![]() Join Date: Dec 2009
Location: Canada
Posts: 203
Downloads: 73
Uploads: 0
|
![]()
http://www.subsim.com/radioroom/show...ar+ping&page=2
I did a search and found this thread in which the real ping sounds are discussed. From those in the know, it is said to sound like: a) a hammer hitting a steel block b) a click / squeak c) pebbles dropping on the hull d) wires dragging on the hull I think that my mod is, so far, a good mix of the first three. I am going to maybe make it a little more "rattle-y" for the next version (which I am starting to work on already). I like Kurtz's mod too. In a perfect world, SH3 would have different ping volume settings for when the escort gets closer to you, and you could use both sound files at the same time.
__________________
SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. Last edited by BillCar; 02-19-10 at 12:29 PM. |
![]() |
![]() |
![]() |
#5 | |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 916
Uploads: 12
|
![]() Quote:
As discussed above there are various sounds generated by a high frequency Asdic beam hitting the hull due to depth, water tempreture, salinity, currents and I should imagine a 101 other factors. So any one will do. KUrtz Ps. Thanks for the positive comments!
__________________
Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
|
![]() |
![]() |
![]() |
#6 |
Engineer
![]() Join Date: Dec 2009
Location: Canada
Posts: 203
Downloads: 73
Uploads: 0
|
![]()
Has anyone tested out Mk I of the mod yet? I'd be curious as to what people think / what needs changing!
__________________
SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. |
![]() |
![]() |
![]() |
#7 |
Pacific Aces Dev Team
|
![]()
It's peculiar and rather different from others used before
![]() I can't say wether it is realistic or not, but it does sound a bit "short" to me? The main problem I see, is that the fact that an escort is pinging around doesn't mean the beam is trained at you and giving him a return ![]() I wonder if the best idea would be to swap the soundman voice for "The enemy has us in his beam" (Or whatever is said when voices are in english, I just play with german ones) for your ping return, and leave the original ASDIC emission as it is. That way, you would clearly hear when the enemy is hitting you, not just when he is emitting.
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#8 |
Engineer
![]() Join Date: Dec 2009
Location: Canada
Posts: 203
Downloads: 73
Uploads: 0
|
![]()
Interesting! Does anyone know how I could implement what Hitman suggests?
Is there actually a way to make the game differentiate from the destroyer pinging NEAR you and the destroyer actually getting a return? If so, that'd be great, and I could blend the two sounds... I do understand that my file only represents the ping actually hitting the ship and giving a return. I have always wondered how the pinging works in the game (I understand how it works in real life, but in the game, it seems like if you are hearing the pings, then that means that the enemy is hitting you already – if this ISN'T true, then there is hopefully some way to set it up so the game uses one sound file for pinging and another for pinging+return!).
__________________
SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. |
![]() |
![]() |
![]() |
#9 |
Eternal Patrol
![]() |
![]()
Deja vu! I can't find the thread, but some time ago someone did something exactly like this. If I could get to my computer I'm sure I could share it.
Doesn't matter, since more is better, but I sure wish I could let you see this, just for comparison purposes.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#10 |
Lieutenant
![]() Join Date: Jan 2012
Posts: 252
Downloads: 66
Uploads: 0
|
![]()
Downloading.
__________________
Robert Schmidt, LTJG U-43 |
![]() |
![]() |
![]() |
|
|