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Old 02-19-10, 05:29 AM   #1
Ktl_KUrtz
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I have atempted too reproduce the sound of an Asdic ping as heard by the U-Boats!
Click on the link in my siggy to download.
KUrtz
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Old 02-19-10, 06:53 AM   #2
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Quote:
Originally Posted by Ktl_KUrtz View Post
I have atempted too reproduce the sound of an Asdic ping as heard by the U-Boats!
Click on the link in my siggy to download.
KUrtz
Very interesting mods from both of you. I hope that some specialist will make a comment about it, because if it is more realistic I would gladly use it.

-----

Ktl_KUrtz, you are writting in readme:
"My thanks to Letum and Hitman for raising the issue of how the Asdic was heard by the U-Boats, they were the inspiration for this mod!"

Could you point me to such a post?
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Old 02-19-10, 09:33 AM   #3
piri_reis
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Quote:
Originally Posted by Ktl_KUrtz View Post
I have atempted too reproduce the sound of an Asdic ping as heard by the U-Boats!
Click on the link in my siggy to download.
KUrtz
Been using Kurtz's BritishAsdic sounds for a long while. Pretty realistic according to people I talked to..
Just checked BillCar's also, those are good too
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Old 02-19-10, 12:13 PM   #4
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http://www.subsim.com/radioroom/show...ar+ping&page=2

I did a search and found this thread in which the real ping sounds are discussed. From those in the know, it is said to sound like:

a) a hammer hitting a steel block
b) a click / squeak
c) pebbles dropping on the hull
d) wires dragging on the hull

I think that my mod is, so far, a good mix of the first three. I am going to maybe make it a little more "rattle-y" for the next version (which I am starting to work on already). I like Kurtz's mod too. In a perfect world, SH3 would have different ping volume settings for when the escort gets closer to you, and you could use both sound files at the same time.
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Last edited by BillCar; 02-19-10 at 12:29 PM.
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Old 02-20-10, 05:49 AM   #5
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Quote:
Originally Posted by piri_reis View Post
Been using Kurtz's BritishAsdic sounds for a long while. Pretty realistic according to people I talked to..
Just checked BillCar's also, those are good too
I have attempted to reproduce the sound as heard by the U-boats!
As discussed above there are various sounds generated by a high frequency Asdic beam hitting the hull due to depth, water tempreture, salinity, currents and I should imagine a 101 other factors.
So any one will do.
KUrtz
Ps. Thanks for the positive comments!
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Old 02-20-10, 11:17 AM   #6
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Has anyone tested out Mk I of the mod yet? I'd be curious as to what people think / what needs changing!
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Old 02-20-10, 11:34 AM   #7
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It's peculiar and rather different from others used before

I can't say wether it is realistic or not, but it does sound a bit "short" to me?

The main problem I see, is that the fact that an escort is pinging around doesn't mean the beam is trained at you and giving him a return And your sound is just the one from the return, not from the emission. The PING heard in movies is more or less representative of what you hear if a ship is pinging near you. But if that ping hits you, then you would also "hear-feel" the actual sound wave impact, and that is what your own PINg reflects.

I wonder if the best idea would be to swap the soundman voice for "The enemy has us in his beam" (Or whatever is said when voices are in english, I just play with german ones) for your ping return, and leave the original ASDIC emission as it is. That way, you would clearly hear when the enemy is hitting you, not just when he is emitting.
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Old 02-20-10, 12:08 PM   #8
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Interesting! Does anyone know how I could implement what Hitman suggests?

Is there actually a way to make the game differentiate from the destroyer pinging NEAR you and the destroyer actually getting a return? If so, that'd be great, and I could blend the two sounds...

I do understand that my file only represents the ping actually hitting the ship and giving a return. I have always wondered how the pinging works in the game (I understand how it works in real life, but in the game, it seems like if you are hearing the pings, then that means that the enemy is hitting you already – if this ISN'T true, then there is hopefully some way to set it up so the game uses one sound file for pinging and another for pinging+return!).
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Old 02-20-10, 03:10 PM   #9
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Deja vu! I can't find the thread, but some time ago someone did something exactly like this. If I could get to my computer I'm sure I could share it.

Doesn't matter, since more is better, but I sure wish I could let you see this, just for comparison purposes.
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Old 10-07-12, 03:45 AM   #10
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Downloading.
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