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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Tater,
If your lurk on these forums enough (SH3 through SH5), you'll notice that people are VERY nitpicky over the smallest visually oriented items. Infact, its often at ridiculous lengths. The watchword here is "immersion", and immersion seems to be defined by what they can see visually, first and foremost. Technical details is only a secondary thought, if not an freaking afterthought. I honestly think the devs were watching the community here, and made exactly what they were clamoring for. More RPG via "The Das boot experience" (everyone seems to want to live the movie), and more "immersion" as defined through visual graphics. |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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You are probably correct. I tend to see the visual stuff the way I see everything related to SH—does it increase or decrease the quality of simulation?
What is immersive for me is to have the targets, sub, world, and enemies behave realistically (and look appropriate). I remember seeing mod changelogs with stuff about the uniforms, etc, and chuckled 'cause I'd paid as much attention to my XO's hat as I do to any guy's shoes I meet in RL—which is none at all. My wife, OTOH, she'd notice stuff like that. tater PS—yes, I'm saying that anyone who notices uniform problems probably pays a lot of attention to men—not that there's anything wrong with that! ![]() |
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#3 |
Rear Admiral
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#4 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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