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Old 02-17-10, 04:24 PM   #20
Highbury
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Excellent well thought out OP. I agree 100%

Quote:
Originally Posted by Frederf View Post
Voice control could be awesome. It's a layer above and beyond what's described here and could just as well be applied to the stock SH5 interface as my alternate "reimagined" one. It seems obvious that a game where the player is a captain of a large crew where most actions are representative of real life verbal orders that harnessing the player's voice to accomplish his tasks is the most natural. Flight sims use joysticks, racing games use wheels, surely naval captain games use a microphone?
You know, even in my racing sims I use a microphone... in rFactor there is a 3rd Part App which simulates your Team Boss/Crew Chief on the radio. He tells you lap times, how others are doing etc. The interesting thing is they also have it so I can ask questions, give input into if I want damages fixed on a pitstop, and all verbally in a game that has no voice recognition built in. You can even configure it to recognize the phrase, or phrases you want to use for a certain command. If a 3rd Party developer could create this for rFactor, there is a real possibility someone could do the same for a Kaleun at the periscope feeding speed, bearing etc to his crew!
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