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Old 02-17-10, 02:00 AM   #1
Anvart
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Good work, Flakmonkey.
...

The second part is removed, because the author prefers only positive responses...
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 03-27-10 at 06:04 AM.
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Old 02-17-10, 03:33 PM   #2
ViperU48
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It's looking beautiful!

I also just put in the turm 1 update and that fixed my black conning tower too.

I was just wondering if there will be a re-release with the fixed turm 1 tower and a compatibility version made with the waterstream+exhaust combimod? (exhaust still works but streams are gone when enabling this mod).

Not that there's any rush as I understand that quite a grand mod is in the works..
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Old 02-17-10, 03:37 PM   #3
[SJ]nailz
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I am too eagerly awaiting a version compatible with Exhaust & Streams v2.1


I will also wait patiently....
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Old 02-17-10, 05:51 PM   #4
Rhodes
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Default My new conning tower stealth camouflage!

Just to show my new tower camouflage! This new special sthealt ink was developed by the engeniers of the u-boat waffe for the boat who are going to patrol the americas. They guarantee that this camo makes the tower more black than the darkest night! Special made for night surface attacks! Since only a few litres were made, only the tower was painted...



Just a joking! Tried the mod but got the same trouble that other's, but since I was not in mood for exiting the game and reloading all over. So For this patrol, my tower is camouflage...
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Old 03-01-10, 04:03 AM   #5
ViperU48
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Just to update for this mod; because it is in my opinion very promising and I hope that it does not get overshadowed by the awesome mods that are coming out there now (Flakmonkey's other big one included of course ) :

The new ID-fixed Turm 1 update posted earlier solves the issue of the black conning tower, but it seems that it also removes all water reflections for the type7 (both conning tower and hull). The original version works, and the black conning tower is even reflected.
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Old 03-04-10, 07:08 AM   #6
flakmonkey
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Quote:
Originally Posted by ViperU48 View Post
Just to update for this mod; because it is in my opinion very promising and I hope that it does not get overshadowed by the awesome mods that are coming out there now (Flakmonkey's other big one included of course ) :

The new ID-fixed Turm 1 update posted earlier solves the issue of the black conning tower, but it seems that it also removes all water reflections for the type7 (both conning tower and hull). The original version works, and the black conning tower is even reflected.
Oops, its because i play with reflections turned off to avoid an intel gfx glitch, i must have forgotten to switch them back on before uploading the ID fixed version.
I will upload a new version eventually but for now if you are familiar with s3d its an easy enough one to fix.
  • open s3d
  • find and open turm7c_1hd.dat (that may not be the exact filename but you`ll find it)
  • ctrl+f to open the find box, and search for "waterreflection"
  • for each waterreflection node change the values reflection=0 and refraction=0 to =1.
  • repeat with all the waterreflection nodes in the turm dat and then move on to the 7c_hull.dat and do the same.
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Old 03-04-10, 10:27 AM   #7
Aces
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Thanks Flakmonkey great work,

Greetings,

I have made the alterations mentioned by Flakmonkey to his ExteriorLightmaps ID testing mod/update to enable water reflections.
Thanks to Flakmonkey for this excellent mod, all I have done for convenience is edited the files as he advises. I am at work at the moment and will test tonight but I think I have carried out his instructions correctly. I have uploaded it for anyone who wishes to try it.

http://www.filefront.com/15738625/FM...eflections.rar

Best Regards

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Old 03-09-10, 08:58 AM   #8
flakmonkey
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Quote:
Originally Posted by Anvart View Post
Good work, Flakmonkey.
...
but "softer" illumination is necessary for an ex-terrier, i think...
Soft global illumination with local correction by local light sources, may be...



Thanks for the feedback, i think that hole in the tower was a stock issue since i havent altered any geometry but i will look into it.
Some of the problems you pointed out are related to resolution and mapping issues, the maps for the towers and hull are 2048 maps, i could loose those issues if i made them larger but the texture filesizes go up rapidly if i do that. I might try seperating those parts and mapping them seperatly.

I think it comes down to personal taste how soft the illumination is, also i wanted to make it as non-directional as possible so it would look approximatly correct in all lighting situations which is why i chose to use occlusion, if i had used global illumination i would have needed a definate lightsource (ie the sun and sky) which would have added in my opinion too much directionality to the shadows, not to mention increasing my render times
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Old 03-26-10, 03:18 PM   #9
Darkbluesky
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That's strange, the type 1 turm does not work for me, it does not change nothing. But the others two work ok.

I have tested with SH3+1.4b+GWX3 and any other mods. Do you know why it could be?

Tx

EDIT: Found the "problem". I was testing with the VIIB not the VIIC. It only works with the VIIC, as the mod title says

Last edited by Darkbluesky; 03-26-10 at 04:06 PM.
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Old 03-27-10, 04:26 PM   #10
sabretwo
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Beautiful work, FM! Very nice.

What is the purpose of the revised sensors.dat? Have sensor values been altered?
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Old 03-28-10, 12:51 PM   #11
brett25
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thanks flakmonkey for another fabulous mod!
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Old 04-17-10, 08:51 AM   #12
sergei
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Just found this Flakmonkey.
Great timing too, I've just started a new career in a VIIC.

What can I say?
Looks beautiful.
Good work mate
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