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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Good work, Flakmonkey.
... The second part is removed, because the author prefers only positive responses... ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-27-10 at 06:04 AM. |
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#2 |
Torpedoman
![]() Join Date: Jun 2003
Location: Vancouver, BC, Canada
Posts: 118
Downloads: 58
Uploads: 0
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It's looking beautiful!
![]() I also just put in the turm 1 update and that fixed my black conning tower too. I was just wondering if there will be a re-release with the fixed turm 1 tower and a compatibility version made with the waterstream+exhaust combimod? (exhaust still works but streams are gone when enabling this mod). Not that there's any rush as I understand that quite a grand mod is in the works.. ![]()
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...Wir alle leben auf einem gelben Unterseeboot... |
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#3 |
Machinist's Mate
![]() Join Date: Feb 2010
Location: Cultivating a full beard, mid-atlantic.
Posts: 121
Downloads: 46
Uploads: 0
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I am too eagerly awaiting a version compatible with Exhaust & Streams v2.1
I will also wait patiently....
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#4 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,516
Downloads: 110
Uploads: 0
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Just to show my new tower camouflage! This new special sthealt ink was developed by the engeniers of the u-boat waffe for the boat who are going to patrol the americas. They guarantee that this camo makes the tower more black than the darkest night! Special made for night surface attacks! Since only a few litres were made, only the tower was painted...
![]() Just a joking! Tried the mod but got the same trouble that other's, but since I was not in mood for exiting the game and reloading all over. So For this patrol, my tower is camouflage... |
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#5 |
Torpedoman
![]() Join Date: Jun 2003
Location: Vancouver, BC, Canada
Posts: 118
Downloads: 58
Uploads: 0
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Just to update for this mod; because it is in my opinion very promising and I hope that it does not get overshadowed by the awesome mods that are coming out there now (Flakmonkey's other big one included of course
![]() The new ID-fixed Turm 1 update posted earlier solves the issue of the black conning tower, but it seems that it also removes all water reflections for the type7 (both conning tower and hull). The original version works, and the black conning tower is even reflected.
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...Wir alle leben auf einem gelben Unterseeboot... |
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#6 | |
Grey Wolf
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I will upload a new version eventually but for now if you are familiar with s3d its an easy enough one to fix.
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#7 |
Ace of the Deep
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Thanks Flakmonkey great work,
Greetings, I have made the alterations mentioned by Flakmonkey to his ExteriorLightmaps ID testing mod/update to enable water reflections. Thanks to Flakmonkey for this excellent mod, all I have done for convenience is edited the files as he advises. I am at work at the moment and will test tonight but I think I have carried out his instructions correctly. I have uploaded it for anyone who wishes to try it. http://www.filefront.com/15738625/FM...eflections.rar Best Regards Aces |
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#8 | |
Grey Wolf
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![]() Quote:
Thanks for the feedback, i think that hole in the tower was a stock issue since i havent altered any geometry but i will look into it. Some of the problems you pointed out are related to resolution and mapping issues, the maps for the towers and hull are 2048 maps, i could loose those issues if i made them larger but the texture filesizes go up rapidly if i do that. I might try seperating those parts and mapping them seperatly. I think it comes down to personal taste how soft the illumination is, also i wanted to make it as non-directional as possible so it would look approximatly correct in all lighting situations which is why i chose to use occlusion, if i had used global illumination i would have needed a definate lightsource (ie the sun and sky) which would have added in my opinion too much directionality to the shadows, not to mention increasing my render times ![]() |
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#9 |
Sparky
![]() Join Date: Sep 2006
Posts: 155
Downloads: 61
Uploads: 0
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That's strange, the type 1 turm does not work for me, it does not change nothing. But the others two work ok.
I have tested with SH3+1.4b+GWX3 and any other mods. Do you know why it could be? Tx EDIT: Found the "problem". I was testing with the VIIB not the VIIC. It only works with the VIIC, as the mod title says ![]() Last edited by Darkbluesky; 03-26-10 at 04:06 PM. |
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#10 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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Beautiful work, FM! Very nice.
What is the purpose of the revised sensors.dat? Have sensor values been altered? |
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#11 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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thanks flakmonkey for another fabulous mod!
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#12 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Just found this Flakmonkey.
Great timing too, I've just started a new career in a VIIC. What can I say? Looks beautiful. Good work mate ![]() |
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