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Old 02-16-10, 12:13 PM   #1
razark
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Originally Posted by onelifecrisis View Post
Two more broken analogies.
I get what you're saying, but the analogies you use all involve hassle that simply has no equivalent for the SH5 player with a stable connection. It's the straw man argument.
So, as long as it's not directly there reminding you every minute, then it doesn't really exist?

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Originally Posted by onelifecrisis View Post
I'm not seeing how that's relevant, but obviously if the servers don't work then I can't play, and if I can't play then I'll take the game back and get a refund.
I shouldn't have to hope something is going to work when I buy it. I may buy a defective product once in a while, but I should not expect there to be a 50/50 chance it will be defective. I'd be running back and forth to the store quite a lot.
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Old 02-16-10, 12:30 PM   #2
onelifecrisis
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Originally Posted by razark View Post
So, as long as it's not directly there reminding you every minute, then it doesn't really exist?
I didn't say it doesn't exist. I said it doesn't bother me.

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I shouldn't have to hope something is going to work when I buy it. I may buy a defective product once in a while, but I should not expect there to be a 50/50 chance it will be defective. I'd be running back and forth to the store quite a lot.
I couldn't agree more. I still don't see what it has to do with the broken analogies we were discussing.
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Old 02-16-10, 12:50 PM   #3
Jerik
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Originally Posted by razark View Post
I shouldn't have to hope something is going to work when I buy it. I may buy a defective product once in a while, but I should not expect there to be a 50/50 chance it will be defective. I'd be running back and forth to the store quite a lot.
50/50 is a very unlikely probability for server use. Look at Steam -- this service has been running for years and I can only think of one or two times that it same down and prevented me from using my content.

Not to mention, verification is not exactly a high-intensity use of the server. Look at your average MMO -- WoW servers cater to about 10k players; Eve Online can support about 30k simultaneous players, and that's transmitting and calculating massive amounts of data.

Also, regarding the broadband argument: while only 60% of the US population may have broadband, the number of serious gamers with broadband -- ones who will be affected by this -- is probably much higher. I know there are always people who have dial up or something else and cannot manage the online connection, but they are not a large, or critical (in the gaming industry's eyes) population of players. I suspect they'll gladly lose the 5% of gamers who cannot play the game due to no internet if they feel it will stop piracy. Piracy is definitely a problem; the issue is whether these sorts of measures will decrease piracy (and force sales) or just decrease piracy without increasing sales. The former situation is certainly what they'd like; I suspect the latter is the more likely case.
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Old 02-16-10, 12:53 PM   #4
Letum
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Originally Posted by Jerik View Post
Look at Steam -- this service has been running for years and I can only think of one or two times that it same down and prevented me from using my content.
Steam will never prevent you from using 99.9% of it's games, even if
you have no connection. Steam has an offline mode that almost all
games can run in.
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Old 02-16-10, 12:55 PM   #5
Jerik
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Steam will never prevent you from using 99.9% of it's games, even if
you have no connection. Steam has an offline mode that almost all
games can run in.
This is true; I suspect the times I "remember" not being able to play a game is because the game had not been update, or offline mode had not been activated.
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