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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
Sailor man
![]() Join Date: Feb 2010
Posts: 50
Downloads: 0
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Played Pacific War back in 1992 and watched my elder brother mess with "boring" supply convoys and land battles. What caught my eye was ships being set on fire in bombing raids and my favourite, surface engagements.
Before long I 'managed' battlefleets for him and eventually took over the entire game. While my brother would gain air superiority the "correct" way by sending in carrier battle groups, I would generate decoy invasion convoys with 'expendable' small merchant ships and lots of heavy antiaircraft ships and let the Japanese attack aircraft get swatted down in droves against them. Before PacWar there was Falcon 2.0, 3.0 then Aces of the Pacific since I was I believe, 6 years old or less. Again I employed vastly different tactics from my brother. After the family split up I was still into wargaming (I grew up with the Gulf War generation) but was playing tactical command games like Close Combat, etc. And no small gesture dominating the local Counter-Strike cafes with good application of SWAT style team tactics. Then I got bored of wasting my time on these simple things and went into fantasy roleplaying where all the infantry combat tactics became translated into medieval form. Once I got sick of the silly soap operas and went to Tribes 2 for the combined arms experience, kicked ass in innovative bomber tactics (I was one of the few to do dive bombing and IFR + EW tactics which made my bomber totally uninterceptible), got bored of the arcade kids and the patches that dumbed down the game, found IL-2 and was in heaven ever since. Still later I got bored of IL-2 - again game patches ruining all my historical ACM implementation and no interest in teamplay and historical missions. That's what brought me back to naval gaming although I started first from the age of sail. After another bout of Victorian MMORPG gaming (and getting sick of the soap opera & lack of teamplay) I developed a realistic sailing and battle maneuvering project for an age of sail RPG before ending up here wanting to relearn the technical basics of modern naval warfare in Dangerous Waters. Being a legal secretary in my day job, this background is totally unexpected of me and all.
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"A spoken word is a fired torpedo" |
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