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Old 02-16-10, 07:48 AM   #1
preussen
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lol i had that prob seeing my bissy at periscope depth, but i changed the the crush depth to 22mtr, shes 10 mtr under anyways and i figured that another 12 mtr would be enough to sink her in real life.

but it does look so cool when she lists to one side, and is my indication to get the hell outta there and head home.

the main ones giving me a headache are those pesky torpedo boats, takes me ages to destroy them, and i hate the lil pests.



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Originally Posted by audessy View Post
There's 4 ways in the game it will give you the instant death screen.

1. A compartment is destroyed.
2. The compartment is completely flooded.
3. Your ship took too many overall hitpoints set in the .zon file of the ship.
4. Crushed by pressure.

I'd prefer crushed by pressure every time. However the flaw with my method of giving equipment flotability is that you can never correct the list. Somewhat realistic but I am now using a balance. It works amazing most of the time. However sometimes I stop the flooding with my deck awash. Strange seeing a scharnhorst at periscope depth.

I just assume I'm dead when this happens.
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Old 02-16-10, 09:31 AM   #2
JSLTIGER
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I just installed this mod, and it is FANTASTIC! Thanks so much to U-47! Nothing like the Bismarck to blow up stuff.
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Old 02-17-10, 12:46 PM   #3
audessy
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@preussen

I haven't tested it. But maybe a larger radius on some shells could give them splash damage for our torpedo boat problem? In reality I'm sure if a 15 inch shell explodes not even 5 feet from a torpedo boats hull it would hurl the boat over.

When all else fails you can ram them. The AI is quite dumb and will try to ram anything. It just takes a long time.
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Old 02-21-10, 07:58 PM   #4
preussen
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Where would i look to change those stats? i mean the bigger radius?
i looked in the bismarck cfg and zon files, but im not sure if i have to look in G1 mod files or the actual files in the sh3/data files. and if, shouldi look into the IDX2D submarine files or the SH3/data/sea and then under bismarck?
as i said im a bit of a noob lol


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Originally Posted by audessy View Post
@preussen

I haven't tested it. But maybe a larger radius on some shells could give them splash damage for our torpedo boat problem? In reality I'm sure if a 15 inch shell explodes not even 5 feet from a torpedo boats hull it would hurl the boat over.

When all else fails you can ram them. The AI is quite dumb and will try to ram anything. It just takes a long time.
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Old 02-22-10, 08:04 AM   #5
Lipud U-107
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Quote:
Originally Posted by preussen View Post
Where would i look to change those stats? i mean the bigger radius?
i looked in the bismarck cfg and zon files, but im not sure if i have to look in G1 mod files or the actual files in the sh3/data files. and if, shouldi look into the IDX2D submarine files or the SH3/data/sea and then under bismarck?
as i said im a bit of a noob lol
If you want to increase coverage to Bismarck, there are 2 possibilities
1. the level of realism.
2. cfg files (though it is very risky because if you make a mistake that she could not sail anywhere)

by my Chinese U-47 very well defined range of ships, and to be able to specify the range of ships, well according to me it is not possible because of too many conditions attributable to fuel złożycie

good hunt
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Old 02-23-10, 12:29 PM   #6
preussen
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the travelinmg distance of my ship aint the problem, more the explosion radius of my main battery shells. even if i hit the water right next to a torpedo boat it does not damage it, and those little pests are really getting on my nerves, i was just sunk by 3 of them using their machine guns, so 3 torpedo boats sunk the bismarck with their machine guns lol. its getting to the stage where im looking how i can uninstall them lol.


Quote:
Originally Posted by Lipud U-107 View Post
If you want to increase coverage to Bismarck, there are 2 possibilities
1. the level of realism.
2. cfg files (though it is very risky because if you make a mistake that she could not sail anywhere)

by my Chinese U-47 very well defined range of ships, and to be able to specify the range of ships, well according to me it is not possible because of too many conditions attributable to fuel złożycie

good hunt
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Old 02-24-10, 04:48 PM   #7
Lipud U-107
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hmm nice idea

Quote:
Originally Posted by preussen View Post
the travelinmg distance of my ship aint the problem, more the explosion radius of my main battery shells. even if i hit the water right next to a torpedo boat it does not damage it, and those little pests are really getting on my nerves, i was just sunk by 3 of them using their machine guns, so 3 torpedo boats sunk the bismarck with their machine guns lol. its getting to the stage where im looking how i can uninstall them lol.

good idea to uninstall a torpedo boat, found it in the folder NPT_Br (including directory D:\Program Files\Ubisoft\SilentHunterIII\Data\Sea), and still is in Texture folder but gives no gwaracji what happens when you delete those files
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Old 02-27-10, 06:33 PM   #8
audessy
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Quote:
Originally Posted by preussen View Post
the travelinmg distance of my ship aint the problem, more the explosion radius of my main battery shells. even if i hit the water right next to a torpedo boat it does not damage it, and those little pests are really getting on my nerves, i was just sunk by 3 of them using their machine guns, so 3 torpedo boats sunk the bismarck with their machine guns lol. its getting to the stage where im looking how i can uninstall them lol.

Wow, being sunk by a torpedo boat shouldn't happen considering they can't use torps. Buff your armor slightly or find the guns they're equipped with and reduce the AP amount in shells.zon.

I have it set up to the point where not even 50 of those things could take me down. However larger ships even a CA can cause some big trouble if they're too close.
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