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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Swabbie
![]() Join Date: Feb 2010
Location: Bottrop/Prussia
Posts: 12
Downloads: 1
Uploads: 0
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lol i had that prob seeing my bissy at periscope depth, but i changed the the crush depth to 22mtr, shes 10 mtr under anyways and i figured that another 12 mtr would be enough to sink her in real life.
but it does look so cool when she lists to one side, and is my indication to get the hell outta there and head home. the main ones giving me a headache are those pesky torpedo boats ![]() Quote:
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#2 |
The Old Man
![]() Join Date: Jan 2004
Location: Parkland, FL, USA
Posts: 1,437
Downloads: 5
Uploads: 0
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I just installed this mod, and it is FANTASTIC! Thanks so much to U-47! Nothing like the Bismarck to blow up stuff.
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#3 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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@preussen
I haven't tested it. But maybe a larger radius on some shells could give them splash damage for our torpedo boat problem? In reality I'm sure if a 15 inch shell explodes not even 5 feet from a torpedo boats hull it would hurl the boat over. When all else fails you can ram them. The AI is quite dumb and will try to ram anything. It just takes a long time. |
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#4 | |
Swabbie
![]() Join Date: Feb 2010
Location: Bottrop/Prussia
Posts: 12
Downloads: 1
Uploads: 0
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Where would i look to change those stats? i mean the bigger radius?
i looked in the bismarck cfg and zon files, but im not sure if i have to look in G1 mod files or the actual files in the sh3/data files. and if, shouldi look into the IDX2D submarine files or the SH3/data/sea and then under bismarck? as i said im a bit of a noob lol Quote:
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#5 | |
Ensign
![]() Join Date: May 2009
Location: Świecie Poland
Posts: 222
Downloads: 30
Uploads: 0
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1. the level of realism. 2. cfg files (though it is very risky because if you make a mistake that she could not sail anywhere) by my Chinese U-47 very well defined range of ships, and to be able to specify the range of ships, well according to me it is not possible because of too many conditions attributable to fuel złożycie ![]() good hunt ![]()
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War Ship mod 3.0 by Chinese U-47 ORP WICHER I ORP ORZE³ |
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#6 | |
Swabbie
![]() Join Date: Feb 2010
Location: Bottrop/Prussia
Posts: 12
Downloads: 1
Uploads: 0
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the travelinmg distance of my ship aint the problem, more the explosion radius of my main battery shells. even if i hit the water right next to a torpedo boat it does not damage it, and those little pests are really getting on my nerves
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#7 | |
Ensign
![]() Join Date: May 2009
Location: Świecie Poland
Posts: 222
Downloads: 30
Uploads: 0
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hmm nice idea
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War Ship mod 3.0 by Chinese U-47 ORP WICHER I ORP ORZE³ |
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#8 | |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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Wow, being sunk by a torpedo boat shouldn't happen considering they can't use torps. Buff your armor slightly or find the guns they're equipped with and reduce the AP amount in shells.zon. I have it set up to the point where not even 50 of those things could take me down. However larger ships even a CA can cause some big trouble if they're too close. |
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