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#31 |
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One exaggerates not to mislead, but to enlighten.
I have still not been able to fix the compass. Like I said, I'm new to modding. This stuff is only starting to make sense. I've been trying to fix it in the Porpoise. Using Silent 3ditor I have picked through the Porpoise_CT.sim file. I have found 4 Gyro Compasses, but so far, changing the Display Value of any of them to min180 max-180 has not fixed the Command Room compass. Am I still looking in the wrong file? Found the relevant setting is the Porpoise CR.sim file, Dial Index #79. Edited the Display Value to min-180 max180 and the Real Value to min180 max-180 and now the Aft Gyro Compass points true. Now all I have to do is get the Diesel Engine Telegraph to stop behaving like a Rudder, and get the compass at the Helm to work and I have fixed my Porpoise. I think. Last edited by nodlew; 02-14-10 at 05:00 PM. |
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#32 | |
Pacific Thunder
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I haven't looked at the P-class yet, I'm still in the Gato interiors but in Vickers Gato CR sim it is #96 / #97 for the Aft Nav station gyrocompass: DispVal Min -180.0 Max 180.0 RealVal Min 180.0 Max -180 - - - - - - - - - - The clock is right above it if that helps: #91 ClockHour - Aft Nav station ---------- #93 Clockminute - Aft Nav station ---------- #95 Batteries - Aft Nav station DispVal Min -134.0 Max 134.0 RealVal Min 0.0 Max 1.0 -------------------------------------------------- #97 Gyrocompass - Aft Nav station DispVal Min -180.0 Max 180.0 RealVal Min 180.0 Max -180 - - - - - - - - - - -------------------------------------------------- Hope that helps Art
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#33 | |
Pacific Thunder
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Art
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#34 |
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Thanks for your response, Aanker. As is customary with my luck, your help arrives the instant I have solved the problem in my plodding, determined way. I'm sure the extra info will come in handy though.
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#35 |
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#1 Porpoise Aft Gyro Compass
Fixed the relevant setting in the SH4\Data\Interior\NSS_Porpoise\ NSS_Porpoise CR.sim file, Dial Index #79. Edited the Display Value to min-180 max180 and the Real Value to min180 max-180 and now the Aft Gyro Compass points true. #2 Porpoise Helm Knotmeter Edited same CR.sim file as above Dial Index #35. Dial Type-Speed Changed Real Val Maximum from 46.3, which was too slow, to Real Val Maximum 12.3*, which after trials appears to be very close to correct. May need final anal adjustment. *Changed value to 12.8611 to agree with value found in Porpoise_CT.sim file. Reads accurately now.* *Then again the stock value seems to lag about half a knot. Maybe my value was better. #3 Fixed Aft Starboard Engine Telegraph Found correct values in Porpoise_CT.sim file at Dial Index #15. Edited Porpoise_CR.sim file at Dial Index #89 to be exactly the same. Changed dial Type from Rudder to ThrottleStarb. Changed DisplayVal to min225 max165. Changed RealVal to min 0.0 max 10.0. Changed Command from nothing to Command=Set Telegraph. 3A Fixed Aft Port Engine Telegraph Made same edits as above to Index #85 with the following difference--Type was changed to ThrottlePort #4 Fixed Aft Depth Meters Values taken from meters that work. Edited Porpoise_CR.sim file at Index #87 to fix Shallow Depth Meter. Changed DisplayVal to Min-134.0 Max 137.0. Changed RealVal to Min 4.572 Max 50.292. Changed Command from Nothing to Command=Set Depth. Edited Porpoise_CR.sim file at Index #91 to fix Deep Depth Meter. Changed DisplayVal to min-162.5 Max162.5. Changed RealVal to Min 0 Max 137.16. Changed command to Command=Set Depth. #5 Fixed Compressed Air Gauge Edited Index #65. Changed Dial Type to ComprAir. Changed DisplayVal to Min-150 Max 150. Changed RealVal to Min 0.0 Max 200.0. Gauge now reads at 100%. However, sitting in place with engines all stop and sinking to 300 ft, then rising back to the surface produces no depletion of compressed air--neither on the Gauge edited, nor on my Taskbar Gui Compressed Air meter. Realism is set to 100%. ? Apparently compressed air goes a lot further than I thought. Was able to sit still and drop to 300 ft then rise back to 50 ft over and over before the Gauge droped at all. Compressed air did drop though, and the Gauge read accurately. Last edited by nodlew; 02-14-10 at 11:51 PM. |
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#36 | |
Lucky Jack
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I'm glad the men who crewed these submarines did not mind flipping through the book and found it to be a pain in the ass. ![]() ![]()
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#37 |
Pacific Thunder
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Cool - you had me searching for some other "thing" that had a value close to your reported 40 or whatever that was .... lol. Glad you got it fixed.
Here's a new one: I've sailed through the Panama canal (eastbound) trying to do the World Tour again with 1.5 (I did it successfully before with 1.3 or 1.4) and after saving - this is the funny part - close to or in "da Bermuda Triangle" - because that is about as far as I get in one session - and reloading the save to continue, all of the indicator needles and pointers in the submarine are pointing to the 12:00 position. I've tried this four times now and every time it is the same! Tried new career and it doesn't matter. 000T The HUD looks & works fine, the sub operates as it should; it dives, surfaces, stops, moves etc. and I realize this problem has nothing to do with "da Bermuda Triangle".... (that was a joke). Maybe it is because I'm saving a Pacific boat from Pearl in the Atlantic ??? Everything is fine until I save - after reloading the save then the dials are all frozen and pointing 000, up, 12:00.... take your pick. I don't think it has anything to do with Vickers mod but I'll try firing up un-modded stock (if I remember how to operate the controls) and see what happens. Looks like checking unlimited fuel and around the horn for this test too just to be sure. Anyone else experienced this? Happy Hunting! Art
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#38 |
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I bet they found it to be a huge pain in the ass and bitched and moaned about it the whole time they were at sea. Perhaps they dreamed of a day when technology would exist that would expedite the process of ship identification. A bright, shining tomorrow when the mere click of a button would bring the target ship's info before their eyes without the grueling work of poring through heavy, dusty volumes full of many wrong ships and only one right one.
Edit--In fact after further research I have discovered that it is a little known fact that the various ship recognition manuals were in fact the single greatest strain on American morale. I refer you to the memoir of one Dwight "Stop Whistling" Needermeyer. "The American Fleet Boat at Sea: What the hell kinda ship is that? How the American Submarine Force Decimated the Japanese without knowing what we were shooting at." One of many passages related to the deficiencies of the manual system is given below. "No, of course not. We didn't mind any sort of deprivation. We were at war in a tiny metal cork bobbing around on the Pacific Ocean. We were fully aware of our situation and prepared to make the best of things. It was the, pardon me, damn ship recognition manuals. We spent weeks, sometimes months at sea without seeing anything at all. Then, when, miracle of miracles, a ship came in sight flying a Jap flag we could only feel excitement for a brief moment because then we had to break out the recognition manuals. All of them. Every spare crew member was put in charge of his own manual. They were all over the place, paging through those things like mad. Stumpy Gibson, in fact, did go mad and had to be marooned off of Java. As we sailed away, the sight was pathetic. Stumpy was laughing maniacally pointing at our sub and misidentifying it over and over again. Anyway. Most of the time we got it wrong. We damaged what we identified as a Nippon Maru in the Celebes sea--later intelligence confirmed that we had torpedoed the Hiryu. It's hard to be triumphant and painfully embarrassed at the same time, but I tell ya buddy, we managed it." So there you have it. Presented for your consideration. Strange Aanker. Perhaps we are asking the game to do things the Designers lacked the imagination, or foresight, or perhaps just the time and inclination to anticipate. I have become convinced that whoever was in charge of tweaking the boats was doing it late at night while drunk in-between episodes of Gilligan's Island. Jesus. Everything is messed up. Nothing works. Engine Telegraphs are wired to the Rudder and the Compressed Air Gauge responds to the Throttle. I'm surprised I don't have to fire my torpedoes using the Gramaphone. Last edited by nodlew; 02-15-10 at 05:06 PM. |
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#39 |
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If I ever finish fixing the Porpoise, I guess I'll present it for the downloads section as my first mod contribution. I'm a long way from that though. I've fixed most of the obvious things--that whole back wall now works correctly. I'm having a hard time finding the right Index# to fix the compass at the Helm, which does nothing so it's not possible to watch what it does and determine which wrong thing it's being called. There are a million throttles with wrong values, probably one of those. At the Dive Control station there are four gauges, two to the left and two to the right which have messed up textures--apparently the textures weren't sized properly for the dials. I'll need to fix that. Looking at Vickers' Gato, he made them battery charge indicators, which, given the detail of that mod, I'm sure is correct. Maybe I could borrow his textures? Or resize the textures that are there, assuming they are the right ones. Not a sure thing by any means. None of the trim gauges do anything but occasionally flip around in concert, which looks deceptively impressive. Vickers mod seems have them all working. Doing what, I don't know. And would the values for each of them be different for the Porpose? Probably. Anyway. Something to do. Something to learn. Pushing me into deeper areas of modding--editing .dds files etc.
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#40 | |
Pooped from posting
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#41 |
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Oh. Fixed already.
I play TMO and love TMO. Also OM (especially for the U-Boot side) and RFB for 1.5. But right now I am playing Fall of the Rising Sun--the 1.5 version. And they have not fixed the Porpoise yet. I'll just take the Porpoise from TMO and make it a separate mod and JSGME it into FOTRS then. Thanks Vickers, saved me from wasting more time fixing something already fixed. Learned some stuff though. Edit--Good thing I did too. After a cursory examination, there are still some fixes necessary to the Overhauled Porpoise. Gotta fix the Aft Compass, no prob, expected that. But beyond that neither the knotmeter in the Command Room nor the Control Tower works. Scottie, expedite repairs to the knotmeters. We expect contact with the Kling...uh, Japs any day now. Also, the engine RPM dials in the Control Tower, and I'm pretty sure the Control Room as well, don't work. And the Trim dials don't seem to have been tweaked either. Bummer. Glad you got rid of the Helm station. Now I don't have to fix the "compass in a barrel"*, which I have yet to find. *Still there, just moved, still doesn't work. Compressed air gauges now go up to 500, apparently not indicating %. Aft one was behaving like a Depth meter--trying to figure out the values, different for different gauges of the same type. Not sure why the knotmeters don't work.* Maybe wrong index #. *They do work, except this Porpoise is somehow incompatible with FOTRS. Everytime I order a speed, the Helm says "Cannot Comply". Well, at least the Aft Compass works now. Ok. I had included the Submarine folder from TMO in my Porpoise Overhauled mod folder--which caused a conflict. I deleted that and only included the Data\Interiors\Porpoise folder from TMO and now just about everything works. RPM, Knotmeters, etc. Last edited by nodlew; 02-15-10 at 09:33 PM. Reason: My bad |
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#42 | |
Pacific Thunder
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There are 3 dial faces commonly used with Compressed Air: CompAir - (the 500 face) DispVal Min -150.0 Max 150.0 RealVal Min 0.0 Max 200.0 Another texture (the 3000 face) DispVal Min -134.0 Max 134.0 RealVal Min 0.0 Max 200.0 Another texture (the 4000 face) - the real Compressed air gauges that run down the stbd side (the smaller gauges): DispVal Min -120.0 Max 120.0 RealVal Min 0.0 Max 200.0 With all of them the important thing is the RealVal setting should be Max 200.0 to display properly. On my install I am using the nine smaller sized 4000 gauges on the stbd side for compressed air. I think they represent the real compressed air gauges. I am using the larger sized 4000 gauges for something else, and the gauges with the face, "AUX BALLAST No 1", "AUX BALLAST No 2" etc for something else. Hope this helps. I have "drawers full" of screen shots of gauges and text files with gauges labeled by number .... lol ...... arrgh! ------------- Another topic - is to comment that with stock, after sailing around the horn and into the Atlantic everything is fine - the gauges do not freeze at 12:00 as described in my post above. Also, the freeze has nothing to do with Vickers interiors. Wonder what is causing it? The F3 map/chart? Anyway, "Thank you for learning Japanese with me today" Happy Hunting! Art
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#43 |
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Appreciate it dude. This thread is rapidly becoming a reference for tweaking .sim files. It is for me anyway. I have tested the min-150 max150 value with max realval 200 and that appears to be right on the money. I've seen other values like -154 etc max realval 1 (?) that don't work as well, or not at all.
So that's what that 4000 dial is. Good to know. Fixing the Porpoise from TMO right now. Got the Aft Compass, the Aft CompAir Gauge, and the Dive Control CompAir gauge working. The Helm Station Compass--the most Compassy Compass on the whole boat, the one at the HELM for Christ's sake, still doesn't work. It's in there somewhere identified as a throttle or as a trim. |
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#44 | |
Pacific Thunder
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I look at this whole thing like it is a 'representation' of this and that. You're right, there is no gyro for the helmsman in the P-class is there. What I do with unknown gauges is set one at -45 45, another at -65 65, -90 90, -120 120, etc then go in the CR and take screenshots, then write down the gauges in a txt file. Repeat with the next set. Finally by process of eliminatgion you'll find out which # belongs to the poor helmsman. There is probably an easier way with just a couple of clicks in S3D in the dat (??) - but that's what I do. Then, after they're all mapped out I calibrate them. Art PS: when you find out please let me know I'm stuck on this Atlantic gauge freeze at 12:00 problem - who said there was global warming?
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#45 | |
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I'll use your system, thanks for the information. Do you mean you take screenshots in game or screenshots of the CR.sim file? I mean, the method is to identify the gauge by finding the one which mirrors the values you edited in the .sim file, right?
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Goes to show you how far Modding has come. Game developers make games (or fail to) that lend themselves to modding. Now game developers release games and depend on modders to polish them. Oh, and let me say, before I forget, the TMO Porpoise is vastly superior to the stock one. Very nice work, Vickers and Ducimus. Just a few things to tidy up. Last edited by nodlew; 02-16-10 at 01:40 AM. Reason: afterthought |
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