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Old 02-15-10, 06:25 AM   #1
Captain Nemo
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Great mod Flakmonkey. Seems OK on my old rig (P4 3Ghz, 3gig memory and ATI x1650pro 512mb video). Get about 25-30 fps walking through the engine room toward the rear of the boat, drops to about 15 fps walking the other way. I can live with that because it's such a good mod. When I clicked on the Watch Officer on the CT I shot up in the air, but I believe there is a fix for that by Diving Duck when he originally launched his open hatch mod. Can't wait for the animated version.

Nemo
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Old 02-15-10, 06:47 AM   #2
jugger
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I have a problem with the hatch going to radio/sonar room. I have SH3 1.4b with GWX 3 and this interior mod v0.11 being only mod installed from JSGME right now.

From the command room you cannot see the hatch door at all, not closed nor opened. The hole is just grey and you cannot walk thru it in free walking mode. If I go to radio room by pressing F9, the hatch door exist there but it is closed.

So it seems that there is only one hatch door at radio room's side and it is closed. Hatch doors to petty officer's quarters and diesel room are all open as supposed.

If I disable this mod and enable Open Hatch mod, the hatch door is open to radio room as should.

Any ideas?
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Old 02-15-10, 06:50 AM   #3
java`s revenge
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Jugger,
You have to take the other direction to see the engine room. It
isn`t behind the sonar/hydrophone room.
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Old 02-15-10, 07:38 AM   #4
jugger
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Quote:
Originally Posted by java`s revenge View Post
Jugger,
You have to take the other direction to see the engine room. It
isn`t behind the sonar/hydrophone room.

Sorry you misunderstood, I can't get to the sonar room from the command room because the hatch is closed but I can get to engine room.
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Old 02-15-10, 07:44 AM   #5
flakmonkey
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Quote:
Originally Posted by jugger View Post
Sorry you misunderstood, I can't get to the sonar room from the command room because the hatch is closed but I can get to engine room.
Tried opening the hatch??
same commands as OH, shift+h
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Old 02-15-10, 07:56 AM   #6
jugger
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Quote:
Originally Posted by flakmonkey View Post
Tried opening the hatch??
same commands as OH, shift+h


Oh yes that did it. I didn't realize that there was command for controlling the hatches, thought they would be always open. Thanks Flakmonkey! Great mod btw, really looking forward the final version.
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Old 02-15-10, 08:31 AM   #7
Pomorza
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Brilliant work mate. I spent the first four or five hours of the last cruise just walking in those rooms. Can't get enough of looking at that massive engine. Man is it sweet. I really can't say enough about your work and how it has improved SHIII. Its far beyond what I ever expected SHIII to be.

Jan
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Old 02-15-10, 12:20 PM   #8
nemo7
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This will be an astonishing mod! Astonishing! Thanks from the bottom of my u-heart mate!
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Old 02-15-10, 06:50 AM   #9
Reece
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Quote:
Originally Posted by Captain Nemo View Post
Great mod Flakmonkey. Seems OK on my old rig (P4 3Ghz, 3gig memory and ATI x1650pro 512mb video). Get about 25-30 fps walking through the engine room toward the rear of the boat, drops to about 15 fps walking the other way. I can live with that because it's such a good mod. When I clicked on the Watch Officer on the CT I shot up in the air, but I believe there is a fix for that by Diving Duck when he originally launched his open hatch mod. Can't wait for the animated version.

Nemo
Not sure but I had DD's OH mod combined with the conning tower fix, I now have FM's mod with conning tower fix and that problem is not there.
BTW Shift+e definitely doesn't take me to the engine room.
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