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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
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![]() Great mod Flakmonkey. Seems OK on my old rig (P4 3Ghz, 3gig memory and ATI x1650pro 512mb video). Get about 25-30 fps walking through the engine room toward the rear of the boat, drops to about 15 fps walking the other way. I can live with that because it's such a good mod. When I clicked on the Watch Officer on the CT I shot up in the air, but I believe there is a fix for that by Diving Duck when he originally launched his open hatch mod. Can't wait for the animated version.
![]() Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#2 |
Watch
![]() Join Date: Feb 2010
Posts: 23
Downloads: 15
Uploads: 0
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I have a problem with the hatch going to radio/sonar room. I have SH3 1.4b with GWX 3 and this interior mod v0.11 being only mod installed from JSGME right now.
From the command room you cannot see the hatch door at all, not closed nor opened. The hole is just grey and you cannot walk thru it in free walking mode. If I go to radio room by pressing F9, the hatch door exist there but it is closed. So it seems that there is only one hatch door at radio room's side and it is closed. Hatch doors to petty officer's quarters and diesel room are all open as supposed. If I disable this mod and enable Open Hatch mod, the hatch door is open to radio room as should. Any ideas? |
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#3 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Jugger,
You have to take the other direction to see the engine room. It isn`t behind the sonar/hydrophone room.
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#4 |
Watch
![]() Join Date: Feb 2010
Posts: 23
Downloads: 15
Uploads: 0
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#5 | |
Grey Wolf
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![]() Quote:
same commands as OH, shift+h |
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#6 |
Watch
![]() Join Date: Feb 2010
Posts: 23
Downloads: 15
Uploads: 0
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#7 |
Swabbie
![]() Join Date: Dec 2009
Posts: 14
Downloads: 64
Uploads: 0
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Brilliant work mate. I spent the first four or five hours of the last cruise just walking in those rooms. Can't get enough of looking at that massive engine. Man is it sweet. I really can't say enough about your work and how it has improved SHIII. Its far beyond what I ever expected SHIII to be.
Jan |
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#8 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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This will be an astonishing mod! Astonishing! Thanks from the bottom of my u-heart mate!
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#9 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,925
Downloads: 171
Uploads: 0
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![]() Quote:
![]() BTW Shift+e definitely doesn't take me to the engine room.
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Sub captains go down with their ship! |
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