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Old 02-14-10, 09:43 PM   #12
Webster
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Quote:
Originally Posted by Jerik View Post
I sincerely doubt that any company will move to a pay-to-play system. It works in MMO's since you are subscribing to a service: you get a number of content updates, as well as live support and server access for a multiplayer experience.

It's not even worth worrying about: for those of you in the USA, look for the local arcades in your area. You'll quickly find out there is maybe one, or none -- the American consumer just won't stand for that sort of presentation anymore. Shifting to a pay to play system would have to either be substantially cheaper than buying a game, or offer something else (like the ability to play a multitude of games for a subscription fee).

actually making and maintaining the arcade machines was the problem because the arcade owners made the money not the game makers.

pay to play online without having to make machines or print cds would be a gold mine for them and very attractive to gamers.

if you can have every game ever made if you want, and all for free and you only pay for playing time.

are you trying to say gamers wouldnt like to choose from hundreds of games on demand any time they want them just for a small fee like the cost of prepaid minutes on their telephones (just to use as a cost reference)


and yes i think they could charge as little as 50 cents or $1 a day for server access and be making more money then they make now by selling the game. if the average player plays the game for 2 months then thats $50-60 right there and the game lives as long as they keep it working good and interesting so profits could be 10 fold with zero piracy.
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