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Old 02-13-10, 06:12 AM   #1
LGN1
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Default Any information about physics (ship dynamics, depthcharging,...) available?

Hi,

we have seen and heard a lot about the graphics and the RPG stuff, but does anyone know something about the ship's behavior? Has it been improved? Or do they still accelerate like cars, turn like biplanes,...? I guess for a decent sub sim, getting the ship's dynamics right should be of most importance.

And what about the escorts? Can they still hear you while depthcharging? Do they still depthcharge close to own units? Can you use silent running all the time or do you have to stop it for the pumps from time to time? It would be really great to have more information about these aspects.

Best, LGN1
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Old 02-13-10, 06:25 AM   #2
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Up to the modders (as usual).
Your only hope is that SH5 is claimed to be more "moddable" than its grand-pappies.






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Old 02-13-10, 08:37 AM   #3
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i think diopos is right.

small hope, to have improvments in sh5 until the modders got hand on it.

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Old 02-13-10, 09:16 AM   #4
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Quote:
Originally Posted by lgn1 View Post
hi,

we have seen and heard a lot about the graphics and the rpg stuff, but does anyone know something about the ship's behavior? Has it been improved? Or do they still accelerate like cars, turn like biplanes,...? I guess for a decent sub sim, getting the ship's dynamics right should be of most importance.

And what about the escorts? Can they still hear you while depthcharging? Do they still depthcharge close to own units? Can you use silent running all the time or do you have to stop it for the pumps from time to time? It would be really great to have more information about these aspects.

Best, lgn1
^^^^^^ yes yes yes this this this ^^^^^^^^^^^^
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Old 02-13-10, 11:49 AM   #5
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Quote:
Originally Posted by LGN1 View Post
Hi,

we have seen and heard a lot about the graphics and the RPG stuff, but does anyone know something about the ship's behavior? Has it been improved? Or do they still accelerate like cars, turn like biplanes,...? I guess for a decent sub sim, getting the ship's dynamics right should be of most importance.

well the last video trailer UBI did was showing briefly that ships looked to follw the wave action in a more "real" floating manner so i think this needs more lookingbut so far im happy with what i saw for floatation dynamics.

as to the rest we will know in 3 weeks
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Old 02-13-10, 12:29 PM   #6
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we are NOT going to have that much information before release.
We are going to find out ourselves. Yeah, you know what to expect....

thank God for modders.
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Old 02-13-10, 12:38 PM   #7
tater
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Wonder if the deck-guns are gyro-stabilized.
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Old 02-13-10, 04:11 PM   #8
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i would FFFFFUUUUUUUUU if i see subs on rail
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Old 02-13-10, 05:33 PM   #9
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One other question, do you have to get you crew to flood tanks and handle trim at all?

This is crucial to the correct operation of a submersible craft and has ALWAYS been left out. Miscalculations in this aspect caused many accidents in training and action which is why it was drilled so often.

When will we get a subsim that acutally simulates one of the most important parts of being a submariner?
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Old 02-13-10, 06:33 PM   #10
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Quote:
Originally Posted by tater View Post
Wonder if the deck-guns are gyro-stabilized.
Hey Tater, I wonder that too
remember, this is a revamped version of the same engine.... where the hell I read they said they were coding a new engine!?
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Old 02-13-10, 06:45 PM   #11
Turbografx
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Quote:
Originally Posted by TarJak View Post
One other question, do you have to get you crew to flood tanks and handle trim at all?

This is crucial to the correct operation of a submersible craft and has ALWAYS been left out. Miscalculations in this aspect caused many accidents in training and action which is why it was drilled so often.

When will we get a subsim that acutally simulates one of the most important parts of being a submariner?

Would not hold my breath if I were you. Hopefully one day someone on these boards will win the lotto and commission his own real sub SIM (which he would share with us naturally).
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Old 02-13-10, 07:06 PM   #12
tater
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Yeah, my take on interiors, chatty crew, etc, ad nauseum compared to REAL improvements like:

AI (including historical zig-zag patterns)

depth keeping

proper screw and engine/motor control (left and right independent, electric on surface, running specific diesels, etc)

A realistic plotting paradigm (skipper observes, crew plots target on map as per captains observations, and can draw ahead with the scale, none of this real-time GPS fantasy nonsense).

You paid for all that stuff by being able to watch torpedoes load (which you'll watch exactly once).
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Old 02-13-10, 07:33 PM   #13
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Quote:
Originally Posted by tater View Post
You paid for all that stuff by being able to watch torpedoes load (which you'll watch exactly once).



remember when some of you were saying we should stop asking about core game to be bug free and boring things like having correct motion dynamics because it was more important to the popular opinions to be able to walk around the boat and see torpedos loaded and guys with wrenchs fixing things?

like tater said, this is the price of that because to get something you often must also give up something
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Old 02-13-10, 07:37 PM   #14
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Quote:
i would FFFFFUUUUUUUUU if i see subs on rail
I wouldn't get my hopes up since that issue has been around since SH3. Of course it seemed to have gotten worse in SH4. Either way, it will take a lot more than that to say the same thing to SH5. I cant wait.
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Old 02-13-10, 07:42 PM   #15
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BTW, it should be noted that the devs are specialists, so the guys doing the 3d work are NOT the guys who program the physics, and other meaningful stuff. Directly, we only pay for the 3d work with fewer 3d models (fewer ships, fewer sub externals).

But there IS cross over with programming. The code that has the animation connected to the reloading, or that has the guys interact/talk to you. That stuff is done by programmers who might otherwise have added zig-zags (I'm saying this under the assumption this is unchanged from SH4, which is bizarre since almost all ships zig-zagged in war zones all the time (not the SH4 constant helming they do when warned, proper ZZ behavior)).
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