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Old 02-13-10, 09:36 AM   #1
ryanglavin
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G1 11000 yards.
Randomly fired into a convoy in '45 (and yes, suicidal), and tried to high tail it. While sinking at 200M, I heard i sunk a large merchant.
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Old 02-13-10, 11:11 AM   #2
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Quote:
Originally Posted by ryanglavin View Post
G1 11000 yards.
Randomly fired into a convoy in '45 (and yes, suicidal), and tried to high tail it. While sinking at 200M, I heard i sunk a large merchant.
Screenshots or it didn't happen
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Old 02-14-10, 12:31 PM   #3
ryanglavin
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Quote:
Originally Posted by jimbuna View Post
Screenshots or it didn't happen
I'll do it again and I'll get a picture just for you!
I doubt I'll get it any time soon though.

Edit: where are the screenshots saved again?
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Old 02-13-10, 11:55 AM   #4
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Quote:
Originally Posted by ryanglavin View Post
G1 11000 yards.
Randomly fired into a convoy in '45 (and yes, suicidal), and tried to high tail it. While sinking at 200M, I heard i sunk a large merchant.
You heard? You told you, hmmmmm?????

By the way, isn't the real range of the type II 5 km? The game has it at 3 km, any way to fix this?
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Old 02-13-10, 12:40 PM   #5
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4000m on a passenger cargo with my last stern tube torpedo. One eel, one kill. Hit perfectly at point of aim (under her stack), using a fast G7a (calm seas, so didn't want to give her EXTRA time to react to the torpedo that was coming from 4km away!).

100% realism, manual targeting.

I was surprised that I actually hit it. AOB was calculated with Mk.I eyeball, speed was calculated with fixed wire method. Hitman Optics for my scopes.
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Old 02-13-10, 01:42 PM   #6
ReFaN
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Quote:
Originally Posted by Rhodes View Post
You heard? You told you, hmmmmm?????

By the way, isn't the real range of the type II 5 km? The game has it at 3 km, any way to fix this?
its 5km for me ;7
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Old 02-13-10, 02:15 PM   #7
Rhodes
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Originally Posted by ReFaN View Post
its 5km for me ;7
But not for me!
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Old 02-14-10, 08:26 PM   #8
Dissaray
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Quote:
Originally Posted by Rhodes View Post
You heard? You told you, hmmmmm?????

By the way, isn't the real range of the type II 5 km? The game has it at 3 km, any way to fix this?
I don't think the TII is a 5km torpido, I read in an article that 3km was max range for that one. The TIII is a 5km electric, perhaps you are confusing the two?

The longest shot I have ever connected with was about 6500m in '39. I observed the dud bounce right off the hull of the target, dose that count? If not then it would have to be between 4500 and 3500km. The target was evaiding so it is hard to say for sure how far off it was exactly.
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Old 02-15-10, 06:23 PM   #9
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Do stationary targets count?

I sunk the HMS Nelson at around 8km. Otherwise... multiple hits at 6km but that is far from normal.
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Old 02-15-10, 09:20 PM   #10
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Quote:
Originally Posted by Dissaray View Post
The longest shot I have ever connected with was about 6500m in '39. I observed the dud bounce right off the hull of the target, dose that count? If not then it would have to be between 4500 and 3500km. The target was evaiding so it is hard to say for sure how far off it was exactly.
It's a hit allright. But event camera kills 100% realism, though I think it doesn't affect targetting.

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Do stationary targets count?
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Old 02-16-10, 01:06 AM   #11
Dissaray
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I didn't watch it on event camera. I watched it on my attack map, the little brown torpido icon stoped going forward and sort of drifted a little then disapeared.
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Old 02-16-10, 02:59 AM   #12
Fader_Berg
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I sunk a ASW Trawler at 3800m going away with a TI magnetic. I aimed at an AOB of ~120 degrees. I could not actually observe it, but I heard the hit, the crew sheered and I was told that she was going down. It was the first time I ever considered try to hit a target beyond 2km. And probably the last one too.
One can question how I prioritize the targets, running a TypeII. I don't... Nice shot anyway...
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