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Old 02-12-10, 06:42 AM   #76
Schultz
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Thanks Neal, it looks great
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Old 02-12-10, 07:15 AM   #77
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Quote:
Originally Posted by urfisch View Post
to me the game looks like a BIG compromise, between what they wanted to offer and what the managed to finish. i cant help, but it looks half baked...sorry.
Cant you read, Neal has explained that this is a preview version ie not finished. If we want more from him lets just be gratefull and enjoy his efforts, or he wont bother.
Hope your up early Neal and sending us more hehe

Thankyou from the UK
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Old 02-12-10, 07:19 AM   #78
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dont get me wrong...I CAN READ and i DO ENJOY and I AM GRATEFUL. but as long we dont know, which version he tested...we dont know anything. info on that would be very helpful.
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Old 02-12-10, 07:43 AM   #79
java`s revenge
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Great preview

I am positive about these features,

- The water and raindrops on the scopeview.
- Waves in zoomed view
- Textures
- in uboat details
- dud torpedoes

Negative about

- No cramp feeling.
- Seawater doesn`t look real
- tdc missing?

There is enough to mod. But i think this will be a great sim.

Anyway thanks for the video Neal !
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Old 02-12-10, 07:47 AM   #80
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Thanks for the video!

Quote:
Originally Posted by urfisch View Post
dont get me wrong...I CAN READ and i DO ENJOY and I AM GRATEFUL. but as long we dont know, which version he tested...we dont know anything. info on that would be very helpful.
It has been stated by Neil, and one of the devs that he has a preview copy, which isn't even close to what the release version will be.

I suggest that you take a look at this thread:

http://www.subsim.com/radioroom/showthread.php?t=161712

(my post, no.4 and elanaiba's post, no.7)


What we should hope for is that the bugs mentioned are fixed in the release version.
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Old 02-12-10, 07:48 AM   #81
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Thanks a ton, Onkel Neal!

I like what I see. Except the periscope screen, which still looks like an Iphone app to me. With a large part of the game consisting of me staring at said screen I'm one sad panda...

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Old 02-12-10, 07:52 AM   #82
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More footage my man.
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Old 02-12-10, 07:53 AM   #83
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Neal must be lying in bed smaking pretty ZzzZzzz by now.
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Old 02-12-10, 08:02 AM   #84
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Thanks for the vid. Neal
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Old 02-12-10, 08:43 AM   #85
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Thanks Neal, I also enjoyed watching that little vid of yours. Have you hit the CTRL key yet?!?
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Old 02-12-10, 08:49 AM   #86
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Quote:
Originally Posted by Mud View Post
I was wondering from the beginning, if you go for a deck walk and switch to external view can you see "your Kaleun" is actually there

Mud
I,m wondering this myself some time.
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Old 02-12-10, 09:10 AM   #87
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Nice viedo, I have been waiting for the SubSim previews to begin. I am like many other, wanting a more gritty interface, more like the previous games, but I think our modders can change this.

Thanks and I hope more is on the way
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Old 02-12-10, 09:22 AM   #88
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Quote:
Originally Posted by Chad View Post
When we were in Germany during the 09 meet, all three developers spent maybe 20 minutes staring at the TDC they had in the Laboe Museum.. Talk about nitpicking everything! Looks like they came through on that
Yes, but were they studying the TDC to understand how it looked (Graphic focused), or were they studying the TDC to understand how it worked (Functional focused)?
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Old 02-12-10, 09:26 AM   #89
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Quote:
Originally Posted by onelifecrisis View Post
With no friction, I could push a planet! I don't know what the apparatus was like IRL but I'm pretty sure they had grease in 1939.

Grease only affects friction, but keep in mind that Inertia is a cruel mistress.
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Old 02-12-10, 09:27 AM   #90
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I want a video with the engine room.I hope that Neal will have time,I believe he is taking his nap right now.
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