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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 |
Commodore
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The irony is that now that we have the technology to make a really realistic sim, the development costs are too high to make one for the relatively small audience. Investors demand a profit and so pursue the mass market. The flight sim audience is probably still large enough to support it, but we've always been a niche. A good base to mod from is likely our only option in the future
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