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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 | ||
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
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![]() Quote:
I don't think anyone would object to a well crafted, well reasoned promotion based system whereby experience translates to better performance. After five patrols and many hours drill, I really do hope that my Torpedomate can now do his job so well, that it's almost second nature, and that as a consequence, the torpedos load 1 or 2 seconds faster. I don't mind the idea that my Chief Engineer knows the limits of his boat because he's been to sea in her so many times, and that his inate knowledge adds a few feet of depth before crush is reached. So, while perhaps it's engaging in semantics, it's no less valid to say, that as a player, seeing (for sake of argument) a pop up box offering the player a level two soup upgrade: crew don't tire as quickly, the suspension of disbelief is eroded. It sounds and feels more like a we're playing a game, which we don't want to be reminded of. Quote:
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