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Old 02-10-10, 01:14 PM   #46
Onkel Neal
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Quote:
Originally Posted by Magua View Post
Neal Stevens, that was the rudest thing possible, to ban somebody just because it had different opinion than yours. Shame on you, it seems that you were growing old in vain! Come on, erase this message and ban me again. That's ALL you can do, to put your fist in my mouth.

Well, that's a good place for it.

Your ban had nothing to do with my opinion, I didn't state an opinion. But if you want to carry on like a jackass, do it somewhere else.
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Old 02-10-10, 01:16 PM   #47
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Quote:
Originally Posted by Magua View Post
Neal Stevens, that was the rudest thing possible, to ban somebody just because it had different opinion than yours. Shame on you, it seems that you were growing old in vain! Come on, erase this message and ban me again. That's ALL you can do, to put your fist in my mouth.
Isn't recess over yet? Get back to class before someone calls your mommy!
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Old 02-10-10, 01:21 PM   #48
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Quote:
Originally Posted by Magua View Post
Neal Stevens, that was the rudest thing possible, to ban somebody just because it had different opinion than yours. Shame on you, it seems that you were growing old in vain! Come on, erase this message and ban me again. That's ALL you can do, to put your fist in my mouth.
are you kidding me?

reality check here, nobody has ever been allowed to act like an azz here without being penalized for it.

subsim is one of the few places where adults have adult conversations without childish morons resorting to personal attacks and flame fests.

we allow members here great freedom to express their views "within reason" and in a respectfull manner.

no one can read that mans post and think he did not deserve the infraction he recieved so you must have some other reason for your comments.

if you just want to insult or tell neal how he should run his own website why dont you send him a PM so the rest of the forum doesnt have to be involved in it?

or better yet if you really dont like the way this place is run then i invite you to go to another forum more suited to your taste.
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Old 02-10-10, 01:22 PM   #49
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Originally Posted by Magua View Post
Neal Stevens, that was the rudest thing possible, to ban somebody just because it had different opinion than yours. Shame on you, it seems that you were growing old in vain! Come on, erase this message and ban me again. That's ALL you can do, to put your fist in my mouth.
Way to start with your first post.

It is usually a good idea to know the full story before you go spouting off righteouness.
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Old 02-10-10, 01:23 PM   #50
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Way to start with your first post.

It is usually a good idea to know the full story before you go spouting off righteouness.
Hint: It was a new account of the banned person in question.

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Old 02-10-10, 01:26 PM   #51
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oh well, maybe he had time to read what we said about him and his opinions
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Old 02-10-10, 01:28 PM   #52
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And, it says very clearly:

Sticky: Note: Read before posting
Takeda Shingen


Now, let's clear out and let the discussion return to the original topic, please.
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Old 02-10-10, 01:46 PM   #53
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I'm looking forward to the RPG elements - that really looks like it's going add a lot of immersion and let me train my crew in a specific way. E.G if I want to be an aggressive captain I can train my crew for surface action etcetera.
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Old 02-10-10, 01:48 PM   #54
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Quote:
Originally Posted by Neal Stevens View Post
...

Now, let's clear out and let the discussion return to the original topic, please.
We tried but -------->.
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Old 02-10-10, 01:51 PM   #55
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One thing I forgot to say... I don't mind the periscope screen 'arcadey-ness' as long as it shows the right information in the right way. What I do think will be quite annoying is that strange icon of the crewman floating over the periscope view. I hope you can drag that aside.
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Old 02-10-10, 01:54 PM   #56
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You also forgot that this thread is about the map.
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Old 02-10-10, 01:57 PM   #57
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You also forgot that this thread is about the map.
Nope. From the first post:

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This thread is intended as a place to discuss the actual features of the game Silent Hunter 5 based what is visible in videos, screenshots or available from interviews and press materials. Since the digital rights management aspect, controversial as it may be, is not game feature it is not appropriate for discussion in this thread; there are many other threads for such talk.
The OP then went on to talk about one thing he had seen, which was the map. The thread title is a bit misleading though.
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Old 02-10-10, 02:03 PM   #58
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Stupid misleading titles.. first the titstorm now this..
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Old 02-10-10, 03:13 PM   #59
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Originally Posted by elanaiba View Post
I know I'm tired and I'm missing something but we've always used a cylindrical projection. Sh3,4,5.
We know that (painfully) and you've always stated that the maps in SH5 will be cylindrical. However a few eyebrows were raised when the crew special abilities were shown on SH5 official site. The navigator was stated to be able to plot the shortest path between too points "if only the player was trusted him" ) We immediately began wondering if the game would actually use a spherical Earth with a cylindrical projection Map Screen instead of just a cylindrical Earth AND cylindrical Map.

There are quite a lot of us here on the forum that only need a blank paper with the proper tools and maps and a decent modeled sextant to figure out where we are and where we need to go. A real navigation feature with currents and tides and a bit of anchorage maneuvers would be a HUGE selling point for the game, as no ship simulator for PC offers the possibility to roam the entire world. One exception might be Ship Simulator Professional, but judging from the poor quality of the gamey version, I'd rather keep my money

A lot of effort has been put into trying to develop a real navigation mod for SH3 and SH4. Actual Kriegsmarine maps are available so yeah, it's a shame we'll have to miss that in SH5 AGAIN. But for me it will be a make-or-break features of SH6
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Old 02-10-10, 04:03 PM   #60
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Earth curvature is a "must" if you want to talk about a "simulation" in the literal sense of the world. In the commercial-game-subsim sense of the word it is interesting to include because:
a. it is linked to fuel limitations (so you want to go from A to B via the shortest route) and
b. your targets (convoys) are moving in "shortest-route" type of lanes

Shiping lanes across an ocean would almost cetainly be plotted as curves on mercator type maps (even "S" shaped ones).
Manual targeting is considered the epitomy of sub-siming (which is really great of course), while getting in a good firing position and shadowing are considered "handy" skils also. Why not include good ocean-going navigation in the list too.
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