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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Born to Run Silent
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Well, that's a good place for it. Your ban had nothing to do with my opinion, I didn't state an opinion. But if you want to carry on like a jackass, do it somewhere else.
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SUBSIM - 26 Years on the Web |
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#47 | |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
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#48 | |
Stowaway
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reality check here, nobody has ever been allowed to act like an azz here without being penalized for it. subsim is one of the few places where adults have adult conversations without childish morons resorting to personal attacks and flame fests. we allow members here great freedom to express their views "within reason" and in a respectfull manner. no one can read that mans post and think he did not deserve the infraction he recieved so you must have some other reason for your comments. if you just want to insult or tell neal how he should run his own website why dont you send him a PM so the rest of the forum doesnt have to be involved in it? or better yet if you really dont like the way this place is run then i invite you to go to another forum more suited to your taste. |
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#49 | |
Rear Admiral
![]() Join Date: Mar 2005
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It is usually a good idea to know the full story before you go spouting off righteouness.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#50 | |
Rear Admiral
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HunterICX
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#51 |
Stowaway
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oh well, maybe he had time to read what we said about him and his opinions
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#52 |
Born to Run Silent
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And, it says very clearly:
Sticky: Note: Read before posting Takeda Shingen Now, let's clear out and let the discussion return to the original topic, please.
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SUBSIM - 26 Years on the Web |
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#53 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
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I'm looking forward to the RPG elements - that really looks like it's going add a lot of immersion and let me train my crew in a specific way. E.G if I want to be an aggressive captain I can train my crew for surface action etcetera.
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#54 | |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#55 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
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One thing I forgot to say... I don't mind the periscope screen 'arcadey-ness' as long as it shows the right information in the right way. What I do think will be quite annoying is that strange icon of the crewman floating over the periscope view. I hope you can drag that aside.
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#56 |
Lucky Jack
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You also forgot that this thread is about the map.
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#57 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
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Nope. From the first post:
Quote:
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#58 |
Lucky Jack
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Stupid misleading titles.. first the titstorm now this..
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#59 | |
The Old Man
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![]() There are quite a lot of us here on the forum that only need a blank paper with the proper tools and maps and a decent modeled sextant to figure out where we are and where we need to go. A real navigation feature with currents and tides and a bit of anchorage maneuvers would be a HUGE selling point for the game, as no ship simulator for PC offers the possibility to roam the entire world. One exception might be Ship Simulator Professional, but judging from the poor quality of the gamey version, I'd rather keep my money ![]() A lot of effort has been put into trying to develop a real navigation mod for SH3 and SH4. Actual Kriegsmarine maps are available so yeah, it's a shame we'll have to miss that in SH5 AGAIN. But for me it will be a make-or-break features of SH6 ![]() |
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#60 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
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Earth curvature is a "must" if you want to talk about a "simulation" in the literal sense of the world. In the commercial-game-subsim sense of the word it is interesting to include because:
a. it is linked to fuel limitations (so you want to go from A to B via the shortest route) and b. your targets (convoys) are moving in "shortest-route" type of lanes Shiping lanes across an ocean would almost cetainly be plotted as curves on mercator type maps (even "S" shaped ones). Manual targeting is considered the epitomy of sub-siming (which is really great of course), while getting in a good firing position and shadowing are considered "handy" skils also. Why not include good ocean-going navigation in the list too. ![]()
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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