SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-10-10, 11:28 AM   #1
ryanglavin
Samurai Navy
 
Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by frau kaleun View Post
I have too many files that are not part of a "music mod" and would have to be put in the folder manually anyway. Also, I typically don't want all the tracks from any one of the sound mods in there, so I would either be fiddling with a mod's data before I enabled it, or taking stuff out of the Gram folder afterwards, not to mention renaming the files I left there to make them play in the order I want in game (yes I am that particular about those things, lol).

I've never managed the tunes in the Gram folder any other way but manually, since that gives me control over the contents from the get-go, which is what I want. Never had any problems with doing it that way before.
Well your problem is confusing.
Unless you already had, you should still try to manually take out sound files until they work.
ryanglavin is offline   Reply With Quote
Old 02-10-10, 11:31 AM   #2
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by ryanglavin View Post
Well your problem is confusing.
Unless you already had, you should still try to manually take out sound files until they work.
That's the plan - just didn't know if anyone else had experienced issues with use of the Gram overloading their system to the point where the game crashes. I don't think that's the problem since I shouldn't be *that* close to maxing out resources, but wasn't sure how much strain it puts on everything. If it's minimal, that shouldn't be the issue here.

I will probably just put "It's A Long Way To Tiperrary" in there and let it play over and over again. That track makes me very happy.
frau kaleun is offline   Reply With Quote
Old 02-10-10, 12:35 PM   #3
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Oh hey I think I just realized what the problem is.

Before this patrol started, my LI failed to return from leave and I had to enlist a replacement.

Obviously the dirty schweinhund went through my record collection and stole the ones he liked, and most likely scratched up some of the others in the process.



I am so going to call Judge Judy on his @$$.
frau kaleun is offline   Reply With Quote
Old 02-10-10, 04:52 PM   #4
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,473
Downloads: 63
Uploads: 13


Default

Try the ogg.vorbis tracks on their own.

Do not enable via JSGME but simply place each track into the gramaphone folder.

If that doesn't work you have a conflicting file from a mod which is very unusual because sound files are usually okay.

If all else fails I am quite happy to create a soundpack to replace your gramaphone folder.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 02-10-10, 05:18 PM   #5
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by jimbuna View Post
Try the ogg.vorbis tracks on their own.

Do not enable via JSGME but simply place each track into the gramaphone folder.

If that doesn't work you have a conflicting file from a mod which is very unusual because sound files are usually okay.

If all else fails I am quite happy to create a soundpack to replace your gramaphone folder.
Thanks, I'll keep that in mind.

I am definitely going to try just having one file in there at a time and see if I still have problems, or if there is one or more specific file(s) that cause them. I may even put the original file back in there that came with the vanilla install and see if that by itself will play okay.

In order to create a custom soundpack that I wanted to enable via JSGME, would it just be a matter of duplicating the necessary file structure [MOD NAME]/data/Sounds/Gramophone (or whatever) and putting the tracks in the last folder, and then put the whole thing in the MODS folder, and then have JSGME enable it like any other mod?
frau kaleun is offline   Reply With Quote
Old 02-10-10, 05:26 PM   #6
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,473
Downloads: 63
Uploads: 13


Default

Yes

But TBH I prefer to slip the tracks in separately from within the original storage folder.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 02-10-10, 05:34 PM   #7
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by jimbuna View Post
Yes

But TBH I prefer to slip the tracks in separately from within the original storage folder.
Yeah, that's what I've been doing. I have them in a folder for that purpose where the filenames are the titles, so I know what I have, but when I want them in the Gram folder I'll rename them as whatever track# comes next and copy them over.

I started doing that because when I had to reinstall everything, I forgot about backing up all the neat files I'd added to Gram and had to go find them again and reconvert a bunch of stuff I had elsewhere on my HD.
frau kaleun is offline   Reply With Quote
Old 02-10-10, 06:07 PM   #8
ryanglavin
Samurai Navy
 
Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by frau kaleun View Post
That's the plan - just didn't know if anyone else had experienced issues with use of the Gram overloading their system to the point where the game crashes. I don't think that's the problem since I shouldn't be *that* close to maxing out resources, but wasn't sure how much strain it puts on everything. If it's minimal, that shouldn't be the issue here.

I will probably just put "It's A Long Way To Tiperrary" in there and let it play over and over again. That track makes me very happy.
Hey, thats my gramophone set up!
ryanglavin is offline   Reply With Quote
Old 02-10-10, 08:59 PM   #9
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by ryanglavin View Post
Hey, thats my gramophone set up!
Lol, I sometimes pull up the mp3 of it and let it play over and over again even when I'm NOT playing SH3.
frau kaleun is offline   Reply With Quote
Old 02-10-10, 10:53 PM   #10
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Well, after a bit of testing and experimentation, I am now more mystified than ever.

I removed everything from the Gram folder, and started putting files in one at a time.

First I put in the single file that was there after vanilla install. Went into the game, and everything works fine - except when I activate the gramophone, there are TWO files that play. One is the stock music that's in the Gramophone1.mp3 that came with the game. The other is a file that sounds like an old live recording of a speech being given in German followed by the the sound of marching feet, what may or not be gunfire or cannonfire, then more impassioned speechifying. A wartime or prewar historical recording to my ears. I can use the prev/next buttons to switch between this and the Gramophone1.mp3, which is the ONLY file that's in the Gram folder. Esc, exit, return to base, exit game.

I took out the stock mp3 and replaced it with Tarjak's RadioDL1.ogg file and went back into the game. Same deal. Now there's the mystery file, which plays first, plus the RadioDL1 track. Both play fine, I can skip backwards and forwards between the two.

Exited again and put in one of the .ogg files that always seemed to get skipped when I had a whole batch of files in there. Went back into game, now that file plays fine as well, I can use the prev/next buttons with no problem, but the mystery file plays first and is still there. Esc/exit/return to base/exit game again.

Then I took out the one .ogg file that I had just put in the Gram folder. It's now showing as empty. Go back into game, activate the gramophone, and the mystery file now plays as the one and only track even though it's NOT in the Gramophone folder. I have my folder options set to show me all files, including hidden and system files, so if it's in the Gram folder I should be able to see that it's there, right? And it's not. So where the hell is it, and why is it being included in the in-game gramophone playlist?

I never heard this file before at all, ever, when I've played the gramophone in the game. But if the game is trying to insert this mystery file into the playlist at a certain point and it's conflicting with the sequence I've set up by naming my files 001, 002, etc. - might that be what's causing the problem?
frau kaleun is offline   Reply With Quote
Old 02-11-10, 04:29 AM   #11
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,473
Downloads: 63
Uploads: 13


Default

I think what your experiencing is the games background music which is set to 'loop' playing at the same time as a gramaphone track. I'm at work right now and not sure which folder it resides in (either Music or Sounds) but IIRC can't you disable the music via the options panel (it's been so long ago since I've had cause to look in that area).

That is where I believe your problem lies.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 02-11-10, 08:35 AM   #12
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default



But would the game treat one of those files like a gramophone track when the gramophone is activated in the game? That's the only time I'm hearing it.

It does sound like something that might play during the intro movie, and I skip that so if it does play there I wouldn't recognize it as such.
frau kaleun is offline   Reply With Quote
Reply

Tags
gramophone, radio.wav, sh3 commander


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:00 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.