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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Nub
![]() Join Date: Feb 2010
Posts: 4
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What is the longest a ship can stay dead in the water with one end dipping below the waves before it sinks? I've never stuck around to see if a boat can recover and take off again, and will usually just shove another fish under it to get the tonnage. |
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#2 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
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Quoting Otto Kretschmers Ship log (in volume 1 clar blair pg 198-199) "At 700 meters, hit forward of amidships. Vessel of some 6500 tons sinks within 20 seconds. I nowproceed head on into the convoy. All ships zig zagging independently." "Fire a bow torpedo at a large freighter. As teh ship turns towards us,, the torpedo passes ahead of her and hits an even larger ship after a run of 1740 meters. This ship is of some 7000 tons is hit abreast the foremast." "Fire bow torpedo at the next large vessel of some 7000 tons. Range 975 meters. Hit abreast foremast." "Third attempt (Third attempt because previous 2 had gyroscope failures)at the same target from a range of 720 meters. Hit forward of the bridge. Bow sinks rapidly level with the water." "Hit aft of amidships. Ship drops astern, somewhat lower in the water. As torpedoes have been expended, I wait to see if she will sink further before I settle her with gunfire." (proves bow shots sink faster then stern shots. He got half credit with the last ship, as U-123, ((Moehle was the captain)), The ship was a 3106 tonner. |
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#3 | |
Chief of the Boat
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I've seen them last over 48 hours on occasion. If after 12 hours or so they are still afloat I usually give them a cuop de grace because it is possible they have 'called' for help. If you leave them afloat and sail out of rendering range (aaprox 35/50km) they will respawn and carry on their merry way. |
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#4 | |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
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Last edited by Fader_Berg; 02-11-10 at 07:34 AM. |
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#5 | |
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Nub
![]() Join Date: Feb 2010
Posts: 4
Downloads: 0
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In SHIII, does the little flakgun do anything to small boats? Or is it modeled to only damage aircraft?
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#7 |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
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I don't know since I've been playing GWX all along. But I think it does damage. Can't see why they should make an exception. I sure have made some wrecks with it in GWX. What can I say... It's one hell of a gun. I sunk a coastal tanker with 120 rounds... leaving me with 880 to go. Life is a generous opportunity, living on a Type II.
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#8 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
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Everythig assingned as "coastal vessel" should go down with 20mm AA gun.
It has no effect on bigger ships except exploding cargoes, falling masts and those annoying search lights. Don't know about 37mm. Now that I cruise with pregnant sea cow (IXD2) I might try it's effecteviness. |
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