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Old 02-09-10, 02:33 PM   #1
h.sie
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Thanks, for your replies, guys, I'll answer tomorrow. Currently I'm testing very interesting things. It's getting better and better. Playing with the .off files of the Fonts, I'm now able to display self-made little color flags instead of numbers or characters.

Only the middle digit of the three hull integrity percentage digits is relevant for us.

If 0 (100%) or 9 (90%) -> a green flag is shown.

If 5 (50%) or 6 (60%) -> a yellow flag is shown. and so on.

So hull integrity can be shown in 5 color steps, the same as the stealth-meter works: green, lightgreen, yellow, orange, red.

In my opinion it's better than the numbers.
Or what do you think?
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Old 02-09-10, 03:23 PM   #2
Sailor Steve
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I think words would be the best, if possible.

Excellent

Good

Fair

Poor

We're In Trouble

Barring that, the flags sound like a great idea.
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Old 02-09-10, 03:35 PM   #3
h.sie
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Hi Sailor,

words are not possible.

h.sie
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Old 02-09-10, 03:53 PM   #4
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The % Hull integrity is just the information about how many Hit Points are still available , therefore the % Hull integrity have nothing to do with the hull of the sub, I just installed SH3 Commander to have my % Hull integrity , because unfortunately GWX Gold remove this very needed information , I need The % Hull integrity and I want The exact information about how many hit points are still available
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Old 02-09-10, 04:56 PM   #5
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Curses to them and their lot
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Old 02-10-10, 03:58 AM   #6
h.sie
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Hi tomschk,

I try to make the game as "realistic" as possible, and I think a real kaleun did not know how many "hitpoints" are left for his sub. Or was there a gauge showing "hitpoints: 75,5%"?? So I try to reduce the detail of the information given to get a historical feeling, but I do not force anyone to use my idea.

h.sie


@makman: sorry, but the WO range cannot be modded this way.
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Old 02-10-10, 04:11 AM   #7
piri_reis
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I had the Hull Integrity disabled for obvious reasons, this mod with it's average values will be nice to have. Either flags or percentages will work for me, though I'm leaning towards percentages.
And I must say pretty creative modding tecnique here h.sie
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Old 02-10-10, 04:35 AM   #8
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Hello there , everybody have a different point of view and taste about the Silent Hunter game , the developers need to add a option in the realism interface to switch ON/OFF the % Hull integrity , in this way everybody will be happy
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Old 02-10-10, 06:09 AM   #9
Rubini
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Quote:
Originally Posted by h.sie View Post
Thanks, for your replies, guys, I'll answer tomorrow. Currently I'm testing very interesting things. It's getting better and better. Playing with the .off files of the Fonts, I'm now able to display self-made little color flags instead of numbers or characters.

Only the middle digit of the three hull integrity percentage digits is relevant for us.

If 0 (100%) or 9 (90%) -> a green flag is shown.

If 5 (50%) or 6 (60%) -> a yellow flag is shown. and so on.

So hull integrity can be shown in 5 color steps, the same as the stealth-meter works: green, lightgreen, yellow, orange, red.

In my opinion it's better than the numbers.
Or what do you think?
Excellent! A huge improvement IMO. I think that this flag color approach is the best one, knowing that SSteve suggestion (words) is not possible. Looking foward for this mod mate.
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Old 02-10-10, 06:29 AM   #10
h.sie
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Thanks, Rubini. I also like the 5-color approch more than the numbers.

To answer your former question regarding compatibility: This mod will unfortunately affect the menu.ini (because some images have to be placed in order to hide unwanted numbers), so that it will conflict with every GUI mod. Instead of making compatibility patches for all these countless GUI-combinations, I will release a do-it-yourself manual so that GUI modders will easily be able to implement these changes if they want. in case of problems I'll help them of course.


@makman: sorry, but the WO range cannot be modded this way.

@LGN: I think the crush depth randomization can be used additionally. My intention was to remove this arcade-like percentage numbers. But the other option (fully remove the hull integrity information) was too hard in my optinion.
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Old 02-10-10, 06:53 AM   #11
sabretwo
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Personally, I have never been a fan of the percentage thing...seems too unrealistic to me. However, I think a better idea (now that some modders seem to have found new magic in manipulating states and animations) might be to have certain animated damage effects remain constant after reaching a certain damage level. For example, if your uboat hull suffers 60% damage, you have constant drips that wont stop. If you reach 40% level, the spray from busted seals remains constant and can't be stopped through repair.

I don't know if we have achieved that level of capability yet, but it seems like that would be a more realistic indicator that your uboat is in grave danger of critical hull failure than using the percentage on the damage control screen.

Just a thought...
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