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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
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Thanks, for your replies, guys, I'll answer tomorrow. Currently I'm testing very interesting things. It's getting better and better. Playing with the .off files of the Fonts, I'm now able to display self-made little color flags instead of numbers or characters.
Only the middle digit of the three hull integrity percentage digits is relevant for us. If 0 (100%) or 9 (90%) -> a green flag is shown. If 5 (50%) or 6 (60%) -> a yellow flag is shown. and so on. So hull integrity can be shown in 5 color steps, the same as the stealth-meter works: green, lightgreen, yellow, orange, red. In my opinion it's better than the numbers. Or what do you think? Last edited by h.sie; 02-09-10 at 03:36 PM. |
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#2 |
Eternal Patrol
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I think words would be the best, if possible.
Excellent Good Fair Poor We're In Trouble Barring that, the flags sound like a great idea.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Admiral
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Hi Sailor,
words are not possible. h.sie |
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#4 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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The % Hull integrity is just the information about how many Hit Points are still available , therefore the % Hull integrity have nothing to do with the hull of the sub, I just installed SH3 Commander to have my % Hull integrity , because unfortunately GWX Gold remove this very needed information , I need The % Hull integrity and I want The exact information about how many hit points are still available
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What we do in life echoes in Eternity Last edited by tonschk; 02-09-10 at 09:01 PM. |
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#5 |
Stowaway
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Curses to them and their lot
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#6 |
Admiral
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Hi tomschk,
I try to make the game as "realistic" as possible, and I think a real kaleun did not know how many "hitpoints" are left for his sub. Or was there a gauge showing "hitpoints: 75,5%"?? So I try to reduce the detail of the information given to get a historical feeling, but I do not force anyone to use my idea. h.sie @makman: sorry, but the WO range cannot be modded this way. Last edited by h.sie; 02-10-10 at 06:37 AM. |
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#7 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
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I had the Hull Integrity disabled for obvious reasons, this mod with it's average values will be nice to have. Either flags or percentages will work for me, though I'm leaning towards percentages.
And I must say pretty creative modding tecnique here h.sie ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#8 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Hello there , everybody have a different point of view and taste about the Silent Hunter game , the developers need to add a option in the realism interface to switch ON/OFF the % Hull integrity , in this way everybody will be happy
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What we do in life echoes in Eternity |
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#9 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Săo Paulo Brazil
Posts: 2,728
Downloads: 132
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#10 |
Admiral
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Thanks, Rubini. I also like the 5-color approch more than the numbers.
To answer your former question regarding compatibility: This mod will unfortunately affect the menu.ini (because some images have to be placed in order to hide unwanted numbers), so that it will conflict with every GUI mod. Instead of making compatibility patches for all these countless GUI-combinations, I will release a do-it-yourself manual so that GUI modders will easily be able to implement these changes if they want. in case of problems I'll help them of course. @makman: sorry, but the WO range cannot be modded this way. @LGN: I think the crush depth randomization can be used additionally. My intention was to remove this arcade-like percentage numbers. But the other option (fully remove the hull integrity information) was too hard in my optinion. Last edited by h.sie; 02-10-10 at 06:42 AM. |
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#11 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
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Personally, I have never been a fan of the percentage thing...seems too unrealistic to me. However, I think a better idea (now that some modders seem to have found new magic in manipulating states and animations) might be to have certain animated damage effects remain constant after reaching a certain damage level. For example, if your uboat hull suffers 60% damage, you have constant drips that wont stop. If you reach 40% level, the spray from busted seals remains constant and can't be stopped through repair.
I don't know if we have achieved that level of capability yet, but it seems like that would be a more realistic indicator that your uboat is in grave danger of critical hull failure than using the percentage on the damage control screen. Just a thought... |
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