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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Ace of the Deep
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#47 | |
Born to Run Silent
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![]() Don't get me wrong, I'm not trying to override your opinion or start a fight, but I think this is a nice topic to discuss and I am curious on what you base that on. ![]()
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#48 | |
Grey Wolf
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You got it wrong Meo... I just confirmed your point, that today's pace of living, including entertainment, has accelerated in a last few years... Few years ago, Simhq.com was just a simulation site (good one) and these days there are shooters, RTS, clssic strategies,... everything. It seems that simulation is dying... except Oleg's work. If it was up to Ubi... it would end up as arcade easy-entertainment.
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#49 | |
Born to Run Silent
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Yeah, I agree, it's pretty obvious that good sims are becoming a dying breed. They were always a niche market, and over the last 10 years, fewer people buy them and the people who support them have become extremely picky and demanding. Ask any games journalist and they will tell you, sim players can be their own worst enemies ![]()
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#50 | ||
Ace of the Deep
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Ooops... read too fast,
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#51 | |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#52 | |
Ocean Warrior
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Not only are they , they also feel an absurd need to hand-hold you through the game, providing even the most basic and rudimentary help in the form of messages. Modern Warfare takes this to the extreme.
There's the Specter gunship mission where they tell you a dozen times in the same mission that flashing IR strobes means friendlies; the fact that you see the "watch for the grenade indicator" messag every time a grenade kills you; the way it spams hint messages like "Hit Left to switch to grenade launcher" that obscur large portions of the screen (even when you don't want to use that weapon you have to switch to it to make the stupid message go away)... It's as if even the Modern Warfare developers are growing tired of catering to the metaphorical "ADD crowd", and so have decided to bully you for being thick enough to enjoy their game. "You want hand-holding? I'll give you hand-holding! Muahahahahah, sucker!" Quote:
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#53 | |||
Ace of the Deep
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Links, it's been a while, there are SOOOO MANY threads in subsim.com and searching could take hours (many comments were/are off-topic), that's why I said this: Quote:
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![]() Nevertheless, when I started to play PC games (around 1997), I can only notice a tendency of dumbing down successful series (Fallout, Rainbow six, etc.) Remember, I've also said this: |
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#54 |
Captain
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Aces and SH1 have the limitations of their days, but other than that they were, and still are fairly solid games. I was really surprised how good SH1 still is, sometimes you tend to embelish your old memories, but this game is really good.
The prob with SH3 and 4 (besides my opinion on gameplay flaws ![]() One of the obvious, the land that "doesn't exist". Sail just north of Scapa, hidden by the island, and the battleships in the harbour will open up on you. Sit on the bottom (need mod for that) and enemy DDs can pick you up without problem. It can't get more basic than that for a sub game, and it's absent. When you read that wolfpacks barely made it in game but that the exterior sub model has 1 million polygons, well it's clear that the focus isn't quite the same as the old sims. If a small indie dev made a loose remake of SH1/AOD with all the good old features + the good new features (hydrophone, TDC tools, crew management) with low-tech (cheap and quick) but crispy graphics, I'm sure simmers would buy it. |
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#55 |
Grey Wolf
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SH3 has a steeper learning curve than AOD because of the manual targeting, but the general point that todays gamer suffers from slight ADD still stands... or does it? I feel like there might be a little "why back in my days things were better" thing going on. Kids don't read books anymore.. is that even true? What about the whole Harry Potter thing? They might also be doing alot of reading, just that it's on a screen now instead of books?
50 Years from now I'm willing to bet that there will be serious, complex flight sims, and subsims, I mean, things can't be getting dumber and dumber right? |
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#56 | |
Born to Run Silent
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![]() They are welcome to disagree with me, my opinion is just one of many. But this is like how a buddy of mine came back from a Vegas weekend with $89,000 a tatoo and a wife--I gotta hear more about this ![]() Quote:
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#57 |
Grey Wolf
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There is a separate set of problems with simulations:
If you make a simulation - you will have many bugs... If you make a shooter - there is small ground for bugs... Most of publishers don't have patience for patch 1, 2, 3... till the simulator is playable. Bohemia made Armed Assault 2 (OFP 2) and it was blasted by critics as unplayable sack of bugs... of course if you have 10-20 AI units that are "thinking", "reacting", "using warfare technology", "changing tactics",...etc that many bugs have to be polished. Today, after patch 1.5, it is completed and polished great infantry sim, but modern pace is cruel, it has a "bad name" and who cares about it. And of course, there is competition of titles that you can "instantly play" without reading ten books on warfare, as Dan would say...
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#58 |
Ace of the Deep
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Don't get me wrong, maybe I was wrong in my OP.
Maybe it's just that success and/or power 'corrupt' There are a LOT of successful title that have been 'corrupted' - i.e I prefer the good old Simpsons episodes than the new ones. The first Matrix was cool, the third was awful! ![]() ...we can only hope it will not be the case for SH5. ![]() |
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#59 | |
Grey Wolf
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#60 |
Captain
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Yeah, "kids these days" are a convenient scapegoat.
There is a profitable market for sims, but it's small and it's a tough crowd (kids and adults alike). The "mainstream" market is much larger and people are allegedly easier to please (kids and adult alike). Publishers and shareholders aren't know for making bold decisions, so here we go. Here, have more polygons ![]() |
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