SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-07-10, 08:47 AM   #22
Steeltrap
Grey Wolf
 
Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
Default

One interesting question is the degree to which the game industry became a business and not an art. Really clever, long-lasting gameplay is generally a thing of the past.

These days it's all flashy graphics to catch your eye but the underlying game is shallow/boring. As someone said, it's a bit like music. I think music videos are one of the worst things to happen to music, as they all end up looking like some soft-porn with hyperative elevator music behind them.

Once you needed clever, entertaining gameplay to keep you interested, as the graphics were really fairly basic. Similarly, companies needed to get their games right on release as they couldn't be patched via internet. In short, they were an evolution from board games.

Now they are flashy, pretty emptiness, with poor AI and often shockingly poor quality issues.

When in doubt, blame the marketers. They'll dumb anything down and cheapen it in nearly every sense of the word as they are remunerated wholly by sales, and not long-term customer retention.
Steeltrap is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:14 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.