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Old 02-07-10, 06:17 AM   #1
tonibamestre
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My question is,do you think will be possible on a realistical way to launch torps sub vs sub and harpoon missiles or tomahawk for land attack?
If there was a way to find out this,imagine the great expectations for a future modern surface mod.
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Old 02-07-10, 07:10 AM   #2
Karle94
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Got the Virginia in to the game

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Old 02-07-10, 10:28 AM   #3
Marka Ragnos
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Quote:
Originally Posted by tonibamestre View Post
My question is,do you think will be possible on a realistical way to launch torps sub vs sub and harpoon missiles or tomahawk for land attack?
If there was a way to find out this,imagine the great expectations for a future modern surface mod.
Well in the ohio mod you can launch missiles and they work, they go in a direction and don't change course this is difficult for moving targets but for land based targets it should work.

Only someone has to mod it so that it appears as a contact.

Nice idea

@Karle94

Could you post a few more screenshots please please please?
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Old 02-07-10, 10:31 AM   #4
Karle94
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Sure thing.
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Old 02-07-10, 10:53 AM   #5
Karle94
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Almost finished with the Virginia







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Old 02-07-10, 11:32 AM   #6
keltos01
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Quote:
Originally Posted by Karle94 View Post
Almost finished with the Virginia








awe !

k
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Old 02-07-10, 11:54 AM   #7
Karle94
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The Virginia has been launched. Download it here.
http://www.filefront.com/15525337/Virginia_V_1.0.rar

And yes I know about the torpedo doors bug.
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Old 11-06-14, 04:55 AM   #8
taynted21
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Quote:
Originally Posted by Karle94 View Post
The Virginia has been launched. Download it here.
http://www.filefront.com/15525337/Virginia_V_1.0.rar

And yes I know about the torpedo doors bug.

is there any way that maybe you can upload the link again? I was looking for it,and I clicked on your link and it couldn't be found....also,could I maybe get any links to other subs in this project that were finished,if there are any?
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Old 02-07-10, 09:07 PM   #9
Krauter
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Just a suggestion for SSGNs such as the Oscar and possibly in the future the Charlie, etc.

I know that Soviet Submarines stored their SSMs in banks in the hull. My suggestion is create the appropriate number of tubes, form it so they are one shot only, and only ammo type that is loadable is the TLAM we already have and voila, there is a semi-realistic SSGN. That way you have your 'secondaries' of missile banks, plus your normal load out of anti-ship torpedos.

Cheers,

Krauter
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Old 02-08-10, 06:28 PM   #10
Krauter
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Any news on this project (as in which ships are finished?)

Also, will it just be a release of a ship pack, or will there be tweaks to campaign and Jap ships,etc? I mean this in the way that if you launch for example a Mk48 with an effective range of 30nm and your sonar can hear 40nm, meanwhile the poor slob riding shotgun for the Jap formations can only hear 5nm... there is a big slanted table.

Now I know that these mods kind of favor you (big time.. nuclear subs vs a navy not even prepared for WW2 subs..), but will there be alterations to the Jap sensors to make up for the advanced capabilities?

Just a thought,

Krauter
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Old 02-07-10, 12:35 PM   #11
Schultz
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If you take off the conning tower it looks like a big torpedo.
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Old 02-07-10, 02:12 PM   #12
Marka Ragnos
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Thanks Karle!

After playing with the Ohio, Los Angeles and now able to play with the Virginia i kinda regret that SH5 is not a modern subsim.

Thank you for making this mod!
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Old 02-07-10, 02:36 PM   #13
ETR3(SS)
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Quote:
Originally Posted by infernos View Post
If you take off the conning tower it looks like a big torpedo.
Just like any other nuclear US sub.
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Old 04-14-10, 05:06 AM   #14
haozhibof1
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The Virginia is not fully compatible with Ohio. It seems that Ohio has a completely new periscope file and it is much longer than the original one.
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Old 04-14-10, 01:19 PM   #15
ETR3(SS)
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That is correct. The Virginia was not made to be compatible with other mods, at least not yet. And it's still a beta at this point.
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