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Old 08-14-05, 04:53 PM   #76
kiwi_2005
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where is the Ops mod in rub1.43? is it in single player.
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Old 08-14-05, 09:25 PM   #77
Sheppard
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Destroyers or escorts seem to be death in 1940; one of them
came down on me and dropped several accurate salvoes, end
of my boat
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Old 08-14-05, 09:28 PM   #78
CCIP
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...and I assure you, that was entirely your fault :rotfl:

Unless you stay surfaced, escorts are less efficient in RUb 1.43 than any other SHIII version.
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Old 08-15-05, 02:02 AM   #79
kiwi_2005
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I have found the destroyers pretty easy in 1940, they detect me but running at silent speed fools them, ive slipped away many times. I notice they stay around longer than usual though.

I did 9 patrols in a IIA to save enough renown to get the IXB in Wilhemshaven. My first patrol in the IXB didn't even leave port! the game mission starts with the IXB side ways!!! so the front and rear are imbedded into the concrete. I can't leave cos i can't do anything its just gets damaged until i die.

So ive had to go back a few missions to where im in kiel and choose a VIIb instead. Maybe avoid Wilhemshaven base altogether and wait for Loriet to show up.
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Old 08-15-05, 08:25 AM   #80
kiwi_2005
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OK BEERY that it!

I want my deck-gun time back, its way to long for me. i gave up and just fired two torps and sunk her.

How can i edit the deck gun timing to be shorter. Please
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Old 08-15-05, 08:31 AM   #81
_Skii_
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Beery

Can you confirm wether or not you are aware of a sound issue when the ballast tanks vent on diving ?

Thanks

John
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Old 08-15-05, 09:51 AM   #82
kiwi_2005
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Ooops, if i remember correctly the GUNS mod fixes this.
"So no need to panic crew, i have everything under control just abandon ship and dont forget to speak english"
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Old 08-15-05, 10:42 AM   #83
Beery
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Quote:
Originally Posted by kiwi_2005
OK BEERY that it!

I want my deck-gun time back, its way to long for me. i gave up and just fired two torps and sunk her.
Great! You are experiencing the kind of frustration that real U-boat commanders had. Why would you want to lose that sense of realism? Check these out:

Quote:
Vogel in U-588 hit a 4,800 ton tanker with 2 torps and then spent 4 hours firing 200 rounds into it before claiming it sinking in flames - this ship made it back to port with minimal damage.

Schacht in U-507 tried to sink a 6,800ton ship by gunfire after the crew had abandoned it but finally gave up and had to use a torpedo.
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Old 08-15-05, 10:45 AM   #84
Beery
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Quote:
Originally Posted by _Skii_
Beery

Can you confirm wether or not you are aware of a sound issue when the ballast tanks vent on diving ?
I'm not aware of anything. Can someone tell me where I can get the 'GUNS' mod so I can figure out where the problem might be?
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Old 08-15-05, 11:19 AM   #85
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30th mission using RUB 1.43:
the nights are darker, the waters too. The map now is a real map, I'm quite happy on my IXD2. But I have a doubt about the playability of the "rubbed" sh3: I met convoys almost excluvely, not problems to intercept them, I went at the head of the convoy every time and I waited the ships coming up. The work is easy (no manual targeting) and I sunk about 50000 tons from 3 convoys (early 1943).
I use this tactics always, but I find that the game is slightly boring, before the mod I had more difficulties to find convoys, now I'm plenty of convoys. I was attacked by 2 DD for about 3 hours, but no damages from them, fortunately they had a reduced sonar angle. In the instock game you had no chance to escape from 2 DD. Anyway the mod worked fine for me.
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Old 08-15-05, 11:34 AM   #86
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Quote:
Originally Posted by cunnutazzo
30th mission using RUB 1.43:
the nights are darker, the waters too. The map now is a real map, I'm quite happy on my IXD2. But I have a doubt about the playability of the "rubbed" sh3: I met convoys almost excluvely, not problems to intercept them, I went at the head of the convoy every time and I waited the ships coming up. The work is easy (no manual targeting) and I sunk about 50000 tons from 3 convoys (early 1943).
I use this tactics always, but I find that the game is slightly boring, before the mod I had more difficulties to find convoys, now I'm plenty of convoys. I was attacked by 2 DD for about 3 hours, but no damages from them, fortunately they had a reduced sonar angle. In the instock game you had no chance to escape from 2 DD. Anyway the mod worked fine for me.
I didn't mess with the convoy spawn values, just the report probabilities and contact times. In '43 you should be getting reports quite a bit less often. The escort AI has been reduced, so you aren't likely to find more than 50-75% veteran in '43 for some convoys. Many are 50% veteran in '43.

Which convoys did you engage? What were the escort numbers? By '43 you ought to be seeing 5 escorts minimum for most convoys.

Perhaps the AI sonar has been nerfed too far?

More playtest reports are needed.
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Old 08-15-05, 01:27 PM   #87
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Quote:
Originally Posted by Beery
Quote:
Originally Posted by _Skii_
Beery

Can you confirm wether or not you are aware of a sound issue when the ballast tanks vent on diving ?
I'm not aware of anything. Can someone tell me where I can get the 'GUNS' mod so I can figure out where the problem might be?
Might be a bit of confusion here mate - this is a separate issue to 'gun mod' or whatever that is. This occurs with a vanilla install and RuB 1.43, nothing else.

Basically it happens whenever I order the boat to dive - there is th sound of air rushing (very cool incidentally) but it seems to distort into a piercing staccato noise (try to imagine the sound of a 56k modem dialing up but VERY loud and piercing )

I think this is happening when a different sound effect kicks in at the same on diving, there seems to be a conflicition or something, but its definately there, and definatley happens!

Fauiling that could you tel me what the offending file is called so I can try renaming it or removing it

Cheers

John
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Old 08-15-05, 02:36 PM   #88
cunnutazzo
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Jason, could be the deep charges too weak? I escaped without damages while the DC were exploding letterally on my head. I think the DD sonar is good enough, 3 hours to get out of their range.
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Old 08-15-05, 02:58 PM   #89
oRGy
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The depth charges have been changed in RuB to realistic values. If they're weak, that's how they were in reality.
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Old 08-15-05, 03:35 PM   #90
rulle34
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Quote:
Originally Posted by oRGy
The depth charges have been changed in RuB to realistic values. If they're weak, that's how they were in reality.
I agree!
Now there is a change to evade from DD's, but planes is more aggressive, as it should be. I think it was airplanes and also Hunter killer groups that took out the most of the subs?
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