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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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SH5 online DRM and Modding tools
I have SH3 with starforce istalled, if use SH3 mission editor
I need SH3 DVD-rom in drive. IF it is same with SH5,then you have to be online to use SH5 mission editor and save your work to online servers. Maybe same thing goes for other SH5 tools too. So how you share your work then?. When UBI designed this online DRM do you think they thought about modding at all? ![]()
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#2 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Good question.
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#3 |
The Old Man
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Why does everyone think that the mods will be on the server?! The server only authenticates you and keeps your save files. Here's an example, I had 8GB of mods on top of my WoW install... the game still worked fine. I see absolutely no reason for OSP to limit modding in ANY way. Even SH Commander would work if Ubi gives the save files on your drive priority over theirs. The devs already said that the save files will be kept on the servers AND on your pc.
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#4 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
They also said you can use any PC you like - if game installed - to play as your saves are on their server So does that mean its the server save it uses ![]() Or do you get a choice Doubt that any work you do will be saved anywhere but your own PC but the question of do you have to be online to use the ME is a good one And OSP will limit modding in some way If you mod then you know the worst part is starting and restarting the game over and over - sometimes playing for only a minute to check something Add connecting each time into that so yes it will make a difference How much ? Who knows Thats the trouble with ubi's lack of information Everyone is guessing |
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#5 |
The Old Man
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We'll probably have a choice of which save files to use. And all I said was that OSP will not PREVENT you from making and using mods. As for the slower time to load, I really don't think it will make much of a difference. You'll still need to be online though...
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#6 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
The point I made above about constant starts to check something Will updates/patches stream or be available for DL Connection issues Just 3 of the issues that can make you think is it worth bothering Modding takes time A lot of time in most cases Anything that cuts down that time can make it a non starter |
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#7 |
Stowaway
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Ok, here is a question that is not intended to start a war but I have limited knowledge of the modding process and am genuinely curious.
Do not personal domains like Facebook et al come to own the copyright on all information posted on their sites? It is my understanding that OSP will save all files at UBISoft. Will this give them copyright ownership of any mods created by the Modding Community? If so does this open the door to UBISoft incorporating freeware mods into a future pay-for add-on without renumeration for the Modder(s)? OSP is supposed to be about protecting content so I would suggest reading the EULA real close before modding anything to ensure that your ideas do not become property of UBISoft. If a modded file is saved on their server, do they own it? I doubt that you would since it's not exclusively on your machine. This idea may be wind and smoke but I can also see it as potential method to get some very highly skilled modders to provide UBISoft with creative content - for free. Hope I'm wrong. |
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