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Old 02-04-10, 08:33 AM   #16
Egan
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Every sub sim ever released I hold up and test against that yardstick of submarine simming goodness, the daddy of them all: Tom Clancey's SSN.

I admit, that yardstick isn't very high, but I find it to be handy checklist: Do I 'fly' the sub like an aeroplane? Do I have to sit through some of the very, very, very, very worst video segments in the history of computer gaming? Are the developers notes in the manual basically a long and rather mad excuse, based around the idea that sim players have the situational awarenes of a rabbit in a chinmmey?

If the answer to all of these is 'no' then we have a sim. Huzzah!

Last edited by Egan; 02-04-10 at 08:35 AM. Reason: Edited because I'm spelling like a drunk today.
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Old 02-04-10, 09:45 AM   #17
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I have been extremely disappointed over the last couple of weeks just as many others have been as well. Now I see the latest bit of info that just irritates me even more and starts to crush the little bit of hope I had left for this sim. According to Ubisoft's own game listing Silent Hunter 5 is not even listed as a Simulation but as, get this, Action, Adventure. I think to myself maybe this is a new way of describing the genre yet low and behold just above it is the game, sorry simulation "Imagine - Sweet 16" I don't won't an arcade game which is one reason I never bothered with "Enigma- Rising Tide" This is just another kick in the......

http://www.ubi.com/US/Games/Search.aspx?cal=cs
If it really turns out to be an arcade game. Then i think the dev,s expect the community finish there job and mod it into a hardcore sim.
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Old 02-04-10, 09:56 AM   #18
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Default Webster's definition of "Simulation"

From Websters: (Italics mine)

sim⋅u⋅la⋅tion  /ˌsɪmyəˈleɪʃən/ [sim-yuh-ley-shuhn]
–noun

1.imitation or enactment, as of something anticipated or in testing.

2.the act or process of pretending; feigning.

3.an assumption or imitation of a particular appearance or form; counterfeit; sham. brutal!

4.Psychiatry. a conscious attempt to feign some mental or physical disorder to escape punishment or to gain a desired objective. I like this one, hehe, as in when I faked a fever to get out of going to school

5.the representation of the behavior or characteristics of one system through the use of another system, esp. a computer program designed for the purpose. most relevant, I suppose.
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Old 02-04-10, 10:33 AM   #19
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So if we use definition #5 above--the question then, is what "system" is the computer system trying to emulate? This is at the heart of all "realism" and "simulation" debates.

For example, pre-9/11 I was fortunate enough to fly a real simulator in a training center for commercial pilots. Obviously they simulated every mechanical/electrical/hydraulic/navigation/avionics, etc. systems. But they ALSO simulated "scenarios" that might happen, e.g., flame-out, landing gear failure, even now I hear, terrorist attacks. Now the problem is, these "scenarios" can't really be called "systems", unless you call the entire human condition a "system" (OK, getting deep here. Hey, new bumper sticker "Submariners are Deep!"

Anyway, back to SH5. Hopefully what we'll end up with, is a high-fidelity simulation of the submarine's systems, as we had in the past titles. In addition to this--they are trying to bring in a lot of "scenarios" to make the whole title more conducive to the human condition system. That is, where to attack, what to attack, when to attack, how to deal with other humans, with their own "human conditions", etc.

In fact, I think the airlines would say that their goal of having their simulators, is more about the extraneous systems, that is, a terrorist, or a terrible storm, or a mechanical system FAILING, than it is about teaching pilots the systems of the aircraft. After all, they can do that in the real thing--but they CAN'T have a terrible storm appear, or ask them to land the aircraft with no gear. Believe me, the cost in electricity to run those simulators is probably more than fuel, etc. to do training in a real aircraft. (I think they said their electric bill for a month was five figures or more because of the simulators). In addition to being able to actually fly the simulator for 5 minutes or so (take off from Laguardia, cruise around,and then land) I got to sit jumpseat during two pilot's tests. The tests were centered around things going wrong, both internal systems, and "human condition" systems--not whether or not the engine startup sequence was perfect.

Anyway, going off point here. So a simulation is one system trying to represent the characteristics of another. SHV is trying to represent the systems of the Type VII submarine, and specifically, the external conditions from a particular time in history. The developers attempted this in all of the titles, but I think the focus is now on those external systems, more than ever before. One could say they have the sub systems down pretty good--and that they would be frivilous not to bring that knowledge forward in any new titles, albeit, as an option for the hard-core gamer. Their focus on the external things, just like the real flight simulator I was in, will hopefully bring a new audience into the genre--as it is these sort of things (experiencing WW2, killing things, sailing, etc.) that the masses seem to spend their hard-earned cash on. Plus, it's a bonus for the hard-core guys, AS LONG AS THE SUB SYSTEMS ARE KEPT IN TACT, OR EVEN ADVANCED FURTHER.

Creepy PS: when I took off from Laguardia, I asked my bro-in-law if I could fly in between the Twin Towers (remember, this was pre- 9/11). He said go ahead, but if I hit one of them, it would NOT be a pleasant experience in the simulator--would get thrown around in cockpit, etc.

I turned 90 degrees, split the towers, and then came in for a decent landing--ok, I bounced once--but I did land safely. Hardest part was having to reverse engines, which I wasn't used to--as fighter aicraft (my only experience in sims) don't have a need for this feature.

Whew, long winded. Oh--and don't forget the adage: "If you try to make the perfect simulator, you end up building the thing itself"
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Old 02-04-10, 11:50 AM   #20
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An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, public houses, and video arcades. Most arcade games are redemption games, merchandisers (such as claw crane), video games, or pinball machines.
SH5 is NOOOOOOT and never will be an arcade game. It's not even anywhere near the level of basic of FPS games, or jump and run games... and not even these games are arcade games. Games of the "arcade genre" have incredibly short levels, and it's all about high scores and stuff.

How in the hell can SH5 be called an arcade game?
SH5 will not be an ultra-realistic sim, but it's still a simulation.
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Old 02-04-10, 12:02 PM   #21
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Jimbuna, I believe "simulcade" appears to be the new term for such things.
You've obviously got the pre modded version
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Old 02-04-10, 12:04 PM   #22
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or sicade, maybe
I thought that was an energy drink
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Old 02-04-10, 12:08 PM   #23
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Not arcade, nor sim, IMHO.


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Old 02-04-10, 12:54 PM   #24
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im sure i will get poo pooed for saying this but i saw a thread showing UBI had listed the game as a Action-Adventure genre and i think that wasnt a mistake on their part but the truth.

think about everything objectively that we have seen and heard (from UBI) about the game and it doesnt look too strong in the sim part of the game and its certainly not arcadish even though it is "gamey" so my personal thoughts are that this will end up being a mass effect style game where you have to interact with the crew to build relationships that effect how your boat functions so it will be a life on a submarine sim and not be much of a submarine sim game.

if anyone hasnt seen mass effect game its not like the commercials, you have a few brief moments of action then you spend so much time talking to people and walking around doing BS a person like me who wants action will get bored very quickly and uninstall the game. from the way they have talked about interacting with the crew i think this is UBI version of the way mass effect works.
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Old 02-04-10, 01:11 PM   #25
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So it's gonna be a RPG?

Sorry, but I doubt that.
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Old 02-04-10, 01:16 PM   #26
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Originally Posted by Webster View Post
im sure i will get poo pooed for saying this but i saw a thread showing UBI had listed the game as a Action-Adventure genre and i think that wasnt a mistake on their part but the truth.

think about everything objectively that we have seen and heard (from UBI) about the game and it doesnt look too strong in the sim part of the game and its certainly not arcadish even though it is "gamey" so my personal thoughts are that this will end up being a mass effect style game where you have to interact with the crew to build relationships that effect how your boat functions so it will be a life on a submarine sim and not be much of a submarine sim game.

if anyone hasnt seen mass effect game its not like the commercials, you have a few brief moments of action then you spend so much time talking to people and walking around doing BS a person like me who wants action will get bored very quickly and uninstall the game. from the way they have talked about interacting with the crew i think this is UBI version of the way mass effect works.
Yay!!! I love Mass Effect
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Old 02-04-10, 01:16 PM   #27
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I sincerely hope your wrong

Otherwise, I can see you being one of the busiest people around these parts
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Old 02-04-10, 01:28 PM   #28
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Well, there is a continuous spectrum all the way from simulator to arcade. It's all relative.
Excactly. And from what we know so far SHV is closer to the end of the arcade spectrum than the sim side.

Case in point: that ridiculous periscope view. That's TOTAL arcade.
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Old 02-04-10, 01:30 PM   #29
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I think the periscope view is great! All that stuff around it? Not so much.
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Old 02-04-10, 01:32 PM   #30
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Continuing from my last past, in response to later posts--consider this:

What media/information/Videos/Websites do you think they are going to focus on to get to the most people, and get the most sales? The arcade crowd. So they are showing those aspects (rightly so). That does NOT mean that the hardcore systems are not in there, they are just not showcasing them, as that might potentially scare off newbies.

As a matter of fact--the rantings and ravings of this board, if seen by an newbie, would be a relief to a newbie--insofar as they would come away from the board thinking they might just be able handle this "sim".

From a MARKETING perspective, Ubi doesn't care about our moans and groans. They know that if ONE person from this forum buys this sim, and it is full of wonderful full realism/systems options, that the secret is out, and we will all be fighting for the first copy, and all will be forgiven.

Software development goes in cycles. They are probably done with the code (Gold) and now the phase is marketing. Let them market to the newbies. Just keep fingers crossed that our simulated sub systems are still in there.
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